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Glainborough
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Publié : 20 Avril 2016, 12:28 |
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Inscription : 15 Mars 2016, 11:20 Message(s) : 729
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New cards have been released on Eredan iTCG! (3 evolutions in all) At its last evolution:Rare Classes: Warrior, Maraudeur Guild: Desert Nomads Race: Undead Casts: Eclipse, Temple Guardian Spirit: 1 Attack: 8/10 Defense: 1 Health points: 16 Effects: Revenant. Gain chain if you play a Clothing. At the end of the turn, if one your characters has risen again, he gains Attack +1/+3 for every Turn he spent dead. Turns 1, 5 and 6: All characters suffer 1 direct damage point.Common Clothing Desert Nomads, Undead Effects: Permanent. One copy of this card per character only. Each time another character dies, you gain 4 Health points.For this release, the Djoha Super Pack is available in store for a limited time!  The Djoha Super Pack contains: "" + 5 Newcomer boosters. That is 60 cards, including at least 5 Rare (or Legendary) and 20 Uncommon. Reedition / Patch:Changes brought to the cards are colored. (2 evolutions in all) At its last evolution:Rare Classes: Warrior, Maraudeur Guild: Desert Nomads Race: Undead Casts: Eclipse, Immortal Spirit: 1 Attack: 7 / 11 Defense: 0 Health points:15 Effects: Revenant. At the start of the fight, if an Undead ally is dead, a "Ptol'a's dagger" will be created and played after your other cards. Turns 3, 5 and 7: Ahkmosis suffers 1 direct damage point and your Desert Nomads gain Attack +1 until the end of the game.Common Action Desert Nomads Effects: Attack +1 and heals 2 Health points. Undead: additional Attack +1. Immortal: at the end of the fight, if your character has less than 10 Health points, an injured ally gains 3 Health points.Common Action Desert Nomads, Priest, Warrior Effects: The two characters in battle suffer 4 direct damage points. At the end of the fight, if your character has less than 1 Health point, his Health points become equal to 0. Temple guardian: the characters out of fight suffer 1 direct damage point. Chain.Rare Item Other Desert Nomads, Undead Effects: Duration: 3 Turns. Chain. X equals the number of dead Undead allies +1 to +2. As this card activates, choose one of your characters, he dies. Attack +X. At the end of the turn, your dead Undead characters gain 1 Health point. If the holder dies, "Canopic jars" attaches to one of your living characters and he has Attack +X.Rare Action Desert Nomads Effects: Duration: 4 Turns. -2 to damage points suffered by your Temple Guardians. Non Priest: Chain Item.These cards are now available in the Newcomers Boosters. Enjoy the game!
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Puigx
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Publié : 20 Avril 2016, 12:50 |
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Inscription : 07 Février 2013, 22:33 Message(s) : 2546 Localisation : The demon of time
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John_Sebastian1748
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Publié : 20 Avril 2016, 15:07 |
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Eminence |
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Inscription : 01 Mai 2014, 05:17 Message(s) : 1356
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That new martyr effect would have liked if only activated when is an undead, but as remained the combo is pretty aggressive and now all nomads are immortals D:
_________________ Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun. Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls
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David_Bovemena
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Publié : 20 Avril 2016, 15:41 |
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Inscription : 04 Avril 2013, 17:56 Message(s) : 126
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Some nerfs to some releases ... on the other side, some buff... and then, exists this release XD, Inmortal Nomads are here
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DoctorDark
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Publié : 20 Avril 2016, 18:10 |
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Inscription : 19 Juillet 2013, 19:27 Message(s) : 2184 Localisation : Romania
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I will see what can I do  Maybe it was just forgotten to add the undead race 
_________________ Guild Leader of the Zil Warriors
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John_Sebastian1748
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Publié : 21 Avril 2016, 20:53 |
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Eminence |
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Inscription : 01 Mai 2014, 05:17 Message(s) : 1356
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What did they say about that? D:
_________________ Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun. Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls
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DoctorDark
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Publié : 21 Avril 2016, 21:49 |
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Inscription : 19 Juillet 2013, 19:27 Message(s) : 2184 Localisation : Romania
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We are still waiting for the answer 
_________________ Guild Leader of the Zil Warriors
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GilgameshXII
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Publié : 21 Avril 2016, 22:34 |
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Vénérable |
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Inscription : 04 Février 2013, 16:56 Message(s) : 750
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Well and additionally is also allowed again.... Id like to see that banned again, its such a cheap broken card.....
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DoctorDark
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Publié : 21 Avril 2016, 22:45 |
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Inscription : 19 Juillet 2013, 19:27 Message(s) : 2184 Localisation : Romania
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GilgameshXII a écrit : Well and additionally is also allowed again.... Id like to see that banned again, its such a cheap broken card..... Well, it is almost like ... both are broken
_________________ Guild Leader of the Zil Warriors
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GilgameshXII
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Publié : 22 Avril 2016, 12:24 |
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Vénérable |
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Inscription : 04 Février 2013, 16:56 Message(s) : 750
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well i hate the mask more, turn one, use it on ayept, he gets 1 dmg each turn => Profit
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