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Message Publié : 27 Août 2014, 17:20 
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New cards have been released on Eredan iTCG:

Image

. (3 evolutions in all). On its last evolution : Uncommon. Kotoba. Warrior. Fire Guemelite , War Guemelite . Demon Hunter. Spirit 1. Attack 7/10. Defense 4. Health points 14. Gain Chain if you play a Weapon or an Armor. Attack and Spirit +2 against Demons. Turns 2, 4 and 6: a "Martial Magic" is created and played after your cards.


The following cards are reeditions of older cards, we took the opportunity to upgrade them:

. Rare. War. Kotoba. Mage. Demon Hunter. If the opposing character is not Human, he suffers X magic damage points where X equals the Spirit of your Character +4. If the opposing character is Human, your character gains Attack +X where X equals the Spirit of the opposing character +3.

. Uncommon. Action. Kotoba. If the opposing character is Human, he becomes a Demon instead. Otherwise he becomes Human instead of his other races. Chain.

. Common. Jewel. Kotoba. Your Kotoba have Attacke +1, Spirit +1 and an additional Spirit +1 if the opposing character is Demon. Permanent. Chain.

. Common. War. Mage. Attack +2. War Guemelite: An additional Attack +2.

These cards are now available in the Newcomers Booster.


In addition, note that a change in the market was made in order to limit card purchases for speculative purposes. Now it is no longer possible to buy a card from the market if you already have 5 copies, or 2 copies for character cards.

This will make the cards available to a greater number of players reducing the possibilities of monopolies.

Enjoy the game!


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Message Publié : 27 Août 2014, 20:47 
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I like this new demon hunter, and congrats for the change in the market, but is a bit too late, that change, 1 year ago, would have been amazing...


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Message Publié : 27 Août 2014, 22:06 
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Since there is no news in the German forum, i will make a short post here.

I don't like the changes on the market places.
I already made a big discussion about it and in my opinion it will only destroy the market and not change anything to the better.
The prices for cards are a result of demand and supply.
And the problem is here that some cards are really rare and everyone would like to have them. Example the price is high not because of speculation, it is high because you can win games and tournaments with here. The same i could go with a lot of other cards.
In the end the market place will try out since player (like me) will stop trading cards.
In the past other players and i made a lot of good suggestions how to solve the problem with the high prices but Feerik went for the worst.
A better one would still be premade decks.
Example, when was in the weekly deck, the price was around 40k, now it is 150-200k. And with the change the price is not going down.

Sorry for my bad English.
I hope with the next change Feerik will make it better, because the game is dying with every change a little bit more.

Greetings
--Tigerclaw--


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Message Publié : 29 Août 2014, 19:55 
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Inscription : 05 Février 2013, 21:21
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By now, that market change will do little. A year ago it'd be great, but now... What Feerik actually needs to do is seriously start making the game accessible to new/free players. Loss of players leads to less supply in market, less supply means less competition to high-sellers and in turn high prices - and at this rate, key cards for lots of deck jumping 5-10x in price game is starting to be less accessible even to mid-tier players, those who pay occassionaly or play for a long time and have earned their CX/cards through long play and market manipulation. A circle which will slowly alienate more and more players until only top spenders remain.
Card prices rise and CX gain remains the same. I remember back then when I started playing - a newbie could make a decent deck for 30-50k CX if he knows what cards he wants. Now? You are lucky if you don't need to pay 30-50k for a single card.

Feerik, please come to your senses. You have on of best ITCG's out there in terms of gameplay and artwork - it would be such a shame to see it shut down because of crappy business model.


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Message Publié : 29 Août 2014, 23:29 
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Dr. Vlad a écrit :
...circle which will slowly alienate more and more players until only top spenders remain.
Card prices rise and CX gain remains the same. I remember back then when I started playing - a newbie could make a decent deck for 30-50k CX if he knows what cards he wants. Now? You are lucky if you don't need to pay 30-50k for a single card.

Feerik, please come to your senses. You have on of best ITCG's out there in terms of gameplay and artwork - it would be such a shame to see it shut down because of crappy business model.



Agree with everything.
But first point, in black above, paretto´s curve. Second,in italic, no interference in market lead to inflation...e well it´s sucks.

Last point, totally agree, i still have hope cause that!!!


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Message Publié : 07 Septembre 2015, 20:51 
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Citer :
In addition, note that a change in the market was made in order to limit card purchases for speculative purposes. Now it is no longer possible to buy a card from the market if you already have 5 copies, or 2 copies for character cards.

This will make the cards available to a greater number of players reducing the possibilities of monopolies.

Enjoy the game!


If you want to make such a limit you should also limit the number of the same card that can drop as a prize for defeating a boss in adventure mode and ONLY drop a card that the player has less than 5 copies of.


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Message Publié : 08 Septembre 2015, 17:21 
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mistake xD


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Message Publié : 09 Septembre 2015, 12:07 
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Inscription : 30 Juin 2013, 14:03
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doctordeath a écrit :
If you want to make such a limit you should also limit the number of the same card that can drop as a prize for defeating a boss in adventure mode and ONLY drop a card that the player has less than 5 copies of.


I like that idea. That'd also allow for a chance to get something else than for once. >.>

Also, while I'm not sure about the 5 card limit, the limit of 2 of a character fails a bit. For example, you already need 5 in total in order to get one and the snake's last evolution. Maybe, hopefully, at some point, you'll do something else about this.


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