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Scorvos
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Publié : 14 Janvier 2016, 17:57 |
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Inscription : 04 Février 2013, 16:17 Message(s) : 127 Localisation : United States
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I have been able to win very consistently with either zombie decks (wait till turn ten,+10 Spirit, No Chain) or Corruption (No physical damage, +10 heal a turn) and then Marauders for the under six turns (which i am the weakest at).
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hotfoot
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Publié : 14 Janvier 2016, 19:48 |
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Inscription : 04 Février 2013, 19:52 Message(s) : 139
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Scorvos a écrit : I have been able to win very consistently with either zombie decks (wait till turn ten,+10 Spirit, No Chain) or Corruption (No physical damage, +10 heal a turn) and then Marauders for the under six turns (which i am the weakest at). A bit off topic, I've been looking to update my zombie deck. Mind posting yours either here or in the nehants decks area for me to check out?
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Mr. Zub
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Publié : 14 Janvier 2016, 22:10 |
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Inscription : 05 Février 2013, 19:23 Message(s) : 240
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Important bug!!!
The 3 losses counted are 3 losses in general, not with a specific boss. Moreover, the text reqirement for the boss stays the same even though the boss itself changes.
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Wolvos
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Publié : 15 Janvier 2016, 02:26 |
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Immortel |
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Inscription : 04 Février 2013, 17:01 Message(s) : 6173 Localisation : da world
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KingBetty a écrit : I'm really enjoying this event, it makes you think more than normal events, I just had to fight against ourenos who heals everytime he hits for 5, with him also healing for 10 every turn because of the special condition, I had to use a war guem craftsman deck to make a super over the top tanky consul neixram with 23 defence and loads of attack using his turn order ability with the helmet. I had one mission where I dropped the guardian of the rituals defence to 0 and he suddenly took 300 damage which was odd.
The only problem I have is with the time constraint, either another 2 days or maybe allowing people to get points in tournaments like before would be preferable but would possibly make the event to easy. but this becomes silly when you see it in perspective, everytime you play an event is having a marauder deck, a golem deck, a mage deck, a discard deck and thats all the challenge you get from then, unless you have something like music festivals tournaments were abused last 2 or 3 times, and it seems they took out this option with nothing back, no quilingo/lucyan/amnezy because abuse of border tournaments :/
_________________ My (outdated) deckscreate a new post if you want to communicate with me, DONT SEND PMs!!!! CURRENT STATUS: OFFLINE / NOT MODERATING
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KingBetty
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Publié : 15 Janvier 2016, 04:06 |
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Inscription : 16 Août 2015, 23:16 Message(s) : 48
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Wolvos a écrit : KingBetty a écrit : I'm really enjoying this event, it makes you think more than normal events, I just had to fight against ourenos who heals everytime he hits for 5, with him also healing for 10 every turn because of the special condition, I had to use a war guem craftsman deck to make a super over the top tanky consul neixram with 23 defence and loads of attack using his turn order ability with the helmet. I had one mission where I dropped the guardian of the rituals defence to 0 and he suddenly took 300 damage which was odd.
The only problem I have is with the time constraint, either another 2 days or maybe allowing people to get points in tournaments like before would be preferable but would possibly make the event to easy. but this becomes silly when you see it in perspective, everytime you play an event is having a marauder deck, a golem deck, a mage deck, a discard deck and thats all the challenge you get from then, unless you have something like music festivals tournaments were abused last 2 or 3 times, and it seems they took out this option with nothing back, no quilingo/lucyan/amnezy because abuse of border tournaments :/ I can see what you mean, but the problem isn't in the event but more to do with the style of game, you can always have decks which will be incredibly powerful in events and you won't ever need to change them, this at least slightly mixes things up by adding interesting, though sometimes unbalance (Pilkim reflection with + 10 spirit) , conditions on the fight. I think it would be a lot harder to make a unique event because if it was something guild specific then anyone who doesnt play zil or noz or whatever the event is around would be excluded which isn't good. I think the event is good for what you can expect from Eredan, I prefer this style over the really old events where 2 guilds fought over a new cards like with the runic vs kotoba craftsmen thing we had ages ago.
