Wow! Only new cards! Nice surprise.
A big update for the Noz-mages (notz that they really need it

) But since now, they can truly be called "best mages" again.
But:
It looks like the strategy to deal with the OP-cards is to bring out new op-cards. I think is a little bit too strong because the effekt is (again) unlimited. In older acts the char would have his main efect only in 2 or 3 turns. When I think of ...
Now I am curios how updates go on...
Especially the futur of the marauders. Will they return to be called "the fast killers" like a glas-canon ?
The marauder need contercards, to get back serious into the game play. At the Moment marauders are nearly as powerless as all the non-pirate-craftsman like (should'nt a card with that name contain a really high power? xD) And Minimum Atk = 0 is the death of every marauder-deck (even more, since mages can stack def damn good, too.
Imagine:
Noz-mage with and 3 that makes:
Atk Minimum 14 (6 spirit, 6 def, 2 base-atk)
with a base atk from 6-8 this means:
Atk 18-20
So Noz-mages can punch the same, as Zap-Heratz-mages, now.
We need guild-neutral marauder-cards Marauder need to kill the def of the opponent oder to get trough it and to push their atk in a bigger way.
The cards and are unique. If marauder could have 3 of these in their decks, world would look more balanced.
There are only few otions for marauder:
cards like have no chain and hurt the marauder himself, too, because they follow the old way "good and bad effects together"
So an equal card to for marauder would look like:
permanent opponent-def = 0 Attacke and double attaking (and no self-hurting) or the posiibility to change the normal akt into direct damage and then double attacking.
As I said. I am curios for such an update, to get the marauders back into the game serioulsly. =D
The Zil dagger want to come back again and the revival of the kotoba ravens and the eklipse would be nice, too.