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Message Publié : 08 Novembre 2013, 16:28 
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Revolution in the Quilingo Tournament!

Hi everyone,

On Tuesday November 12th, the Quilingo tournament is gonna undergo a great change: The Loads.

This modification aims at making the tournament more original and varied. We think that this system will stop players from using again and again decks that are unbeatable and will force them to be inventive since it will now be the best way to reach the top of the ranking.

Innovate and you'll be the champion!

The idea is simple:

- The Load of a card that is often played in the Quilingo tournament increases.

- The more a card helps you get to the top of the ranking, the more its Load increases.

- A deck will be valid for the Quilingo tournament only if its Load doesn't exceed 500! (in other words the sum of the Loads of its cards mustn't exceed 500)

That means that the most efficient cards and those that are often used will progressively become very "Loaded" and to integrate them to your Decks will require compensations.

- The Load decreases as soon as a card is less played.

These values are updated at the end of tournaments twice a month. You can therefore try several combinations between two updates.

Setting up phase:

-the Quilingo tournament that starts on November 10th will end sooner than usual (it will last 10 hours less).

- the Loads of the cards when the update takes place will be determined by the results of the former tournaments.

- the cards will be updated more often (every other tournament, that is approximatively 7 times a month) for some time.

- all the cards which are banned will now be authorized with a 200 point load.

More detailed explanation will soon be available on the Wiki Eredan.

Enjoy the game!


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Message Publié : 11 Novembre 2013, 03:32 
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Inscription : 04 Février 2013, 21:52
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Really? No replies yet?


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Message Publié : 11 Novembre 2013, 15:23 
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Inscription : 04 Février 2013, 18:06
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This is almost my Ranked Stat suggestion, but it dynamically changes based on card popularity.
Not a bad idea, but it doesn't exactly balance things - it just forces players to cycle "flavor of the tournament" decks.

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Suggestions: Rank, Elite and Ranked Elite Stats | AoE vs Greater Stats | Fairplay Sollution | Overcards


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Message Publié : 11 Novembre 2013, 18:24 
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Inscription : 04 Février 2013, 19:17
Message(s) : 29
kmilea a écrit :
Image

Revolution in the Quilingo Tournament!

Hi everyone,

On Tuesday November 12th, the Quilingo tournament is gonna undergo a great change: The Loads.

This modification aims at making the tournament more original and varied. We think that this system will stop players from using again and again decks that are unbeatable and will force them to be inventive since it will now be the best way to reach the top of the ranking.

Innovate and you'll be the champion!

The idea is simple:

- The Load of a card that is often played in the Quilingo tournament increases.

- The more a card helps you get to the top of the ranking, the more its Load increases.

- A deck will be valid for the Quilingo tournament only if its Load doesn't exceed 500! (in other words the sum of the Loads of its cards mustn't exceed 500)

That means that the most efficient cards and those that are often used will progressively become very "Loaded" and to integrate them to your Decks will require compensations.

- The Load decreases as soon as a card is less played.

These values are updated at the end of tournaments twice a month. You can therefore try several combinations between two updates.

Setting up phase:

-the Quilingo tournament that starts on November 10th will end sooner than usual (it will last 10 hours less).

- the Loads of the cards when the update takes place will be determined by the results of the former tournaments.

- the cards will be updated more often (every other tournament, that is approximatively 7 times a month) for some time.

- all the cards which are banned will now be authorized with a 200 point load.

More detailed explanation will soon be available on the Wiki Eredan.

Enjoy the game!


Strange that there is no update. Wiki info: http://wiki.eredan.com/index.php?title= ... Tournament

And well there are some more info on french forum, such as that each level and evolution of character will have different load. Each card will have separate load (so to include 3 cards, we'll have to "pay load" three times. I've read it with google translate - so i recommend to do this for others too, some more info could be found there.


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Message Publié : 11 Novembre 2013, 23:06 
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Inscription : 30 Octobre 2012, 16:34
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'vening

i'll do my best to translate my long post on the french forums.

This long message gives some numbers to figure out how things will work, and an example of deck changes. brace yourselves. The numbers here are theoretical because some data haven't been factored in but should be reasonably accurate.

