

. Rare. Shadow. Zil Warriors. Mage. 2 cards from the opposing Deck are discarded. Mage: your opponent can discard one card from his hand. If he chooses not to do it, the Attack and Spirit bonuses of the next opposing cards are ignored.
. (2 evolutions in all). On its last evolution : Rare. Zil Warriors. Warrior. Human. La Meute. Spirit 1. Attack 7/8. Defense 4. Health points 14. Gain chain if you play a Two Handed Weapon. Every time that one of your "The Pack" characters suffers damages, this character has Attack +1 until the end of the game. Turns 1, 3 and 5: Defense +2.
. Uncommon. Armor. Zil Warriors. Permanent. Defense +2. The Pack: as this card activates, "Boldness" is created and played. Warriors: Chain.
. Uncommon. Action. Zil Warriors. Warrior. La Meute. Duration 3 turns. Attack -4 and Defense -4. Your "The Pack" allies have Attack +6 and Defense +6. Chain if you are wounded or if there is at least 2 other active Zil cards.
. Common. Action. Zil Warriors. Attack +2. The Pack: extra Attack +1 for each of your "The Pack" characters that are wounded or died. Chain Zil item.
. Common. Axe. Zil Warriors. Warrior. Permanent. Attack +2 and Defense +2. As this card activates extra Attack +1 for each wounded "The Pack" ally.
. Common. Jewel. Duration 6 turns. As this card activates and at the start of your fights, if a character in the battle has a Shadow Spell attached to him, Defense +2 and Spirit +1.
Enjoy the game!