Eredan iTCG BrasileiroEredan iTCG DeutschEredan iTCG EspañolEredan iTCG ItalianoEredan iTCG FrançaisEredan iTCG English
Nous sommes actuellement le 12 Août 2025, 15:22
Publier une réponse Page 1 sur 2   [ 19 message(s) ]
Aller vers la page 1, 2  Suivant
Auteur Message
Message Publié : 12 Février 2014, 17:33 
Administrateur
Avatar de l’utilisateur

Inscription : 22 Janvier 2013, 18:52
Message(s) : 2480
Card release: Nashi's sacred writings

New cards have been released on Eredan iTCG:

Image

. Uncommon. Scroll. Kotoba. Chasseur de Démons. This card is attached to the opposing character. +1 to damage points suffered. Duration: 2 Fights. Sacrifice 2: +3 to damage points suffered and Duration +3 additional fights. Chain Spell.

. Uncommon. Time. Mage. Tempus. If you have less than 4 cards in Hand: at the end of the turn, the turn counter advances from 3 to 4 additional turns. Otherwise, choose an opposing character, he suffers X magic damage points (maximum 12) where X equals the current turn number +2 and 4 cards from your Hand are discarded.

. Common. Action. Kotoba. Crow: Attack +2 until the end of the Turn. Demon Hunter: Spirit +2 until the end of the Turn. Attaches to the opposing character. The owner's cards Spirit or Defense characteristics cannot be modified. Duration: 2 fights. Chain.

. Common. Action. Kotoba. Attack +1 and Spirit +1. An additional Attack +2 and Spirit +1 if the opposing character is Noz. Chain Kotoba card.

. Common. Action. Mercenaries. Heals 3 to 4 Health points. 3 cards from your Discard pile are placed in your Deck. Chain.

These cards are now available in the Newcomers Booster.


This week we will start with the modifications of older cards to update them a little and we seize this opportunity to reedit them so that they will be playable in the standard format again.

- "" now gives Spirit +1 and an additional Spirit +1 if the opposing character is Noz. We also added Chain to Kotoba cards.
- "" now gives Spirit +2 (instead of +1) for Demon Hunters
- "" now heals 3 to 4 health points instead of 2 and places 3 cards from the discard pile back into your deck.
- "" advances the counter now 3 to 4 turns instead of 2 to 3.


Furthermore, we changed Althing and Thunderstroke as follows:

- is now removed from the game after the effect has been activated.
- lasts now 2 turns (instead of 3) and deals 2 magic damage points when a lightning spell is activated (instead of 2 to 4).

Enjoy the game!


Haut
 Hors-ligne Profil  
 
Message Publié : 13 Février 2014, 02:23 
Guémélite

Inscription : 04 Février 2013, 21:52
Message(s) : 180
All good edits!


Haut
 Hors-ligne Profil  
 
Message Publié : 13 Février 2014, 05:59 
Immortel
Avatar de l’utilisateur

Inscription : 04 Février 2013, 17:01
Message(s) : 6173
Localisation : da world
they killed thunderstroke, well, anyway, whenever they nerf something, they just kill the card

the rest of the cards, the only good modification were good omen and the althing

also, check the original cards, they cant be added to the standard format

_________________
My (outdated) decks

create a new post if you want to communicate with me, DONT SEND PMs!!!!

CURRENT STATUS: OFFLINE / NOT MODERATING


Haut
 Hors-ligne Profil  
 
Message Publié : 13 Février 2014, 06:37 
Marchand
Avatar de l’utilisateur

Inscription : 22 Janvier 2013, 18:51
Message(s) : 373
Localisation : Austria
Wolvos a écrit :
they killed thunderstroke, well, anyway, whenever they nerf something, they just kill the card

yeah maybe this nerf was too big.


Haut
 Hors-ligne Profil  
 
Message Publié : 13 Février 2014, 06:43 
Guémélite

Inscription : 05 Février 2013, 02:40
Message(s) : 244
DaRkStAr666 a écrit :
Wolvos a écrit :
they killed thunderstroke, well, anyway, whenever they nerf something, they just kill the card

yeah maybe this nerf was too big.

No no that card was bullshit esp in Pirate Mages. And this is coming from someone who loves Mages.


Haut
 Hors-ligne Profil  
 
Message Publié : 13 Février 2014, 07:19 
Immortel
Avatar de l’utilisateur

Inscription : 04 Février 2013, 17:01
Message(s) : 6173
Localisation : da world
now is useless, compare the deck (without izandra) with another mages

against high spirit decks, thunderstroke was the only choice (they dont have big nukes)

against healers/high hp decks, again thunderstroke was the answer (they dont have big nukes)

yeah, thunderstroke was op, but now is trash

this card helps a lot against hard to beat decks, maybe this is a little hard to understand, but imagine if sap elfines couldnt reduce defense right now, same with sentence against priest

i suffered only 1 nerf since eredan started (tempus), i just forget about that and move on

but they keep killing cards/decks, and that is not good

thunderstroke could be fixed, not killed, but nobody cares because they dont want to lose anymore, we just want the cards that beat us away, again, thunderstroke was op indeed, but bad nerfs dont help

same happened with put up job, they could fix the card, but again no, same with fatal countdown & brothers in arms

they killed one of the best cards of the classic lightning, hope they do the same with noz mages now, and with settlement and company

_________________
My (outdated) decks

create a new post if you want to communicate with me, DONT SEND PMs!!!!

