Inscription : 04 Février 2013, 19:08 Message(s) : 460
Hello !
I do this post in english and Tigerclaw or Martin will edit it for traslating it in german (thanks to them !)
At first, sorry for my poor english. I will make a lot of mistakes, so if you want to send me a private message to tell me which mistake I did, you may !
I made a guide about Nomads on the french forum (here), and I thought that it could be a good idea to translate it
The various decks presented are bases and that will be to you to improve them like you want. Indeed, this decks do not contain legendary cards or cards from event or cards from trophy in order that everybody can make this decks ! (but of course, I put some advice about cards to add). Furthermore, a lot of cards are in 3 copies in order to decrease the randomness. You should add offspring of Dahre'ma and the big means in every nomads decks if you have them, so I will not speak about them.
/!\ Eclipse marauder/priest and undead remain for later because they need other release.
Gameplay : This kamikaze deck is simple : you hurt yourself, you hurt your opponent and you heal yourself. So why is it subtle ? Because you must find a balance between "to hurt yourself" and "to heal yourself". Offensive cards : this tomb..., desert's children and martyr, + ...will be your grave!. Healing cards : celestial light and mercy. Offensive card that heals : combat trance.
Positive : - unusual deck, and underestimated ! - you must think "I hurt or I heal ?" so this deck is not annoying, even if the game go more than the turn 6.
Negative : - it can be hard to find the balance between offensive and defensive, and this could make you lose.
Gameplay : Two questions may be in your head : - Djoser doesn't play any card ?! No, he is here just for taking damage. - Nebsen, Ra's sphynx is not here ?! No, because it is cool that your character don't have their maximum health point. The strategy is simple : Djoser take all the damages, so you can play early precognition + mercy ! You should may understand, you heal your character and strike with precognition.
Positive : - has a lot of resistance - with precognition, the opponent can't heal his character - precognition hurts a lot with mercy
Negative : - if your opponent removes precognition, you can't be offensive - games are long
Gameplay : The goal is not to survive like other Immortal. You must keep your Ayept alive in last for having his effect. You may understand why I didn't put Zehanie so (and prince Metchaf and Kebek are very few used). For killing your character and kill opponent's character, you can use martyr and increase attack with repulsion and desert's children. If Ayept is your only character alive, you know what to do... Play solaris !
Positive : - deck unusual - with repulsion, you prevent that your opponent put his card on the game. - this is not an annoying deck even if it is Immortal !
Gameplay : I wrote a big text on it (it is my favorite deck ) but it is hard to translate, so I will do in short : damage out of battle is your best ally and you can increase it with toffee apple. After, very important, your Sol'ra avatar must survive. If you don't understand why I put one card, ask me
Positive : - very strategic - can be more defensive with Netjhim - don't be afraid about your guild ! (dissidence, suspicion of treason, ...) - game are short
Negative : - if all the characters are dead, you lose - if you can't increase your damage, you lose - is weak in front of big defense and big spirit
That's all ! I hope that I didn't hurt too much your eyes
Inscription : 31 Mars 2013, 01:12 Message(s) : 719
Übersetzung by --Tigerclaw--
Hallo
Ich habe einen Deckführer für die Wüstennomaden im französischen Forum herstellt (Link) und dachte es wäre eine gute Idee diesen für euch zu übersetzen. Die aufgeführten Decks repräsentieren den Standard der Wüstennomaden und es liegt an euch diesen zukünftig mit weiterzuentwickeln. In der Tat enthalten diese Decks keine Legendären und/oder Event Karten, so dass jeder diese nachbauen kann (Ratschläge welche hiervon aber passen, sind gegeben). Zusätzlich sind viele Karten 3-fach enthalten um die Zufälligkeit zu reduzieren. Auch sollten die Brut der Dahre'ma und Die grossen Mittel in jeden Nomaden Deck enthalten, wenn Ihr diese karten besitzt, so dass ich hier nicht weiter darüber reden muss.
Eklipse Marodeure / Priester, sowie Nicht-Tote bleiben noch offen, da diese Decks noch weitere neue Karten benötigen.
Inscription : 30 Juin 2013, 14:03 Message(s) : 408
Just wanted to say that I really like the idea of Deck-Guides for different guilds and castes! Maybe we should try to get something like that for each and every single one of the guilds and make it a sticky, keep them updated and reserved for the basics instead of discussion. Would be quite useful for new players and may help to get into the game. Since so far, at least within our forum, it seems somewhat difficult deciding which one of the threads depicts most recent decks - except for Tiger's new ones that is.
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