Eredan iTCG BrasileiroEredan iTCG DeutschEredan iTCG EspañolEredan iTCG ItalianoEredan iTCG FrançaisEredan iTCG English
Nous sommes actuellement le 18 Juin 2025, 13:48
Publier une réponse Page 4 sur 4   [ 36 message(s) ]
Aller vers la page Précédent  1, 2, 3, 4
Auteur Message
Message Publié : 27 Août 2016, 08:05 
Guémélite

Inscription : 05 Février 2013, 19:23
Message(s) : 240
Zork13266 a écrit :
Mr. Zub a écrit :
It forses your opponent tu turn on his brain and figure a strategy that is able to win even if your opponent plays something of the sort.


Hmmm... A strategy vs those negative play-styles... Runic Denial with Power of the Colossus to disrupt them... Oh wait... That's not possible now...

Runic Denial was too powerful against other decks - it was ok if it surely lost to other non-top decks.
Create another srategy, not relying on OP cards. Also, I meant, create the strategy during a game, when you know your deck and can foresee, what is in your opponent's one.


Haut
 Hors-ligne Profil  
 
Message Publié : 27 Août 2016, 10:38 
Guémélite

Inscription : 07 Décembre 2013, 08:31
Message(s) : 115
Mr. Zub a écrit :
Create another strategy, not relying on OP cards.


I see... Not use OP cards... Like any of the recent Legends??? And how many other players will adopt that strategy???

Main reason Runic Denial worked so well was that it limited/stopped the effect of all the other OP cards... Guess that means everybody else was using OP cards and because of that they wanted nerfed... A simple "Cannot be played on Turns 1-2." would have been enough to re-balance the Nox Ability...

Chain was a non-issue between and ability, it would chain on Turn 1-2 anyway... The Cor ability was always just a bonus and could have been limited to Atk +2 ( Cor : Bonus Atk +2 ) and no-one would have blinked an eyelid...

As for a lot of the OP and broken cards/combos, it is the capacity to reuse them turn after turn that is the problem... For them ( like , etc ) remove their capacity to spam endlessly with "If this card goes to the discard from play it is removed from the game"... You still get to use it 3 times ( 1 per card in your deck ) but not 10+ times... You can even discard it from hand with it not being removed from the game...

Create another strategy, not relying on preventing your opponent playing ANY cards, or boring them to death until they either card-out or your characters are big enough to kill them...

_________________
My Wife calls me a "Pessimist"... I prefer the term "Cynical Realist"...


Haut
 Hors-ligne Profil  
 
Message Publié : 27 Août 2016, 11:03 
Guémélite

Inscription : 05 Février 2013, 19:23
Message(s) : 240
Zork, what is your global deck? I (undead player) will surely find a couple of cards i would like to see nerfed, same as you see Beyond death in my main deck. =)

I guess, one of the reasons behind the cards you mention (also, why don't you mention Ourenos, Opportune moment, Murasama's 7 secrets?) is that there are a damn huge pile of cards that's offensive bonuses are far better than the defensive ones of Beyond death or the Althing.


Haut
 Hors-ligne Profil  
 
Message Publié : 27 Août 2016, 11:43 
Guémélite

Inscription : 07 Décembre 2013, 08:31
Message(s) : 115
Been running WitchBlade ( Not Halo of Light ) recently without much success... Mostly due to Cutting all Ties, Immortals with Naptys mask, Unknown Courtiers and Trackers...
I recognize Catherine needs a fix ( Ability shouldn't work after Catherine dies )

I have run Runic ( Myrina/Centorium/Hares or Valerius ) a fair bit but missing a fair few of the Event cards and a couple of Legends for it to be better than about 1600...

Have also run Dragon Knight a lot ( but missing the Event Shields hurts it )... Last Action and Chimera are also a bit overpowered but able to be countered or removed...
------------------------------------------------------------------------------------------
Ourenos my WB does okay against... Same goes for Murasama decks... Zil Priest is a different matter...
------------------------------------------------------------------------------------------
My problem with Beyond Death isn't so much in Global ( where there are more options to deal with it ) but in Standard... There it can be worse than Priest decks or Immortals... Undead resurrect, fair enough, but not one or two of them every turn for 15 turns!!! That is just plain annoying!!!

_________________
My Wife calls me a "Pessimist"... I prefer the term "Cynical Realist"...


Haut
 Hors-ligne Profil  
 
Message Publié : 27 Août 2016, 20:27 
Guémélite

Inscription : 05 Février 2013, 19:23
Message(s) : 240
Zork13266 a écrit :
Have also run Dragon Knight a lot ( but missing the Event Shields hurts it )... Last Action and Chimera are also a bit overpowered but able to be countered or removed...
------------------------------------------------------------------------------------------
Ourenos my WB does okay against... Same goes for Murasama decks... Zil Priest is a different matter...

Just opposit. Problems with ourenos, Murasama, but rarely problems with Zil priests.

Zork13266 a écrit :
My problem with Beyond Death isn't so much in Global ( where there are more options to deal with it ) but in Standard... There it can be worse than Priest decks or Immortals... Undead resurrect, fair enough, but not one or two of them every turn for 15 turns!!! That is just plain annoying!!!


If it were so effective, loads of it would have risen greatly. But I don't play Standard that many, maybe, there is such a problem.

Still think, however, that nerfing Beyond death will kill (or, at least, hurt very much) undeads in global.


Haut
 Hors-ligne Profil  
 
Message Publié : 29 Août 2016, 10:54 
Vénérable
Avatar de l’utilisateur

Inscription : 04 Février 2013, 16:56
Message(s) : 750
i think we dont talk about the real issue.
Not the problem "is it op?"
wel lwe can all agree on that the legendarys that are simply broken are a shitty practice.
But rather:
Are the game mechanics fun?
In the end if you have a fun game you wont bother having lost it but there are some mechanicks that are simply not fun to play against.
e.g.
Not saying its a broken card, but what it effectively does is shutting 1 player out of the game.
There is no more choice for you left, you will just sit there and pres the fight button....thats no fun.
And its just really frstrating even.
Same with runic denial, halo of light...
It shuts you out of the game.
it basicly makes the game for the other player to a solitair game.
And those mechaniks should not exist.
Same as it was with menacing sky... you either draw the perfect answer in round 1 or its game over.
Such a game should be a battle of wits and tactic, so that you have a chance to play around cards.
e.g. a powerfull card 7 secrets of murasama.
I think its pretty well designed.
Because it has clear strengths but also some clear cut weaknesses you can play around.(although for my taste its to random and since the release of yakiba quiao a bit too strong)

Thats why i hate last barrier...instant insane advantage with no chance to play around it.


Haut
 Hors-ligne Profil  
 
Afficher les messages publiés depuis :  Trier par  
Publier une réponse Page 4 sur 4   [ 36 message(s) ]
Aller vers la page Précédent  1, 2, 3, 4


Qui est en ligne ?

Utilisateur(s) parcourant ce forum : Aucun utilisateur inscrit et 2 invité(s)


Vous ne pouvez pas publier de nouveaux sujets dans ce forum
Vous ne pouvez pas répondre aux sujets dans ce forum
Vous ne pouvez pas éditer vos messages dans ce forum
Vous ne pouvez pas supprimer vos messages dans ce forum
Vous ne pouvez pas insérer de pièces jointes dans ce forum

Recherche de :
Aller vers :  

Propulsé par phpBB® Forum Software © phpBB Group
Traduction et support en françaisHébergement phpBB