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Silverstar
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Publié : 26 Avril 2017, 14:19 |
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Inscription : 04 Avril 2017, 11:54 Message(s) : 99
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26/04/2017 ReleaseNew cards have been released on Eredan iTCG!All the following cards have from now on a Damned and Sacred evolution. Igni the filibuster At his last evolution: Uncommon Class: Marauder Guild: Pirate Race: Undead Spirit: 1 Attack: 5/12 Defence: 2 Health Points: 14 Effects: At the start of the turn, Attack +2 for each living Undead. At the start of the fight the opposing character becomes an Undead in addition to his other Races until the end of the game. Each item Igni plays a Powder Weapon, a "Powder Keg” is created and attached on a random opposing character. Turns 1, 3 and 5: Attack +2. Firebombs Rare Effects: This card becomes an Item Other and is attached to an opposing out-of-combat character. Defense -1 and Spirit -1. At the end of the fight you receive 1 damage point for each card played during the turn. Duration: 3 Fights.Super PackFor this release, the Filibuster Super Pack is available in store for a limited time!The Filibuster Super Pack contains: “Igni the filibuster" + 5 Standard Pirate Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act.+ the chance to get up to 5 additional.
Reedition
The following cards have been reedited and some modified:
- Ardranis
- Jon the filibuster
- Burning fire
- Infernal Cricket
- The Plank!
- Extortion
- P.L.O.P
- Wallop
Patch Changes brought to the cards are colored.
Ardanis
At his last evolution: Rare Class: Mage, Marauder Guild: Pirate Race: Elfine Spirit: 2 Attack: 6/12 Defense: 2 Health points: 14 Effects: Attack +2 against Warriors At the start of the game, all characters gain 2 "Powder" Tokens. At the start of the fight +1 Attack for each 2 "Powder" Tokens attach to you and you then lose half of your “Powder” token. Even Turns: Ardranis performs an additional Attack that equals her printed Min Attack.
Igni the filibuster
At his last evolution: Uncommon Class: Marauder Guild: Pirate Race: Undead Spirit: 1 Attack: 6/10 Defense: 2 Health Points: 13
Effects: Spirit +2 and Attack +2 against Mages. Your Marauder Pirate allies have Attack +1. If Igni the Filibuster is one of your characters, your characters have Defense +1. Turns 1, 3 and 5: Attack +2.
Firebombs Rare Action Pirate Marauder
Effects: Attack +3/+1. If your next card is a One handed Weapon, the last Powder Weapon in your Discard pile is played. Chain Powder Weapon.
Infernal Cricket
Rare Powder Weapon. Pirate Marauder
Effects: Duration 2 fights. As this card activates and at the start of each fight, deals 3 Direct Damage points to the opposing character, +2 if “Extraction Grenades” or “Firebombs” is attached to himself. Dual Wield. Chain.The Plank! Rare Action Pirate Marauder Effects: The opposing character has Attack -3. If he has more than 12 Health points: Attack +3 and chain. If the opposing characters are dead or have less than 3 Health points: Defense +3.Extorsion Commun Action Pirate Effects: Choose an Item attached to the opposing character, the Item is then discarded. You can choose any other card instead if you are wearing a Weapon. Chain. Well...You can't cross the sea merely by standing and staring at the water.P.L.O.P Powder Weapon. Pirate Effects: Permanent. Dual Wield. Attack +1. As this card activates and at the start of the Fight choose one opposing character, he suffers 1 direct damage points. If he has at least 1 "Powder" Token attached to him, he suffers 1 direct damage point. He gains 1 "Powder" Token. Marauder or Unknown Class: Chain.Wallop Commun Action Pirate Effects: Choose an Item attached to the opposing character, the Item is then discarded. Ardanis: Chain. The opposing character's Defense is divided by 4 (rounded upwards). Duration: 2 Turns.These cards are now available in the Newcomers booster.
Have fun!
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John_Sebastian1748
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Publié : 26 Avril 2017, 15:55 |
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Eminence |
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Inscription : 01 Mai 2014, 05:17 Message(s) : 1356
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"Apparently" there is nothing op, nice upgrade , finally Le-min will have powder weapons to use and infernal cricket is useful and will be more useful in basic format.
_________________ Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun. Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls
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Wolvos
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Publié : 26 Avril 2017, 18:53 |
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Immortel |
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Inscription : 04 Février 2013, 17:01 Message(s) : 6173 Localisation : da world
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i want to say pirate marauders stats are a bit undertunned for marauders, 13 hp, 1 spirit are 2012 standard
_________________ My (outdated) deckscreate a new post if you want to communicate with me, DONT SEND PMs!!!! CURRENT STATUS: OFFLINE / NOT MODERATING
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aflameinferno7
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Publié : 04 Mai 2017, 19:03 |
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Archonte |
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Inscription : 04 Février 2013, 21:44 Message(s) : 2233 Localisation : Peru
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UP, Act 3, have not made the respective improvements.
_________________ "El corazón roto es propio del hombre, la falla en su voluntad es donde nace la corrupción..."
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John_Sebastian1748
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Publié : 25 Juin 2017, 18:07 |
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Eminence |
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Inscription : 01 Mai 2014, 05:17 Message(s) : 1356
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Why captain le-min can activate your soul plop and play an additional card before you start the fight while can't? This bug or le min, ysild, boyl, etc?
_________________ Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun. Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls
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aflameinferno7
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Publié : 25 Juin 2017, 19:24 |
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Archonte |
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Inscription : 04 Février 2013, 21:44 Message(s) : 2233 Localisation : Peru
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John_Sebastian1748 a écrit : Why captain le-min can activate your soul plop and play an additional card before you start the fight while can't? This bug or le min, ysild, boyl, etc? http://forums.eredan.com/viewtopic.php?f=207&t=21185&start=50
_________________ "El corazón roto es propio del hombre, la falla en su voluntad es donde nace la corrupción..."
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John_Sebastian1748
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Publié : 26 Juin 2017, 16:49 |
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Eminence |
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Inscription : 01 Mai 2014, 05:17 Message(s) : 1356
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But that doesn't explain why the effects of others don't work in the same way.
_________________ Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun. Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls
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Wolvos
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Publié : 26 Juin 2017, 19:21 |
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Immortel |
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Inscription : 04 Février 2013, 17:01 Message(s) : 6173 Localisation : da world
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it is programmed to activate after or before the cards, i remember at least 1 case where the effect said before and was broken (with the thunderking spears)
_________________ My (outdated) deckscreate a new post if you want to communicate with me, DONT SEND PMs!!!! CURRENT STATUS: OFFLINE / NOT MODERATING
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John_Sebastian1748
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Publié : 27 Juin 2017, 04:12 |
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Eminence |
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Inscription : 01 Mai 2014, 05:17 Message(s) : 1356
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But why is that effect not programmed at all the same? There should be equality, there's also a player who uses the dark, saying that the rest of chars who play cards before starting the fight are bug :T
_________________ Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun. Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls
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Wolvos
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Publié : 27 Juin 2017, 21:17 |
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Immortel |
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Inscription : 04 Février 2013, 17:01 Message(s) : 6173 Localisation : da world
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it doesnt matter if 99% of the case play cards after, you can create another one with before
i mean, if it is in the text, isnt a bug
the problem is if the effect is broken or not
_________________ My (outdated) deckscreate a new post if you want to communicate with me, DONT SEND PMs!!!! CURRENT STATUS: OFFLINE / NOT MODERATING
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