Eredan iTCG BrasileiroEredan iTCG DeutschEredan iTCG EspañolEredan iTCG ItalianoEredan iTCG FrançaisEredan iTCG English
Nous sommes actuellement le 01 Janvier 2026, 23:06
Publier une réponse Page 1 sur 1   [ 5 message(s) ]
Auteur Message
Message Publié : 25 Février 2015, 15:16 
Administrateur
Avatar de l’utilisateur

Inscription : 22 Janvier 2013, 18:52
Message(s) : 2480
New cards have been released on Eredan iTCG:

Image

. Rare. Draconic. Noz'Dingard Envoys. Mage. Chevalier Dragon. Compendium. Choose a card in the opponent's Discard Pile, this card along with its copies present in the opposing Discard Pile are removed from the game. If played by "Thyonus": its copies present the opposing Hand are also removed from the game.

. (3 evolutions in all). On its last evolution : Uncommon. Noz'Dingard Envoys. Mage. Human. Compendium. Spirit 3. Attack 0/0. Defense 1. Health points 16. Gain Chain if you play an Item. You and your allies have -1 to damage points suffered until the end of the game. Odd Turns: The two characters in battle have Min Attack = 0.

. Common. Magic Book. Noz'Dingard Envoys. Mage. Duration: 3 Fights. This card is attached to your character. As this card activates and at the beginning of each turn, Spirit +1 and 1 card from your Discard pile is placed in your Deck. If played by "Thyonus": Choose which character this card is attached to.

. Common. Other. Noz'Dingard Envoys. Mage. Permanent. This card is attached to your character. At the end of the fight, the holder will perform a physical attack which equals the sum of his Spirit, Defense and Min Attack. Then he has Spirit = 0, Defense = 0 and Min Attack = 0. If played by "Thyonus": Choose which character this card is attached to.

These cards are now available in the Newcomers Booster.

Enjoy the game!


Haut
 Hors-ligne Profil  
 
Message Publié : 25 Février 2015, 16:15 
Guémélite
Avatar de l’utilisateur

Inscription : 06 Février 2013, 04:18
Message(s) : 266
Localisation : Bangkok, Thailand
Nice Update. Seem fun to play. Should be good in Standard with crystal storm.


Haut
 Hors-ligne Profil  
 
Message Publié : 25 Février 2015, 16:34 
Immortel
Avatar de l’utilisateur

Inscription : 04 Février 2013, 17:01
Message(s) : 6173
Localisation : da world
this character isnt helping at all with the antimage meta, just makes more retarded win vs mages

_________________
My (outdated) decks

create a new post if you want to communicate with me, DONT SEND PMs!!!!

CURRENT STATUS: OFFLINE / NOT MODERATING


Haut
 Hors-ligne Profil  
 
Message Publié : 25 Février 2015, 18:56 
Marchand
Avatar de l’utilisateur

Inscription : 05 Février 2013, 01:08
Message(s) : 474
As much as I hate it when some new mage stuff comes out, I'm taking this (and the last couple of updates) as a sign that things are looking up for eredan, and hopefully i'm right. Now just bring the trackers and stonelinkers back in, give us champs for the Legion and Mercs, and bring back events (old and new) and we're good!

_________________
Runic Legion GL

Protecting the world from devastation
Uniting all people within our nation


Haut
 Hors-ligne Profil  
 
Message Publié : 25 Février 2015, 22:26 
Vénérable
Avatar de l’utilisateur

Inscription : 08 Octobre 2013, 17:34
Message(s) : 657
Wow! Only new cards! Nice surprise.

A big update for the Noz-mages (notz that they really need it ;) ) But since now, they can truly be called "best mages" again.

But:

It looks like the strategy to deal with the OP-cards is to bring out new op-cards. I think is a little bit too strong because the effekt is (again) unlimited. In older acts the char would have his main efect only in 2 or 3 turns. When I think of ...

Now I am curios how updates go on...

Especially the futur of the marauders. Will they return to be called "the fast killers" like a glas-canon ?

The marauder need contercards, to get back serious into the game play. At the Moment marauders are nearly as powerless as all the non-pirate-craftsman like (should'nt a card with that name contain a really high power? xD) And Minimum Atk = 0 is the death of every marauder-deck (even more, since mages can stack def damn good, too.

Imagine:
Noz-mage with and 3 that makes:
Atk Minimum 14 (6 spirit, 6 def, 2 base-atk)
with a base atk from 6-8 this means:
Atk 18-20
So Noz-mages can punch the same, as Zap-Heratz-mages, now.

We need guild-neutral marauder-cards Marauder need to kill the def of the opponent oder to get trough it and to push their atk in a bigger way.
The cards and are unique. If marauder could have 3 of these in their decks, world would look more balanced.


There are only few otions for marauder:
cards like have no chain and hurt the marauder himself, too, because they follow the old way "good and bad effects together"

So an equal card to for marauder would look like:
permanent opponent-def = 0 Attacke and double attaking (and no self-hurting) or the posiibility to change the normal akt into direct damage and then double attacking.

As I said. I am curios for such an update, to get the marauders back into the game serioulsly. =D
The Zil dagger want to come back again and the revival of the kotoba ravens and the eklipse would be nice, too.

_________________
/\_/\
>^,^<
-/ \
(__)__,
Al hail and glory to the Zil, the living Shadow and the Circus!

PS.: Right now I'm only on for calendar. Not playing activ.
We lost the balance too bad since the damned sacred cards.


Haut
 Hors-ligne Profil  
 
Afficher les messages publiés depuis :  Trier par  
Publier une réponse Page 1 sur 1   [ 5 message(s) ]


Qui est en ligne ?

Utilisateur(s) parcourant ce forum : Aucun utilisateur inscrit et 1 invité


Vous ne pouvez pas publier de nouveaux sujets dans ce forum
Vous ne pouvez pas répondre aux sujets dans ce forum
Vous ne pouvez pas éditer vos messages dans ce forum
Vous ne pouvez pas supprimer vos messages dans ce forum
Vous ne pouvez pas insérer de pièces jointes dans ce forum

Recherche de :
Aller vers :  

Propulsé par phpBB® Forum Software © phpBB Group
Traduction et support en françaisHébergement phpBB