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December 17th: Cards Withdrawn from the NewComer Booster
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Auteur :  kmilea [ 17 Décembre 2013, 16:08 ]
Sujet du message :  December 17th: Cards Withdrawn from the NewComer Booster

From tomorrow onwards, the card release of October 16th will be withdrawn from the NewComer Booster!

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. Rare. Air. Noz'Dingard Envoys. Mage. Deals X magic damage to your opponent where X is the sum of his Attack Max bonus and of your Spirit.

. Rare. Action. Desert Nomads. Nehantists. Marauder. Duration 3 turns. Choose a character out of combat and attach this card to him. He cannot win anymore Spirit nor Defense. Nehantist: Chain Marauder card.

. Uncommon. Action. The opposing player choses up to 4 of his active cards he wants to keep. All the others have a 3 in 4 chance to be discarded. Chain.

. Uncommon. Other. Duration 3 turns. Each time a character suffers magic damage, the Heals are reduced by 1. Courtier or Noz: Chain Mage card.

. Common. Action. 2 untapped and out of combat characters are tapped. A card that is attached to you is discarded, and if it is one of your cards, a card from your Hand is played.

. Common. Jewel. Permanent. Warrior: Spirit +1. Mage: Defense +2. Marauder: Heals 3 Health points. Chain.

. (1 evolutions in all). On its last evolution : Common. Nehantists. Warrior. Undead. Spirit 0. Attack 6/7. Defense 2. Health points 14. Cannot chain any card. After having played your cards, if you have a living Necromancian, choose a Necrosis in your Discard pile, it is played. Turns 3, 5 and 6: Heals 2 Health points and +1 to damage suffered.

. (3 evolutions in all). On its last evolution : Common. Noz'Dingard Envoys. Mage. Human. Compendium. Spirit 3. Attack 4/5. Defense 2. Health points 14. +1 to Fire Spell damage. Your Noz have Spirit +1. Turns 4, 6 and 7: Spirit +1 and a Fire Spell from your Deck is placed in your Hand.

. (3 evolutions in all). On its last evolution : Common. Noz'Dingard Envoys. Mage. Human. Compendium. Spirit 3. Attack 4/5. Defense 3. Health points 13. +1 to Draconic Spell damage. Your Noz have Defense +1. Turns 4, 6 and 7: Defense +2 and a card attached to your opponent is discarded.

Enjoy the game!

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