To celebrate the arrival of our new Dais, this week, we offer you to acquire a pre-built Deck that will make you experience a new game play style and get some of this week's cards. You have until Sunday, October 20th, 8:00 PM (French time)to discover this back to this "Divine Protectors" deck for 999 Fee'z.

This Deck is made of: - - - X1 - X1 - X2 - X2 - X2 - X2 - X1 - X1 - X2 - X3 - X1 - X1 - X1 - X2 - X2 - X1.
The card re-edited is: .



. Rare. Destiny. Priest. -6 to damage suffered. Permanent. Temple Guardian: choose the character to whom this card is attached. At the end of the fight of its holder, this card is discarded.
. (3 evolutions in all). On its last evolution : Uncommon. Desert Nomads. Warrior, Priest. Human, Unknown. Gardien du Temple. Spirit 0. Attack 6/8. Defense 1. Health points 23. Start the game with 18 Health points. Gain Chain if you play a Shield. Turns 1, 3 and 7: your Temple Guardians have Defense +1 until the end of the game.
. Uncommon. Faith. Priest. Duration 2 turns. Choose a character and attach this card to him. If it is you or one of your allies, he has -4 to damage suffered. Otherwise -4 to damage dealt. Chain.
. Uncommon. Sword. Runic Legion. Desert Nomads. Permanent. Activates after the fight unless an other "Uniblade guard" is in play. Attack and Defense +2. Cor Rune or Temple Guardian: an additional Attack +3 and heals 3 Health points.
. Uncommon. Jewel. Craftsman. Priest. Permanent. You gain Runic Theurgy Chain. At the end of your fights, a Runic that has less than 8 Health points heals X Health points and a non-Runic suffers X magic damage where X equals your Spirit (5 maximum).
. Common. Action. Warrior. Priest. Permanent. Attach this card to an ally, he has -3 to damage suffered and the caster has +2 to damage suffered. At the start of each turn, the holder heals 1 Health point. At the end of the turn, if the caster is dead, this card is discarded, otherwise, the holder is tapped.
. Common. Action. Kotoba. Warrior. Duration 8 turns. Defense -3 and Spirit +1. Your allies have Defense and Spirit +2. At the end of your fights, Defense +1 and heals 1 Health point. Chain.
. Common. Tool. Pirates. Craftsman. Mécaniste. At the end of your fights, if there is more than 3 active cards played by the opposing character, he suffers 8 direct damage and this card is discarded. Permanent.
Enjoy the game!