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Wolvos
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Publié : 15 Janvier 2016, 04:22 |
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Immortel |
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Inscription : 04 Février 2013, 17:01 Message(s) : 6173 Localisation : da world
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those werent events, while we had this guild vs guild battles, the monthly events were there too
i know innovate is hard work, but in this case we have a very tight dealine, so you cant miss any victory (as this is a constant in pve events, you miss a few games and you are out of the rewards), you need a lot of diversity in decks styles [+we have the complainers of i cant get everything for free]
this 2 things screw the fun of this kind of events "innovation"
having no time & no chance to fail makes everyone have a winrate of 100% during the event to get 2 rewards? increasing the reward rate so you dont have to win every single battle would be nice, but has how they are now the events are more an obligation if you want the rewards instead of an alternative to the regular stuff to do in eredan
_________________ My (outdated) deckscreate a new post if you want to communicate with me, DONT SEND PMs!!!! CURRENT STATUS: OFFLINE / NOT MODERATING
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KingBetty
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Publié : 15 Janvier 2016, 05:54 |
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Inscription : 16 Août 2015, 23:16 Message(s) : 48
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Wolvos a écrit : those werent events, while we had this guild vs guild battles, the monthly events were there too
i know innovate is hard work, but in this case we have a very tight dealine, so you cant miss any victory (as this is a constant in pve events, you miss a few games and you are out of the rewards), you need a lot of diversity in decks styles [+we have the complainers of i cant get everything for free]
this 2 things screw the fun of this kind of events "innovation"
having no time & no chance to fail makes everyone have a winrate of 100% during the event to get 2 rewards? increasing the reward rate so you dont have to win every single battle would be nice, but has how they are now the events are more an obligation if you want the rewards instead of an alternative to the regular stuff to do in eredan I did notice the last few events have felt very similar, its always beat x enemies and we will give you barely enough time to do it so you can get all rewards if you come on every few hours when your energy hits max which is unrealistic with people working/learning/socialising/sleeping. I liked the events which input a lesser reward for pvp so not as many points as lets say winning a pve event mission but still could get a fraction from doing amnezy or something. The problem with innovation is this game really doesnt have massive amounts of diversity, its unable to implement a draft system because of class specific cards/character cards, so at most the only thing the events can be are pve, pve with a mini game (like the reveal the tiles ones) , pvp. I remember ages ago they did a you use a prebuilt deck to earn points, I think it was the armegeddon event but I could be wrong, I'd like to see another event similar to that.
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Scorvos
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Publié : 15 Janvier 2016, 06:19 |
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Inscription : 04 Février 2013, 16:17 Message(s) : 127 Localisation : United States
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hotfoot a écrit : Scorvos a écrit : I have been able to win very consistently with either zombie decks (wait till turn ten,+10 Spirit, No Chain) or Corruption (No physical damage, +10 heal a turn) and then Marauders for the under six turns (which i am the weakest at). A bit off topic, I've been looking to update my zombie deck. Mind posting yours either here or in the nehants decks area for me to check out? And posted http://forums.eredan.com/viewtopic.php?f=217&t=18690#p165021and here is the deck for 10 turns - because I it would lose agains most: Characters: level 1 level 2 level 3 cards: x3 x3 x3 x3 x 3 x3 x1 x1
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xydraga
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Publié : 15 Janvier 2016, 20:16 |
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Marchand |
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Inscription : 05 Février 2013, 01:08 Message(s) : 474
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So just out of curiosity, whats the hardest boss and condition everyone has gone up against so far?
For me it would either be Iro imperial champion or master mage Pilkim, both with the spirit +10 condition.
_________________ Runic Legion GL
Protecting the world from devastation Uniting all people within our nation
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Dr. Vlad
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Publié : 15 Janvier 2016, 20:29 |
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Inscription : 05 Février 2013, 21:21 Message(s) : 103
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xydraga a écrit : So just out of curiosity, whats the hardest boss and condition everyone has gone up against so far?
For me it would either be Iro imperial champion or master mage Pilkim, both with the spirit +10 condition. Noz campaign boss immune to physical damage. So you can't hurt him with attacks, you can't hurt him with spells and you can't discard him. And anything involving nehantic reflection. He was insane enough even without added conditions.
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