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October 23rd: Card release: Protectors http://forums.eredan.com/viewtopic.php?f=207&t=10327 |
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Auteur : | kmilea [ 23 Octobre 2013, 15:21 ] |
Sujet du message : | October 23rd: Card release: Protectors |
To celebrate the arrival of our new Dais, this week, we offer you to acquire a pre-built Deck that will make you experience a new game play style and get some of this week's cards. You have until Sunday, October 20th, 8:00 PM (French time)to discover this back to this "Divine Protectors" deck for 999 Fee'z. ![]() This Deck is made of: - - - X1 - X1 - X2 - X2 - X2 - X2 - X1 - X1 - X2 - X3 - X1 - X1 - X1 - X2 - X2 - X1. The card re-edited is: . ![]() ![]() ![]() . Rare. Destiny. Priest. -6 to damage suffered. Permanent. Temple Guardian: choose the character to whom this card is attached. At the end of the fight of its holder, this card is discarded. . (3 evolutions in all). On its last evolution : Uncommon. Desert Nomads. Warrior, Priest. Human, Unknown. Gardien du Temple. Spirit 0. Attack 6/8. Defense 1. Health points 23. Start the game with 18 Health points. Gain Chain if you play a Shield. Turns 1, 3 and 7: your Temple Guardians have Defense +1 until the end of the game. . Uncommon. Faith. Priest. Duration 2 turns. Choose a character and attach this card to him. If it is you or one of your allies, he has -4 to damage suffered. Otherwise -4 to damage dealt. Chain. . Uncommon. Sword. Runic Legion. Desert Nomads. Permanent. Activates after the fight unless an other "Uniblade guard" is in play. Attack and Defense +2. Cor Rune or Temple Guardian: an additional Attack +3 and heals 3 Health points. . Uncommon. Jewel. Craftsman. Priest. Permanent. You gain Runic Theurgy Chain. At the end of your fights, a Runic that has less than 8 Health points heals X Health points and a non-Runic suffers X magic damage where X equals your Spirit (5 maximum). . Common. Action. Warrior. Priest. Permanent. Attach this card to an ally, he has -3 to damage suffered and the caster has +2 to damage suffered. At the start of each turn, the holder heals 1 Health point. At the end of the turn, if the caster is dead, this card is discarded, otherwise, the holder is tapped. . Common. Action. Kotoba. Warrior. Duration 8 turns. Defense -3 and Spirit +1. Your allies have Defense and Spirit +2. At the end of your fights, Defense +1 and heals 1 Health point. Chain. . Common. Tool. Pirates. Craftsman. Mécaniste. At the end of your fights, if there is more than 3 active cards played by the opposing character, he suffers 8 direct damage and this card is discarded. Permanent. Enjoy the game! |
Auteur : | Nekkrofear [ 23 Octobre 2013, 18:13 ] |
Sujet du message : | Re: October 23rd: Card release: Protectors |
No damage! That will surely mend the poor, never-op nomads ![]() |
Auteur : | Mang Isko [ 23 Octobre 2013, 18:31 ] |
Sujet du message : | Re: October 23rd: Card release: Protectors |
nomads gets more op with every nomad update |
Auteur : | ZeroZone_Core [ 24 Octobre 2013, 01:05 ] |
Sujet du message : | Re: October 23rd: Card release: Protectors |
other than nomands I think DK and other big deck is getting more OP by the patch |
Auteur : | Nick_Shively [ 24 Octobre 2013, 06:09 ] |
Sujet du message : | Re: October 23rd: Card release: Protectors |
DK hasn't gotten anything good in awhile (since commander zahal). Unless you count the shield action cards, but you'd need light/dark and nehant shield for those to be useful because the only DK shield is trash. |
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