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Message Publié : 27 Avril 2016, 12:23 
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ANNOUNCEMENT

Today, the cards from Act 13 will be available in the Standard boosters and those from Act 10 in the Veteran boosters.

For this release, the Veteran Super Pack is back in a special offer that will last until 4 May 2016.

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This Super Pack contains: 10 Veteran boosters, 5 Experience cards as well as 25 000 crystals.

27/04/2016 Release

New cards have been released on Eredan iTCG!

(3 evolutions in all)

At its last Cor evolution:

Uncommon
Classes: Warrior, Craftsman
Guild: Runic Legion
Races: Human, Golem
Cast: Mechanist
Runes: 3
Spirit: 0
Attack: 6/7
Defense: 4
Health points: 14

Effects:
Gain Chain if you play a Runic Item.
Your other human Craftsmen have Attack and Defense +1. Can attach Craftsman Items to any character.
+1 to physical damage for each Craftsman Item attached to "Leorius". (max. 4)
Turns 2, 4 and 6: A "Runic Catapult" from your Deck is played after your cards.


At its last Nox evolution:

Uncommon
Classes: Warrior, Craftsman
Guild: Runic Legion
Races: Human, Golem
Cast: Mechanist
Runes: 3
Spirit: 0
Attack: 6/7
Defense: 4
Health points: 14

Effects:
Gain Chain if you play a Runic Item.
Your other Human Craftsmen have Attack and Defense +1. Can attach Craftsman Items to any character.
-1 to physical and magic damage points suffered by your allies for each Craftsman Item attached to "Leorius". (max. 4)
Turns 2, 4 and 6: A "Runic Catapult" from your Deck is played after your cards.


For this release, the Leorius Super Pack is available in store for a limited time!

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The Leorius Super Pack contains: "" + 5 Standard Runic boosters. That is 60 cards, including at least 5 Rare (or Legendary) and 20 Uncommon.

Reedition



Common
Action
Craftsman

Effects:
A Craftsman Item from your Deck is played.



Rare
Action
Runic Legion

Effects:
Duration: 2 fights.
Defense +2 if a card is attached to one of your characters.
Spirit +2 if your next card is a Spell or a Theurgy.
Attack +2 if it is an Action or an Item.
Chain.




Rare
Action
Craftsman

Effects:
A copy of the Item played as a Chain is created and played.
Chain: Craftsman Item.




Uncommon
Action
Craftsman

Effects:
Defense +2 to Defense +3. Duration: 4 turns.
Your craftsmen gain Chain if they play an Item.
Chain Item.




Common
Armor
Runic Legion

Effects:
Permanent. Defense +2.
An additional Defense +1 to Defense +2 for each one of your Craftsmen.
At the start of the fight, if you are not wearing a Rune, this card is discarded.



Uncommon
Two handed Weapon, Sword
Runic Legion

Effects:
Permanent. Attack +2.
At the end of the fight, if your Defense is inferior to 4, heal 2 Health points and Attack +0/+2.
War Guemelite or Craftsman: this card becomes an Item Other.




Common
Jewel
Helmet
Runic Legion, Warrior, Priest, Craftsman

Effects:
Permanent. You have 1 extra Rune slot (max. 6) and gain one Yr Rune.
Priest: +1 to your Theurgy Heals.
Warrior: Defense +2.




Common
Helmet
Runic Legion, Warrior, Priest, Craftsman

Effects:
Permanent. One copy of this card per character only.
Spirit +2 and gains a Yr Rune.
If this card is played by "Coranthia, Nemaria worshiper": at the start of the fight, this character gains a Yr Rune.


These cards are now available in the Newcomers Boosters.

Enjoy the game!


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Message Publié : 29 Avril 2016, 12:07 
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Inscription : 04 Février 2013, 16:56
Message(s) : 750
hmm, as long as the runic craftsman items dont get an upgrade i dont see that deck become a thing.
And i also dislike the mismatch of effekt and design o nthe newest Charakters.
I mean hes a Gunner, yet he behaves like a Protector?
I dont even see where the gunner part is coming from?
I mean he s carrying around a Giant Ram, why does that make him a Gunner?
heard you wanted to get somethign for artisian but you could have done it in a way that was more fitting

Best Example , he should be this massiv gladiator Char, and all his abilitys play around with that.
While here we have a Gunner with a ram who gives resistance to Friends?
Why not play with the ram theme, make him automaticly halve the enemys defence(though that might be a bit op) or somethign similar.
Maybe with every attack give the enemy he hit a defence malus.


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Message Publié : 29 Avril 2016, 19:29 
Immortel
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Inscription : 04 Février 2013, 17:01
Message(s) : 6173
Localisation : da world
i searched that because maybe i was missing something

gunner is also an artilleryman, anyone remember this?
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Message Publié : 01 Mai 2016, 18:42 
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Inscription : 04 Février 2013, 16:56
Message(s) : 750
Looks like somethign out of age of empires

Yeah, iwas thinking if he should be some kind of morter char, but he doesnt look the part.
The craftsman and ram in the picture suggest more of a siege engineer.

Maybe the gunner part because of the katapults he calls?
But oh well, to much mismatchign here for me.
although i loved the intentions to bring back artisians


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Message Publié : 01 Mai 2016, 19:54 
Marchand
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Inscription : 05 Février 2013, 01:08
Message(s) : 474
Lol, I agree with you about the items Gilgamesh, unfortunately with the new Act sneaking up out of nowhere I had no time to consider any changes to them. Maybe at some point in the future I will come back and do so though. The ram is...confusing to say the least, but yeah you could say the gunner part is due to the catapult. If I had a say in how the character is drawn though, he probably would have had a crossbow or something.

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Message Publié : 02 Mai 2016, 23:48 
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Inscription : 04 Février 2013, 16:56
Message(s) : 750
Would be nice, id love to use those changes and bring new life to my neixiram deck thats atm just usefull for killiing bosses really slow.

Yeah a crossbow or balista would be cool.
Or show him building the runic catapult and using it, that would be a cool art.


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