CURRENT STATUS: OFFLINE / NOT MODERATING


Haut
 Hors-ligne Profil  
 
Message Publié : 13 Février 2014, 11:03 
Guémélite

Inscription : 04 Février 2013, 17:58
Message(s) : 226
Wolvos a écrit :
now is useless, compare the deck (without izandra) with another mages

against high spirit decks, thunderstroke was the only choice (they dont have big nukes)

against healers/high hp decks, again thunderstroke was the answer (they dont have big nukes)

yeah, thunderstroke was op, but now is trash

this card helps a lot against hard to beat decks, maybe this is a little hard to understand, but imagine if sap elfines couldnt reduce defense right now, same with sentence against priest

i suffered only 1 nerf since eredan started (tempus), i just forget about that and move on

but they keep killing cards/decks, and that is not good

thunderstroke could be fixed, not killed, but nobody cares because they dont want to lose anymore, we just want the cards that beat us away, again, thunderstroke was op indeed, but bad nerfs dont help

same happened with put up job, they could fix the card, but again no, same with fatal countdown & brothers in arms

they killed one of the best cards of the classic lightning, hope they do the same with noz mages now, and with settlement and company


From what I can understand, they only nerf the duration and damage. To be honest, that is a decent nerf. 3 turns are far too long and the damage is pittance to begin with originally (4-6) (unless boosted by other +spell damage cards).

Now, they should consider nerfing :P


Haut
 Hors-ligne Profil  
 
Message Publié : 13 Février 2014, 12:13 
Guémélite

Inscription : 04 Février 2013, 18:09
Message(s) : 190
Magius a écrit :
Wolvos a écrit :
now is useless, compare the deck (without izandra) with another mages

against high spirit decks, thunderstroke was the only choice (they dont have big nukes)

against healers/high hp decks, again thunderstroke was the answer (they dont have big nukes)

yeah, thunderstroke was op, but now is trash

this card helps a lot against hard to beat decks, maybe this is a little hard to understand, but imagine if sap elfines couldnt reduce defense right now, same with sentence against priest

i suffered only 1 nerf since eredan started (tempus), i just forget about that and move on

but they keep killing cards/decks, and that is not good

thunderstroke could be fixed, not killed, but nobody cares because they dont want to lose anymore, we just want the cards that beat us away, again, thunderstroke was op indeed, but bad nerfs dont help

same happened with put up job, they could fix the card, but again no, same with fatal countdown & brothers in arms

they killed one of the best cards of the classic lightning, hope they do the same with noz mages now, and with settlement and company

From what I can understand, they only nerf the duration and damage. To be honest, that is a decent nerf. 3 turns are far too long and the damage is pittance to begin with originally (4-6) (unless boosted by other +spell damage cards).


I agree with Magius.
The main change is the duration, which does not matter, if the charakter dies on the following turn.
And the damage reduction is just 1 on average per lightning spell.


Haut
 Hors-ligne Profil  
 
Message Publié : 13 Février 2014, 18:14 
Immortel
Avatar de l’utilisateur

Inscription : 04 Février 2013, 17:01
Message(s) : 6173
Localisation : da world
hope they "fix" kotoba & homchai warriors, kotoba trackers, centorium & nomads in general just like they fixed lightning

_________________
My (outdated) decks

create a new post if you want to communicate with me, DONT SEND PMs!!!!

CURRENT STATUS: OFFLINE / NOT MODERATING


Haut
 Hors-ligne Profil  
 
Message Publié : 13 Février 2014, 18:21 
Eminence
Avatar de l’utilisateur

Inscription : 04 Février 2013, 16:12
Message(s) : 1013
Kotoba warriors?

_________________
▂▃▅▇█▓▒░۩۞۩ 2010 / CONSORTIUM \ 2013 ۩۞۩░▒▓█▇▅▃▂
Kotoba Guild Leader


Haut
 Hors-ligne Profil  
 
Afficher les messages publiés depuis :  Trier par  
Publier une réponse Page 1 sur 2   [ 19 message(s) ]
Aller vers la page 1, 2  Suivant


Qui est en ligne ?

Utilisateur(s) parcourant ce forum : Aucun utilisateur inscrit et 1 invité


Vous ne pouvez pas publier de nouveaux sujets dans ce forum
Vous ne pouvez pas répondre aux sujets dans ce forum
Vous ne pouvez pas éditer vos messages dans ce forum
Vous ne pouvez pas supprimer vos messages dans ce forum
Vous ne pouvez pas insérer de pièces jointes dans ce forum

Recherche de :
Aller vers :  
cron

Propulsé par phpBB® Forum Software © phpBB Group
Traduction et support en françaisHébergement phpBB