Consulter les messages sans réponse | Consulter les sujets actifs
| Auteur |
Message |
|
Mr. Zub
|
Publié : 07 Mars 2015, 13:43 |
|
Inscription : 05 Février 2013, 19:23 Message(s) : 240
|
Wolvos a écrit : they killed the card instead of fix it (now is trash), that is how you lose the little trust with your customers. sure, you are happy because lightning isnt a problem for you anymore but maybe tomorrow the killed decks could be one of yours
cannot be pulled by AL or Menacing Sky, Cap at 6 damage MAX to 1 target, only out of combat enemy R.I.P. Spark things off I think, that should have been the main idea of the card - reduce attack and do some damage to an out of combat character. Let's calculate points - it gives you up to 6 points by damage and 4 points by attack reducing. Not bad, after all. To compare: - up to 5 points, and only in case you kill the target, - up to 10 points for attacker, - up to 9 points! So, now it just does not provide an overwhelmingly big amount of points. Lightning was not the problem since the card was banned in Global. Of course, it is not as effective as it was, but hey, it was too powerfull!
|
|
| Haut |
|
 |
|
Wolvos
|
Publié : 07 Mars 2015, 16:18 |
|
| Immortel |
 |
Inscription : 04 Février 2013, 17:01 Message(s) : 6173 Localisation : da world
|
|
try to compare spells with spells and see what happens
hint: mages deal damage with spells, they dont attack like marauders/warriors
_________________ My (outdated) deckscreate a new post if you want to communicate with me, DONT SEND PMs!!!! CURRENT STATUS: OFFLINE / NOT MODERATING
|
|
| Haut |
|
 |
|
Mr. Zub
|
Publié : 07 Mars 2015, 16:59 |
|
Inscription : 05 Février 2013, 19:23 Message(s) : 240
|
Wolvos a écrit : try to compare spells with spells and see what happens
hint: mages deal damage with spells, they dont attack like marauders/warriors - 4 points +discard. - 6 points (Uncommon). - 5 points. Also, pirate mages are already powerfull with their , so that card will be a cheap option of out of combat damage that won't be able to be drawn from Sky instead of . Moreover, it was banned anywhere exept free room, so it's playability only increased.
|
|
| Haut |
|
 |
|
Wolvos
|
Publié : 07 Mars 2015, 17:25 |
|
| Immortel |
 |
Inscription : 04 Février 2013, 17:01 Message(s) : 6173 Localisation : da world
|
|
you really think lightning is balanced now, thats your problem
actually the spell deal 2 damage and -2 attack (for 2 rounds) = 6 min, 10 max points but only 6 of damage (if you have 4 lightning spells out, so you need 3 spells played and attached at least the turn before)
im going to put my examples then : +1 to +2 spirit, damage: spirit +4 to +6 = 7 to 10 normally : cap at 11 (in turn one normally) : damage: spirit x2 (6 to 8 damage normally)
this cards dont need preparation to deal even 6 damage, but STO yes
spark things off along with lightning blade are (now only LB) the only good spells that deck has try to beat something only with menacing sky and nothing to pull from it
_________________ My (outdated) deckscreate a new post if you want to communicate with me, DONT SEND PMs!!!! CURRENT STATUS: OFFLINE / NOT MODERATING
|
|
| Haut |
|
 |
|
Mr. Zub
|
Publié : 07 Mars 2015, 20:50 |
|
Inscription : 05 Février 2013, 19:23 Message(s) : 240
|
|
Okay, not as many points as I thought.
Where Lightning isn't balanced? If you compare lightning with Elfinies, then most decks would be unbalanced, since Elfinies are very powerfull. But if you compare it with Nehantic decks, you will see, that nehant is much weaker. In standard.
In global the card was banned, so nothing changed.
In common room - yes, pirate mages became weaker, but it does not matter since all the cards are available there. (More powerfull and single-character decks, for example).
Also, we have different style of comparing - you compare with the strongest examples, but I think about all rares.
|
|
| Haut |
|
 |
|
Wolvos
|
Publié : 08 Mars 2015, 18:33 |
|
| Immortel |
 |
Inscription : 04 Février 2013, 17:01 Message(s) : 6173 Localisation : da world
|
|
you said spare thinks off do 6 points and that is false, do 2 damage and -2 attack you have to put 4 more cards for the full effect of 6 damage
im having almost the same discussion im the spanish forum, i think everyone were agree with thunder needed a nerf, but this was too much, but nobody cares if they dont have that deck, is someone else's problem. im sad for this last point, in the news you can see some foreign disaster, but you dont care about it because is far away, isnt in your country, isnt in your family, etc
the card was the only decent damage output of the deck and now that output doesnt exist, how this deck will finish a game? the power of the deck was the aoe damage, good vs low spirit decks, but is no match against a deck with high spirit
with no aoe and spells which cant beat high spirits characters lightning is trash
_________________ My (outdated) deckscreate a new post if you want to communicate with me, DONT SEND PMs!!!! CURRENT STATUS: OFFLINE / NOT MODERATING
|
|
| Haut |
|
 |
|
Mr. Zub
|
Publié : 08 Mars 2015, 19:56 |
|
Inscription : 05 Février 2013, 19:23 Message(s) : 240
|
|
The problem were not Thunder Mages by themselves, but compendium (or any other modification), who is able to do something like killing all characters in two turns. Now it is harder to do, so that is good.
