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Nous sommes actuellement le 27 Juillet 2025, 21:48
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Message Publié : 02 Juillet 2014, 17:18 
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New cards have been released on Eredan iTCG:

Image

. (3 evolutions in all). On its last evolution : Rare. Mercenaries. Mage, Priest. Human. Avalonien. Spirit 2. Attack 2/9. Defense 2. Health points 15. At the start of the game, a "Talking Sphere" is created and attached to one of your characters. Gain 1 Level if you play a Spell or a Theurgy. Level 7 and more: Can cast Spells and play Theurgies without restrictions. Turns 3, 4 and 5: One of the characters wearing "Talking Sphere" has Attack +2 until the end of the game.

. Common. Jewel. You gain one Level at the end of your fights. Permanent.


The following cards are reeditions of older cards, we took the opportunity to upgrade them:

. Rare. Time. Mage. Tempus. Deals X magic damage points to the opposing character where X equals the current Turn number +2.

. Rare. Action. Tempus. Choose a card attached to a character, it is discarded. On the next turn, the Turn Counter advances an additional turn. Turns 7 and more: you can choose up to 2 additional cards. 2 Time Spells from your Discard pile are withdrawn from the game. Chain Time Spell.

. (1 evolutions in all). On its last evolution : Uncommon. Mercenaries. Mage. Human. Tempus. Spirit 1. Attack 2/4. Defense 1. Health points 14. Turns 2, 5 and 8: a card from your Deck is placed in your Hand.

. Common. Time. Mage. Defense +2 and Spirit +1. At the end of the turn, the turn counter advances an additional Turn. If the number of the current turn is superior to 7, an additional Defense +3, otherwise, at the end of the turn, the turn counter advances an other additional turn.

These cards are now available in the Newcomers Booster.

has been corrected: The attack bonus for Beasts is is limited to +4.

Enjoy the game!


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Message Publié : 02 Juillet 2014, 17:41 
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Inscription : 05 Février 2013, 02:40
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boadicea a écrit :
. Rare. Time. Mage. Tempus. Deals X magic damage points to the opposing character where X equals the current Turn number +2.

. (1 evolutions in all). On its last evolution : Uncommon. Mercenaries. Mage. Human. Tempus. Spirit 1. Attack 2/4. Defense 1. Health points 14. Turns 2, 5 and 8: a card from your Deck is placed in your Hand.

. Common. Time. Mage. Defense +2 and Spirit +1. At the end of the turn, the turn counter advances an additional Turn. If the number of the current turn is superior to 7, an additional Defense +3, otherwise, at the end of the turn, the turn counter advances an other additional turn.

Am I missing something or did you guys stop trying/caring.


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Message Publié : 02 Juillet 2014, 20:39 
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Inscription : 13 Février 2013, 15:09
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Seriously, the only card that can catch up with those War Beast of Runic Legion, and the Lycan force of Zil warriors, was nerf...

They really hate Pirates..hahahahahah..

The Denture was last resort for bulky attack.

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Message Publié : 02 Juillet 2014, 21:09 
Immortel
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Oscar_Gomez a écrit :
Am I missing something or did you guys stop trying/caring.


in fact, this is a bug, the new doloreann cant be upgraded for some reason

the pirate denture was op +4 inst so bad

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Message Publié : 02 Juillet 2014, 21:48 
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Wolvos a écrit :
the pirate denture was op +4 inst so bad



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Message Publié : 02 Juillet 2014, 22:16 
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she isnt permanente LOL

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Message Publié : 03 Juillet 2014, 01:07 
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so the new girl is a bit like .

are they trying for an avalonian mage deck? the last 2 new characters were avanonian mages.

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Message Publié : 03 Juillet 2014, 07:26 
Marchand

Inscription : 05 Février 2013, 01:21
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Well, mages should have been key aspect of Avalonian's from the beginning, being based on Arthurian legends etc, and not having a Merlin or a Morgana? I mean we had Aez as Arthur and Aelide as Gwenivere its about time we get some of the other key players.

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Message Publié : 03 Juillet 2014, 21:15 
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Avalonians basically became paladin's, what DK should have been.


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Message Publié : 05 Juillet 2014, 01:20 
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i guess if we ever get another event it'll be to release a bunch of avalonian spells?

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