Matchmaking is the single big issue. The power difference between decks can be enormous.
It is not matter of fairness - chess may be entirely fair, but being pitted against world's champion is still no fun.
I do not think banning cards is the way though. Matchmaking should take in consideration ...
Search found 9 matches
- 25 May 2013, 08:04
- Forum: Suggestions
- Topic: Schrei's All-in-one Suggestion thread
- Replies: 2
- Views: 1113
- 24 May 2013, 02:02
- Forum: News
- Topic: 23th May: Lucyan's Classes
- Replies: 110
- Views: 18833
Re: 23th May: Lucyan's Classes
I quite like this event.
Yes, the trophy cards aren't great. But if they were must-have cards,
the event would be must-grind or must-pay event and THEN it would be really painful.
Getting one or two items is not difficult even for beginners, so everybody can get engaged.
Those with too much time ...
Yes, the trophy cards aren't great. But if they were must-have cards,
the event would be must-grind or must-pay event and THEN it would be really painful.
Getting one or two items is not difficult even for beginners, so everybody can get engaged.
Those with too much time ...
- 08 May 2013, 09:36
- Forum: News
- Topic: 7th May: Card release: Loryana + Legendary
- Replies: 66
- Views: 9343
Re: 7th May: Card release: Loryana + Legendary
Nekkrofear wrote:At this rate, games will last a single turn!
You mean you need characters with more health. No problem, Feerik will be happy to create a sell them.
I suppose all CCGs feature "power creep", but the speed in Eredan is breathtaking.
- 03 May 2013, 09:03
- Forum: The Mercenaries
- Topic: Deck around Lucyan
- Replies: 5
- Views: 3468
Re: Deck around Lucyan
I do not play Avalonians myself, but powerful cards tailored for them are quests, consider for example . Johan can retrieve it from the deck, so with enough weapons it should work rather reliably.
- 01 May 2013, 13:27
- Forum: The Mercenaries
- Topic: Deck around Lucyan
- Replies: 5
- Views: 3468
Re: Deck around Lucyan
Lucyan is not strong enough to build deck around him. Of your choices, I would go on with the three Avalonians.
- 28 April 2013, 09:21
- Forum: News
- Topic: Questions? / Answers!
- Replies: 19
- Views: 4776
Re: Questions? / Answers!
Are agreed upon, staged "fights" acceptable way to complete tasks like "kill XX Zil" ?
There is big difference in difficulty, you know.
There is big difference in difficulty, you know.
- 08 April 2013, 09:29
- Forum: Suggestions
- Topic: Ways to Balance the Game without Banning Cards
- Replies: 21
- Views: 14539
Re: Ways to Balance the Game without Banning Cards
Yes, I cannot follow you.
Banning cards hurts their owners - agreed.
Even the most powerful card loses its power without other supportive cards, so we might just to ban certain combinations - great idea.
But the claim that you can filter out overpowered combinations, permanently, by adding one ...
Banning cards hurts their owners - agreed.
Even the most powerful card loses its power without other supportive cards, so we might just to ban certain combinations - great idea.
But the claim that you can filter out overpowered combinations, permanently, by adding one ...
- 08 April 2013, 02:05
- Forum: Suggestions
- Topic: Ways to Balance the Game without Banning Cards
- Replies: 21
- Views: 14539
Re: Ways to Balance the Game without Banning Cards
It seems to me that all your proposals are the same and not really different from the current system. Current system is: Deck containing listed cards is invalid. Your proposals are: Deck containing (some calculation of card ranks) is invalid. And you need someone to decide card ranks.
So you enable ...
So you enable ...
- 06 April 2013, 13:13
- Forum: The Clans
- Topic: Declaration of RESISTANCE
- Replies: 12
- Views: 13256
Declaration of RESISTANCE
Background:
Collectible card games suffer from inherent balance and fairness issues. Consensus stops here, since different players are pushing different agenda. For example:
Old-timers claim that the correct setup of CCGs is to slowly gain cards over time. (They are entitled to have advantage over ...
Collectible card games suffer from inherent balance and fairness issues. Consensus stops here, since different players are pushing different agenda. For example:
Old-timers claim that the correct setup of CCGs is to slowly gain cards over time. (They are entitled to have advantage over ...