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boadicea
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Publié : 22 Janvier 2016, 15:05 |
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Inscription : 22 Janvier 2013, 18:52 Message(s) : 2480
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Hello! The Legendary character: “Iro, The Imperial Champion” has been modified and reedited! . (3 evolutions in total). On its last evolution: Legendary. Kotoba. Warrior. Human. Male. Spirit 1. Attack 8/10. Defense 4. Health points 15. Gain Chain if you play a One handed Sword. Can play One handed swords without restrictions. Dual Wield One handed Sword. After each of your Weapons: Attack and Defense +1 until the end of the game. Turns 1, 3 and 5: Attack and Defense +2.  Taking the opportunity, the Limited Legendary Pack is now available again until Tuesday at midnight (CET). It contains: "Iro, The Imperial Champion" + 1 other Legendary card, 11 Rare, 48 Uncommon and 84 Common cards from Acts 5 to 12 + one 500 XP Experience Destiny card, one 200 XP Experience Destiny card, four 100 XP Experience Destiny cards and a "Foil" card that you can use to change any card you want into a foil card.  Enjoy your weekend on Eredan iTCG
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Wolvos
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Publié : 22 Janvier 2016, 19:06 |
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Immortel |
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Inscription : 04 Février 2013, 17:01 Message(s) : 6173 Localisation : da world
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decent upgrade, but i dont see how long will survive in the trio, yakiba and asajiro are impossible to switch due to their skills, and iro in this point (skills) are pointless, playing without restriction and dual wield helps just a little, he should be able to carry 3 swords or unlimited (nerfing a bit 7 secrets first)
but again, the problem is yakiba and asajiro give so much synergy to the deck and iro is like a 1 vs 1 pvp character
_________________ My (outdated) deckscreate a new post if you want to communicate with me, DONT SEND PMs!!!! CURRENT STATUS: OFFLINE / NOT MODERATING
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Alerce
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Publié : 22 Janvier 2016, 20:03 |
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Inscription : 04 Février 2013, 18:53 Message(s) : 783
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synergy, that must have been iro's buff... but this? just a wolvos says, 1pvp1, nothing more...
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xydraga
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Publié : 22 Janvier 2016, 20:58 |
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Marchand |
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Inscription : 05 Février 2013, 01:08 Message(s) : 474
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I wish Iro had been given a natural triple wield too. That would've would have been great, and even with just a simple skill like: "your other warriors have attack +1 for each weapon they play" he would have been awesome. But if you look at this scenario: with his turn bonus, playing and along with his ability (which equals out to about Atk: 17/19 and Def: 10) you have to admit that he is pretty neat.
_________________ Runic Legion GL
Protecting the world from devastation Uniting all people within our nation
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Neja.Persot
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Publié : 22 Janvier 2016, 21:46 |
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Inscription : 13 Février 2013, 15:09 Message(s) : 94
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I sense in the near future, the Legendaries will be available like Iro.  Buffed or little bit buff.  Admiral  Prior to Iro, if he have Tri-wield, he is a monster in terms of 1v1. Imagine with Draconian sword (the one with heal accdg to spirit) 
_________________ Zoot bloom zoot tzziit.
Lightning cause of rods.
Hail, Admiral Killcrew! Reign forever, Pirates!
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Wolvos
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Publié : 23 Janvier 2016, 01:23 |
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Immortel |
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Inscription : 04 Février 2013, 17:01 Message(s) : 6173 Localisation : da world
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the best swords for that are azur+chimera, but if you really want to abuse chimera you have the dk deck, playing the noz swords with he is a waste of time, you see dks with 8 spirit or more, iro would just heal 4
it was just my opinion, not a rant, in this case we have a powerful card which only works with kotoba swords, so the rest of the swords even if they worth to add in the deck reduce the power of the best card of the deck, and they can be used only by iro making him predictable, unless they fix the 7 secrets and/or add more diversity to the swords pool
a lot of times we see the combo coming, so i ignore corrupt, then ra didnt activate and i saved my second card in the process
what i finally want to mean is we already saw who won the battle, stats or effects, in this case runics with abuse of powerful effect against for example lightning, and dks massive stacks
zil, nehant and pirate legendaries must be thinking in the future, zil is too slow, nehant need to choose the card and pirate must ignore the nonsense card in the discard, but that is just for fixing the release mistake
_________________ My (outdated) deckscreate a new post if you want to communicate with me, DONT SEND PMs!!!! CURRENT STATUS: OFFLINE / NOT MODERATING
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GilgameshXII
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Publié : 24 Janvier 2016, 18:41 |
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Vénérable |
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Inscription : 04 Février 2013, 16:56 Message(s) : 750
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Well i would have apreciated somethign in the line of "every sword he plays becomes a kotoba sword till the end of the game" to add some nice possibilitys.
But i agree natural triple weild should have been a must.
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Pikadusk
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Publié : 25 Janvier 2016, 00:58 |
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Inscription : 05 Février 2013, 01:21 Message(s) : 536
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But natural triple wield means he will be spitting out his pipe at a moment notice every time people attach a third sword.
_________________ Ty Boadicea for the awesome farewell gift. Now just to think up an avatar to go with it. Anyway, I'm still a Sap/Nomad/Pirates fan and user.
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GilgameshXII
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Publié : 09 Février 2016, 23:18 |
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Vénérable |
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Inscription : 04 Février 2013, 16:56 Message(s) : 750
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To be Honest, at the moment every deck is way too strong. Playing a kotoba deck is no fun at the moment. You either meet the litle fun Spellblades who just makes a Turn useless by playing krystall blade. Or you just get nuked, no matter how much defence you have or similar. You need A LONG buildup time which you will never get. Or how about another fun card by chasers... escape the death.... all your buffs? Yeah, theyr worthless now and you get one shoted. Or how about the most fun part about it the good old nomad Diiscard which drops all your weapons. And because the asajiro mechanik is stupidely done he starts unloading your deck ontu one char and ignores triple weild rules. Another point is that SO many kills happen outfight which realy makes it even harder. Well and Murasama the only good card is really....too Random. YOU CANT RELY on it. It should be changed so yo ucan choose the targets like with the sphere legendary. And the cherry on that Random mess is Asajiro who gets either one shooted in turn 1 if the enemy begins or not. Thats TOO MUCH RNG. Oh and yeah, we have the attack range too, that matters.
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Wolvos
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Publié : 10 Février 2016, 03:18 |
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Immortel |
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Inscription : 04 Février 2013, 17:01 Message(s) : 6173 Localisation : da world
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the only thing i have to say is, thanks to 7 secret, a warrior can deal up to 4 attacks with no top damage and i dont like that, because kotoba warriors changed from useless to op (they never had a chance before 7 secrets to be owned unless i counter the combo, which means the deck is at the same level than menacing sky or others in terms of counter them or be killed), with that being said i agree with everything you said, need to improve the gameplay (failed effects) but also need to balance the 7 secrets damage (if isnt ignored you win with this card)
_________________ My (outdated) deckscreate a new post if you want to communicate with me, DONT SEND PMs!!!! CURRENT STATUS: OFFLINE / NOT MODERATING
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