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Message Publié : 20 Avril 2016, 12:28 
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Inscription : 15 Mars 2016, 11:20
Message(s) : 729
New cards have been released on Eredan iTCG!

Image

(3 evolutions in all)

At its last evolution:

Rare
Classes: Warrior, Maraudeur
Guild: Desert Nomads
Race: Undead
Casts: Eclipse, Temple Guardian
Spirit: 1
Attack: 8/10
Defense: 1
Health points: 16

Effects:
Revenant.
Gain chain if you play a Clothing.
At the end of the turn, if one your characters has risen again, he gains Attack +1/+3 for every Turn he spent dead.
Turns 1, 5 and 6: All characters suffer 1 direct damage point.




Common
Clothing
Desert Nomads, Undead

Effects:
Permanent. One copy of this card per character only.
Each time another character dies, you gain 4 Health points.


For this release, the Djoha Super Pack is available in store for a limited time!

Image

The Djoha Super Pack contains: "" + 5 Newcomer boosters. That is 60 cards, including at least 5 Rare (or Legendary) and 20 Uncommon.

Reedition / Patch:

Changes brought to the cards are colored.

(2 evolutions in all)

At its last evolution:

Rare
Classes: Warrior, Maraudeur
Guild: Desert Nomads
Race: Undead
Casts: Eclipse, Immortal
Spirit: 1
Attack: 7 / 11
Defense: 0
Health points:15

Effects:
Revenant.
At the start of the fight, if an Undead ally is dead, a "Ptol'a's dagger" will be created and played after your other cards.
Turns 3, 5 and 7: Ahkmosis suffers 1 direct damage point and your Desert Nomads gain Attack +1 until the end of the game.




Common
Action
Desert Nomads

Effects:
Attack +1 and heals 2 Health points.
Undead: additional Attack +1.
Immortal: at the end of the fight, if your character has less than 10 Health points, an injured ally gains 3 Health points.




Common
Action
Desert Nomads, Priest, Warrior

Effects:
The two characters in battle suffer 4 direct damage points.
At the end of the fight, if your character has less than 1 Health point, his Health points become equal to 0.
Temple guardian: the characters out of fight suffer 1 direct damage point.
Chain.




Rare
Item Other
Desert Nomads, Undead

Effects:
Duration: 3 Turns. Chain.
X equals the number of dead Undead allies +1 to +2.
As this card activates, choose one of your characters, he dies. Attack +X.
At the end of the turn, your dead Undead characters gain 1 Health point.
If the holder dies, "Canopic jars" attaches to one of your living characters and he has Attack +X.




Rare
Action
Desert Nomads

Effects:
Duration: 4 Turns.
-2 to damage points suffered by your Temple Guardians.
Non Priest: Chain Item.


These cards are now available in the Newcomers Boosters.

Enjoy the game!


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Message Publié : 20 Avril 2016, 12:50 
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Inscription : 07 Février 2013, 22:33
Message(s) : 2546
Localisation : The demon of time
ImageImageImage

ImageImage


They did it with that intention? This is choke a lot :(

...remember that this combo you can use with any Warrior or priest who is nomade ...


example:


Image

I apologize to my opponent ... but was impossible to kill me ...


imagine this combo with + + for recycle


:(


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Message Publié : 20 Avril 2016, 15:07 
Eminence
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Inscription : 01 Mai 2014, 05:17
Message(s) : 1356
That new martyr effect would have liked if only activated when is an undead, but as remained the combo is pretty aggressive and now all nomads are immortals D:

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Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun.
Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls


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Message Publié : 20 Avril 2016, 15:41 
Guémélite

Inscription : 04 Avril 2013, 17:56
Message(s) : 126
Some nerfs to some releases ... on the other side, some buff... and then, exists this release XD, Inmortal Nomads are here


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Message Publié : 20 Avril 2016, 18:10 
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Inscription : 19 Juillet 2013, 19:27
Message(s) : 2184
Localisation : Romania
I will see what can I do :) Maybe it was just forgotten to add the undead race :)

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Message Publié : 21 Avril 2016, 20:53 
Eminence
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Inscription : 01 Mai 2014, 05:17
Message(s) : 1356
What did they say about that? D:

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Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun.
Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls


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Message Publié : 21 Avril 2016, 21:49 
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Inscription : 19 Juillet 2013, 19:27
Message(s) : 2184
Localisation : Romania
We are still waiting for the answer :)

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Message Publié : 21 Avril 2016, 22:34 
Vénérable
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Inscription : 04 Février 2013, 16:56
Message(s) : 750
Well and additionally is also allowed again....
Id like to see that banned again, its such a cheap broken card.....


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Message Publié : 21 Avril 2016, 22:45 
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Inscription : 19 Juillet 2013, 19:27
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GilgameshXII a écrit :
Well and additionally is also allowed again....
Id like to see that banned again, its such a cheap broken card.....


Well, it is almost like ... both are broken

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Message Publié : 22 Avril 2016, 12:24 
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Inscription : 04 Février 2013, 16:56
Message(s) : 750
well i hate the mask more, turn one, use it on ayept, he gets 1 dmg each turn => Profit


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