Lightning was banned in tournaments, so nothing changed, as for me.
Almost all mages are good against low spirit and bad agains high, so that is not the difference.
Also, how would you nerf thunder?
Another point - yes, nerfs of your deck are sad, but it is same for other decks too. I'll be sad about nerf of Undead (but it is not wery powerfull now, I think), I was sad when Smoke bomb was nerfed, but I kew, why it was nerfed (there was Tracker bell that was very powerfull, and a nerf was reqired). But in whole, balance became better with the nerf, not worse.
|
|
| Haut |
|
 |
|
Wolvos
|
Publié : 08 Mars 2015, 20:43 |
|
| Immortel |
 |
Inscription : 04 Février 2013, 17:01 Message(s) : 6173 Localisation : da world
|
Citer : Almost all mages are good against low spirit and bad agains high, so that is not the difference. yes indeed, aoe was the PROS of the thunder deck, now its gone of course high spirit is the CONS of the deck, but now there is no PROS. you see? THUNDER BEFORE : AOE moderate damage, example 6 damage to 3 enemies = 18 damage overall THUNDER AFTER: moderate damage to 1 target, example: 6 damage they took the aoe part (the only good thing about the deck) and put nothing to instead 6 flat damage reduced by spirit is a joke because cant be increased by the spirit, but can be reduced against the enemy spirit Citer : there was Tracker bell that was very powerfull, and a nerf was reqired oh, the same situation of the spanish forum i will tell you something, in act 6 (the release of spark things off) this card wasnt op now, what changed to be unfair? was IT buffed? were everything else nerfed? then... if the card is the same, and the rest of the decks are the same what changed? menacing sky and izandra happened tracker's bells were op since day 1 sparks isnt op by itself, like bell was too, the synergy was the issue, but we have the tracker nerf for one side and the STO for the other one, look how much things changed in 1 card and the other one they dont downgraded the card, they put a different card in my collection
_________________ My (outdated) deckscreate a new post if you want to communicate with me, DONT SEND PMs!!!! CURRENT STATUS: OFFLINE / NOT MODERATING
|
|
| Haut |
|
 |
|
Mr. Zub
|
Publié : 08 Mars 2015, 21:57 |
|
Inscription : 05 Février 2013, 19:23 Message(s) : 240
|
|
| Haut |
|
 |
|
Wolvos
|
Publié : 08 Mars 2015, 22:53 |
|
| Immortel |
 |
Inscription : 04 Février 2013, 17:01 Message(s) : 6173 Localisation : da world
|
Mr. Zub a écrit : STO is used, not anything else! nice try zub, see what really happened? in compendium thunder you need some cards in the discard, is impossible to do in round 1 or 2 like almost everyone complain in the pirate/courtier version --------------------------------------- http://youtu.be/m4jOcbYP--0?t=1m19sturn 4 victory 4 spirit + 3 spell damage first sto 10 dmg to 1 enemy out of battle, 8 to the enemy second sto 13 damage to 1 enemy out of battle, 11 to the enemy third lightning bolts 9 to all 51 damage in 4 turn 60 damage in the whole game 3 turns buffing 1 character/discarding cards used later for compendium secret now you said STO only played, and thats a big fat lie STO (original): X damage to the enemy = to spirit + 1 to 2 damage for every lightning spell in play max 4, select 1 enemy out of battle and deal X+2 a naked STO in a 3 spirit mage ==>>> is 3 damage and 5 to the other one = 8 damage in 1 card now the video, the same STO in 4 spirit +3 damage spell (with a spell extra) ==>>> 8 to 9 damage and 10 to 11 to the other one = 18 to 20 damage in 4 cards 12 damage come from 3 extra cards is really STO OP or the combo is the problem? also im seeing act 8 cards please.... postscript: its nice to see videos showing highlights (and also in normal room), check some more of this "pro" (authen-tik only plays with top tier and in normal room [this isnt bad but he/she never played kotoba warriors until murasama]) player using cards like 7 secrets (and every single legendary in the game) against my full crow deck, think then what will happen to the rest of deck of the normal room http://youtu.be/kTO-cpaCKq0?t=6m53s
_________________ My (outdated) deckscreate a new post if you want to communicate with me, DONT SEND PMs!!!! CURRENT STATUS: OFFLINE / NOT MODERATING
|
|
| Haut |
|
 |
Qui est en ligne ? |
Utilisateur(s) parcourant ce forum : Aucun utilisateur inscrit et 1 invité |
|
Vous ne pouvez pas publier de nouveaux sujets dans ce forum Vous ne pouvez pas répondre aux sujets dans ce forum Vous ne pouvez pas éditer vos messages dans ce forum Vous ne pouvez pas supprimer vos messages dans ce forum Vous ne pouvez pas insérer de pièces jointes dans ce forum
|
|