New cards have been released on Eredan iTCG:

. (3 evolutions in all). On its last evolution : Rare. Nehantists. Warrior. Undead. Spirit 1. Attack 7/9. Defense 2. Health points 16. Cannot chain any card. After having played your cards, if you have a living Necromancian, choose a Necrosis in your Discard pile, it is played. Turns 2, 3, 5 and 7: Your Necromancians heal 2 Health point.
The following cards are reeditions of older cards, we took the opportunity to upgrade them:
. Rare. Action. Nehantists. Warrior. Undead. Attack +1, Defense +1 and Spirit +1 until the end of the game. If this card is a Necrosis, Attack +1 per your others active Necrosis, otherwise this card will become a Necrosis.
. Uncommon. Shield. Nehantists. Warrior. Undead. Duration 4 turns. As this card activates and at the start of your next fights, choose up to 2 Necrosis from your Discard pile, and the others are placed in your Deck. If this card is a Necrosis Defense +2 until the end of the game, otherwise this card will become a Necrosis. At the end of every turn, Defense +1 or heals 2 Health points.
. Uncommon. Action. Nehantists. Undead. Defense +2 to Defense +4. If this card is a Necrosis, Attack +2 until the end of the game. This card becomes a Necrosis until the end of the game.
. Common. Claws. Nehantists. Warrior. Undead. Duration 4 turns. Dual Wield. 2 Undead Actions from your Deck become Necrosis. If this card is a Necrosis, Attack +2 until the end of the game, otherwise this card will become Necrosis. At the end of each turn Attack +1 or heals 2 Health points.
. Common. Action. Nehantists. Warrior. Undead. If this card is a Necrosis, it will be placed in your Deck at the end of the fight and cards it created will become Necrosis, otherwise this card will become Necrosis. "They are everywhere" and "Braiiiiiiin?" are created and played. Choose one of these 2 cards, the other one is removed from the game.
These cards are now available in the Newcomers Booster.
Enjoy the game!