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Scorvos
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Publié : 23 Avril 2015, 23:40 |
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Inscription : 04 Février 2013, 16:17 Message(s) : 127 Localisation : United States
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Does anyone know if can become a Necrosis, say by being discarded by or , and if so would a zombie be able to play a non-guild Necrosis?
I would like to know but am unwilling to drop 190K to find out.
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Mr. Zub
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Publié : 23 Avril 2015, 23:49 |
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Inscription : 05 Février 2013, 19:23 Message(s) : 240
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Scorvos a écrit : Does anyone know if can become a Necrosis, say by being discarded by or , and if so would a zombie be able to play a non-guild Necrosis?
I would like to know but am unwilling to drop 190K to find out. Nehant won't be able to play it since it is a Nomad card, not non-guilded.
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Wolvos
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Publié : 24 Avril 2015, 00:52 |
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Immortel |
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Inscription : 04 Février 2013, 17:01 Message(s) : 6173 Localisation : da world
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http://blog.eredan.com/ (french blog) Ayept. (2 évolutions au total). A sa dernière évolution : Peu Commune. Nomades du désert. Combattant. Non-Mort. Immortel. Esprit 1. Attaque 7/8. Défense 0. Points de vie 17. Revenant. Gagne Enchainement si vous jouez une Arme à une main. Au début de chaque tour, pour chaque mort vous avez Attaque +1, Défense +1. Tours 1 à 4 : à la fin du combat, si vous avez moins de 4 Points de vie vous en gagnez 5, sinon 3. http://blogus.eredan.com/Ayept. (2 evolutions in all). On its last evolution: Uncommon. Desert Nomads. Warrior. Undead. Immortal. Spirit 1. Attack 7/8. Defense 0. Health Points 17. Revenant. Gain Chain if you play a One handed Weapon. At the start of each turn, for each dead, you have Attack +1 and Defense +1. Turns 1 to 4: at the end of the fight, if you have less than 4 Health points, you gain 5, otherwise, 3. it seems they removed the healing over time effect only, but now he can chain any one-handed weapon (also added the new revenant mechanic)
_________________ My (outdated) deckscreate a new post if you want to communicate with me, DONT SEND PMs!!!! CURRENT STATUS: OFFLINE / NOT MODERATING
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Mr. Zub
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Publié : 24 Avril 2015, 16:14 |
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Inscription : 05 Février 2013, 19:23 Message(s) : 240
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I was telling exactly about losing the ability to heal for each of your dead characters.
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Cat_Wachter
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Publié : 25 Avril 2015, 02:55 |
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Vénérable |
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Inscription : 08 Octobre 2013, 17:34 Message(s) : 657
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Mr. Zub a écrit : I was telling exactly about losing the ability to heal for each of your dead characters. I dont see a weaker : - chain on weapons (than on swords) - new caste / special abillity that improves the heal, when you use in an pervers strong way We definitly need cards like / or new cards of this kind in Quilingo now. Even more since this updates for runic priests and immortals has strengthend the "slow-but-always-winning-by-healing"-decks. And we need the "I-give-up"-Button for PVP-fights ... always hard to play 12 turns when you know since turn 1 that you will lose.
_________________ /\_/\ >^,^< -/ \ (__)__, Al hail and glory to the Zil, the living Shadow and the Circus!
PS.: Right now I'm only on for calendar. Not playing activ. We lost the balance too bad since the damned sacred cards.
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Mr. Zub
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Publié : 26 Avril 2015, 00:20 |
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Inscription : 05 Février 2013, 19:23 Message(s) : 240
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Cat_Wachter a écrit : Mr. Zub a écrit : I was telling exactly about losing the ability to heal for each of your dead characters. I dont see a weaker : - chain on weapons (than on swords) - new caste / special abillity that improves the heal, when you use in an pervers strong way The question is that I consider guarantied healing each turn is better than possible healing when you are alive and have 5 HP or less. And chain for weapons instead of one-handed swords is not of much use since the best weapons for an immortal are one-handed swords. Compilation of the release (as I see it): Immortals lost one powerfull character in both standard and global and we received a "new" archtype that is a little weaker than nehant in terms of reviving and is much stronger in terms of attack. Also, where is the justice? Nehant is much weaker in both standard and global than lots of other decks, but it does not have an up, but already strong nomads have one.
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Wolvos
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Publié : 26 Avril 2015, 09:44 |
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Immortel |
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Inscription : 04 Février 2013, 17:01 Message(s) : 6173 Localisation : da world
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im agree with the healing issue, cat watcher
but im also agree with zub with the nerf of ayept, the good thing about him was his retarded heal, now he kills himself
_________________ My (outdated) deckscreate a new post if you want to communicate with me, DONT SEND PMs!!!! CURRENT STATUS: OFFLINE / NOT MODERATING
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Pikadusk
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Publié : 27 Avril 2015, 23:54 |
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Inscription : 05 Février 2013, 01:21 Message(s) : 536
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So we have Ghost Kotoba, Zombie Nehant, and now Mummy Nomad is official, what is next Skeleton Pirates?! Wait... I think that ship was already stolen by .
_________________ Ty Boadicea for the awesome farewell gift. Now just to think up an avatar to go with it. Anyway, I'm still a Sap/Nomad/Pirates fan and user.
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Dr. Vlad
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Publié : 02 Mai 2015, 15:21 |
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Inscription : 05 Février 2013, 21:21 Message(s) : 103
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Yup, Ayept's healing is definitely not there anymore. Yes, it was really strong, but maybe full removal was overkill, considering that he kills himself now? Maybe implementing a maximum limit of, say, 2 or 3 HP would be better? Right now, I don't see a reason not to bring back instead of Ayept in immortal lineup.
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