How things will be tomorrow after the patch
Well, first, ratling will be erradicated. eeks, skeeks

Less than 20% of all cards should be loaded, most of them with values between 5 and 20 . A good dozen should be above 50 and the highest one should be around 80-100 (It should be either one of two Zil chars, I'll let you guess which)

Most of the "heavily loaded cards are parts of 2 Beatdown decks : Zil (Rogues, Daggers, DD) and Noz (Mages, Nuke spells). These are very, very popular and effective. Most other cards are parts of some other decks (Kotoba, Stonelinkers, Nomads) and last, there are some very effective and easy-to-add-everywhere cards (collectors, legendaries, Helmet...)

We expect both these "overloaded" decks should reach 1k, hence will need major overhaul to still be playable. This only concerns two decks but obviously plenty people (up to more than half of Top10 and 3 quarters ot Top25 players sometime - all the while few others achieve the same results with decks that would have a total load of 100). These "powerhouses" are expected to be much less played, and much less effective immediately, later on they should still be roughly playable but they shouldn't reach their current domination. For a loooooonnng time.

Here is an example of how to break down a 1k deck to a 500 limit (again, this is an example, as real values may diverge) . Sorry, cards name are in french, but hover it, you'll prolly have it by the picture :
1k Top of the Pop Zil a écrit :
, , tous au max
x2
x3
x2
x2
x3
x2
x1
x1
x2



playable version a écrit :
Every character looses 1 level
x1
x1
x1 (evo max)
x3

x2
x3
x3
x3
x1
x1


Other classic decks should weigh between 300 and 700, implying zero to manageable changes to reach the limit.

Short term evolution
The loads on tuesday morning are artificially low (very) to avoid risking to make things unplayable at the start and take into account the lack of a prior 500 limit (which would have toned down loads). But all scores should quickly ramp up.

If you can reach 1700 ELO with a 200 deck, do not be surprised if it gets to 250+ at the next update.
If its total load is above 450 and you are used to mirror match, you should definitely be thinking about what changes you'll do because it will most probably go through the roof soon.

Under levelled-cards
All 'not max level" cards should have a load around 0, characters and cards alike. Load are counted separately, and usually none uses sub-par versions of their cards in a competitive game (until now).
This is intended for 2 main reasons : first there is no accurate rule that can describe every difference between a card and its level-up : sometime it if +/- the same, (character with +1 hp) and sometime it is just simply NOT the same card (consider living dagger).
Second is to avoid being unfair to some deck who really have only 3 playable characters while other have 5 or more and can easily switch one for another less loaded (thus "not counting" par of its load).
By considering every version of a character a different card, we make sure most decks have a high number of characters (some being obviously better than others) - and the advantage you get from having an 8th dude on the bench is neglectable.

One immediate consequence is that you can cheaply gain load points by just switching your char with his little brother. This wasn't done on purpose, but we're fine letting things as they are so that everyone can have an easy way to manage load at the beggining. Of course as these sub-versions of characters (and cards) will see play, the differences will even out.

Answer to some questions (asked on french forum)
-Load is for 1 card, running 3 of previously banned cards would then be 3x200 (= not possible, for those mathematically impaired).
-Loads are 99% counted by considering decklists (versus actual game). what happens during the course of a game counts very, very, very sligthly. If you side some cards for a specific match-up and never meet that (hence never actually use the card) it will still score.
-There is no relevant relation between rarity and load. We have used heavy (ha.ha.ha.ha) maths on the subject. Hence Load of every new card will start at a generic 20 points. Legendaries are ofc a different kind of cat as there is no way statistics mean anything on such small numbers but we've applied the same methods to score them and the results are in now way surprising.

Sleep tight,
Tandyys


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Message Publié : 12 Novembre 2013, 08:31 
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Inscription : 04 Février 2013, 19:17
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thanks! It was really usefull.
Actually one more question: artwork cards(like thousand of birds and violent breeze as example) and special event cards of characters(such as haloween izandra, master ma for example) - will have the same load as their copys or individual one?


