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Message Publié : 29 Mars 2016, 15:04 
Marchand
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Inscription : 04 Février 2013, 19:08
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Hello !

I do this post in english and Tigerclaw or Martin will edit it for traslating it in german (thanks to them !)

At first, sorry for my poor english. I will make a lot of mistakes, so if you want to send me a private message to tell me which mistake I did, you may !

I made a guide about Nomads on the french forum (here), and I thought that it could be a good idea to translate it :)

The various decks presented are bases and that will be to you to improve them like you want. Indeed, this decks do not contain legendary cards or cards from event or cards from trophy in order that everybody can make this decks ! (but of course, I put some advice about cards to add). Furthermore, a lot of cards are in 3 copies in order to decrease the randomness. You should add and in every nomads decks if you have them, so I will not speak about them.

/!\ Eclipse marauder/priest and undead remain for later because they need other release.


ECLIPSE

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1x
3x
2x
3x
3x
2x
3x
1x
2x

Other card useful :
because characters are men and women.
for survival.
if you see too much decks with high defense.
can be very strong with 's bonus or if an opposite character has a high spirit.
for play , or .
to play a card which you need.
because one of Eclipse's goal is the survival.

Gameplay :
To strike, you can decrease opposite's defense (, ) and increase your attack ( with a dagger, , ).
To survive, you have (which can be used by ), et for the end.

Positive :
- games are short
- have resistance when we think that they are marauders !

Negative :
- don't have any card which recycle your discard pile.


TEMPLE GUARDIAN

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3x
3x
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Other useful cards :
for adding resistance.
, you can play it with for more offensive.
to replace obviously.
for play for example.
for adding resistance.
if you are afraid that doesn't do the job.

Gameplay :
Here, you should play + which plays , and + or too.
After, you have card to heal and to recycle your discard pile ().

Positive :
- has a lot of resistance
- is offensive during the game ( + = +6 attack on one character, +2 in the other)

Negative :
- is sensitive to one shot
- games are long


TEMPLE GUARDIAN - KAMIKAZE

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3x
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Other card useful :
is strong, you can play it if you want (but he is not priest).
for the survival.
replace , it is better.
which play , it is one played (logic) and +2 attack which cost 2 direct damage !
for healing.
if opposite's decks are too offensive ( + is powerful).

Gameplay :
This kamikaze deck is simple : you hurt yourself, you hurt your opponent and you heal yourself. So why is it subtle ? Because you must find a balance between "to hurt yourself" and "to heal yourself".
Offensive cards : , and , + .
Healing cards : and .
Offensive card that heals : .

Positive :
- unusual deck, and underestimated !
- you must think "I hurt or I heal ?" so this deck is not annoying, even if the game go more than the turn 6.

Negative :
- it can be hard to find the balance between offensive and defensive, and this could make you lose.


TEMPLE GUARDIAN - PRECOGNITION

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2x
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Other card useful :
and (for removing the 2 ).
for play an important card (like after playing ).
for healing.
if you are afraid that don't do again the job.

Gameplay :
Two questions may be in your head :
- doesn't play any card ?! No, he is here just for taking damage.
- is not here ?! No, because it is cool that your character don't have their maximum health point.
The strategy is simple : take all the damages, so you can play early + !
You should may understand, you heal your character and strike with .

Positive :
- has a lot of resistance
- with , the opponent can't heal his character
- hurts a lot with

Negative :
- if your opponent removes , you can't be offensive
- games are long


IMMORTAL

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2x
3x
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Other cards that can be useful :
for more healing.
with for more offensive.
for more attack.
for increase your defense.
for increase your attack.
can be useful (be carefull, replace by for their race)
to prevent recycling your opponent's discard pile.
for more healing.
is very good with .
if you think that is not enough.

Gameplay :
Immortal can be a lot of things. Indeed, they inscrease their attack slowly ( and ), they heal ( and with ), they counter ( and ), they remove opponent's card in play ( and ) and recycling their discard pile ().