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Message Publié : 12 Novembre 2013, 14:43 
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Inscription : 04 Février 2013, 17:10
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Localisation : Parcourant les Terres de Guem
FYI at the moment both version of Izandra have the same load (57) and both versions 1000 birds have the same load (50).
I also noticed that Laelyse iced version and normal version don't have the same load (0 for the iced one and 6 for the other).

EDIT: Tandyys has answered your question on the french forum. Laelyse was a mistake and is now fixed. Alternate versions of cards are considered to be the same as the original card in order to avoid giving un unfair advantage to people having the alternate versions.

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Message Publié : 15 Novembre 2013, 09:19 
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Inscription : 04 Février 2013, 16:16
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My main concern about this new LOAD feature is that Feerik may start releasing op cards once again. In the past few weeks the new cards being released are fairly well balanced. And with this new feature Feerik might think that it's ok to release broken cards again and totally rely on the Load system to balance the game itself.

And what do you know, just a week after they implemented this feature they released and albeit not broken but a little bit op. So expect in the coming weeks we will have again these kind of op releases.

What Feerik didn't realize is that if they released op cards and players buy them for thousands of crystals then putting a handicap on them rendering them practically unusable will just frustrate players. And for what? For the sake of balance? Then why not released balance cards in the first place to prevent this kind of situation. Sure this feature is created to balance the game and the previous booboos (re: op/broken cards) they have made. But continually releasing op cards will not help the game at all.

tl;dr: LOAD sytem is a nice idea to balance the game. But Feerik shouldn't forget that testing and releasing balance cards is the real solution here.


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Message Publié : 04 Décembre 2013, 18:14 
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Hi there,

Load system is now 3 weeks old and we have been fine-tuning it for these past weeks. Althought there are still minor problems that need to be solved, we hope you have been able to notice and appreciate improvements. Our internal data show a massive increase in diversity, whether considering number of cards being used, or decks performing well.

More: it gets better tournament after tournament since the first week has ended. Still, we think there is room for improvement, hence the changes we have been making during this time. Noticeably, Load value decrease more slowly than at start, and the overall amount has increased steadily after the first week. We consider now that the system is near okay and doesn't need frequents updates. Also, the total amount of Load values should stabilize around its current level.

Hence, as said in the last patch-note, starting with the tournament that began on Monday, Load updates will only be every 4 (Quilingo) tournaments. Next update will be on Wednesday 11th.

Imprettysureicouldsayallthisinonlyonesentence-ly,
Tandyys


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Message Publié : 09 Décembre 2013, 13:44 
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Tandyys a écrit :
Hi there,

Load system is now 3 weeks old and we have been fine-tuning it for these past weeks. Althought there are still minor problems that need to be solved, we hope you have been able to notice and appreciate improvements. Our internal data show a massive increase in diversity, whether considering number of cards being used, or decks performing well.

More: it gets better tournament after tournament since the first week has ended. Still, we think there is room for improvement, hence the changes we have been making during this time. Noticeably, Load value decrease more slowly than at start, and the overall amount has increased steadily after the first week. We consider now that the system is near okay and doesn't need frequents updates. Also, the total amount of Load values should stabilize around its current level.

Hence, as said in the last patch-note, starting with the tournament that began on Monday, Load updates will only be every 4 (Quilingo) tournaments. Next update will be on Wednesday 11th.

Imprettysureicouldsayallthisinonlyonesentence-ly,
Tandyys


Is it meant to over double the load?

Seriously?

I get it should knock a deck down a peg or two as it has to either cut a couple of clutch cards down from 3 to 2, or even 1 and a search, etc... Or the choice of keeping a clutch card at 3, but not running some important counter (settlement and equinox, I'm looking at you) or utility (clumsiness, etc)... CHOICES.

Deck goes from 496 to 1245 THAT IS NOT A CHOICE. IT'S BUY A NEW DECK.

I'm not going to shell out for a new deck every 10 days. Get bloody real. I sure you as heck hope you feel it as more agree.

Because spending $15 only to have it usable for a few days... yeah, putting my paypal away for a while.


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