Positive :
- control the game (counter, remove card in play, healing)
- very good at surviving (especially )

Negative :
- if your dies at her first battle, it is a very bad beginning
- games are very very long


IMMORTAL - KAMIKAZE

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2x
3x
3x
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3x
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Other card useful :
for 's surviving.
for more attack.
for the end of the game.
for playing the good card.
for playing again a good card.
with , it is perfect.

Gameplay :
The goal is not to survive like other Immortal. You must keep your alive in last for having his effect. You may understand why I didn't put so (and and are very few used).
For killing your character and kill opponent's character, you can use and increase attack with and .
If is your only character alive, you know what to do... Play !

Positive :
- deck unusual
- with , you prevent that your opponent put his card on the game.
- this is not an annoying deck even if it is Immortal ! :D

Negative :
- you need which you play it again with . Without, it is more difficult.
- if dies, you lose


PRETRE SANS CASTE

ImageImageImage

3x
3x
3x
2x
3x
3x
3x

Other card useful :
because characters are men and women.
for the survival.
for playing the card which you need.
for the survival.
for healing.
for hurt with healing.
for recycling your discard pile.

Gameplay :
You hurt with , and .
You defense yourself with , , and .
It is simple but effective.

Positive :
- can be offensive ( + )
- can be defensive ( + healing)

Negative :
- don't like one shot


And in extra (because this deck have legendary card, card from event and card from trophy)
SOL'RA AVATAR

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1x
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Other card useful :
for defensive and/or offensive.
for the surviving of .
for play again and do more damage out of battle (be carefull, only can play !).
can always be useful in the end.
for recycling your discard pile.

Gameplay :
I wrote a big text on it (it is my favorite deck :D ) but it is hard to translate, so I will do in short : damage out of battle is your best ally and you can increase it with . After, very important, your must survive. If you don't understand why I put one card, ask me ;)

Positive :
- very strategic
- can be more defensive with
- don't be afraid about your guild ! (, , ...)
- game are short

Negative :
- if all the characters are dead, you lose
- if you can't increase your damage, you lose
- is weak in front of big defense and big spirit


That's all ! I hope that I didn't hurt too much your eyes :P

_________________
Guild leader nomades du désert


Dernière édition par NightXIII le 07 Avril 2016, 10:45, édité 3 fois.

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 Sujet du message : Re: Guide for Nomads
Message Publié : 29 Mars 2016, 15:36 
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Inscription : 31 Mars 2013, 01:12
Message(s) : 719
Übersetzung by --Tigerclaw--


Hallo

Ich habe einen Deckführer für die Wüstennomaden im französischen Forum herstellt (Link) und dachte es wäre eine gute Idee diesen für euch zu übersetzen.
Die aufgeführten Decks repräsentieren den Standard der Wüstennomaden und es liegt an euch diesen zukünftig mit weiterzuentwickeln.
In der Tat enthalten diese Decks keine Legendären und/oder Event Karten, so dass jeder diese nachbauen kann (Ratschläge welche hiervon aber passen, sind gegeben).
Zusätzlich sind viele Karten 3-fach enthalten um die Zufälligkeit zu reduzieren.
Auch sollten die und in jeden Nomaden Deck enthalten, wenn Ihr diese karten besitzt, so dass ich hier nicht weiter darüber reden muss.

Eklipse Marodeure / Priester, sowie Nicht-Tote bleiben noch offen, da diese Decks noch weitere neue Karten benötigen.

Die Decks übersetze ich später.


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Message Publié : 30 Mars 2016, 13:05 
Marchand

Inscription : 30 Juin 2013, 14:03
Message(s) : 408
Just wanted to say that I really like the idea of Deck-Guides for different guilds and castes! Maybe we should try to get something like that for each and every single one of the guilds and make it a sticky, keep them updated and reserved for the basics instead of discussion. Would be quite useful for new players and may help to get into the game. Since so far, at least within our forum, it seems somewhat difficult deciding which one of the threads depicts most recent decks - except for Tiger's new ones that is.


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