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Message Publié : 11 Mai 2016, 12:34 
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Inscription : 15 Mars 2016, 11:20
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New cards have been released on Eredan iTCG!

(3 evolutions in all)

At its last evolution:

Uncommon
Class: Priest
Guild: Nehantist
Races: Undead, Demon
Cast: Necromancer
Spirit: 2
Attack: 6/6
Defense: 2
Health points: 16

Effects:
At the end of the fight, if you dealt more damage than your opponent, your Undead characters have their maximum Health points upgraded by 1 and your Demons suffer 1 direct damage. If not, your characters gain Attack +1 until the end of the game.
Turns 2, 4 and 6: choose a Theurgy from a Discard Pile. It is played without restriction after your other cards.




Rare
Staff
Nehantist

Effects:
[i]Spirit +1. Permanent. Activates at the end of the Fight. Chain.
Demon or Undead: your character becomes Mage/Priest until the end of the game.
Necromancer: 2 Undead Actions from your Deck become Necrosis.
[/i]



Uncommon
Magic Pet
Nehantist

Effects:
This card is attached to your character. Duration: 3 Turns.
As the card activates and at the start of the Fight, choose a Spell or a Theurgy from your Discard Pile. It is played after your other cards.
If this card is a Necrosis, your character has Attack +2 until the end of the game. If not, it becomes a Necrosis.

For this release, the Eval Super Pack is available in store for a limited time!

Image

The Eval Super Pack contains: "" + 5 Standard Nehantist boosters. That is 60 cards, including at least 5 Rare (or Legendary) and 20 Uncommon.

Reedition / Patch:

Changes brought to the cards are colored.



Rare
Action
Nehantist, Undead

Effects:
Duration 3 fights. This card becomes a Necrosis.
As this card activates and at the start of each turn, each one of your dead Undead allies Heals 2 to 6 Health points, then, those who have more than 0 Health points, rise again and are tapped.




Uncommon
Magic Pet
Nehantist

Effects:
This card is attached to your character. Duration: 3 Turns.
As the card activates and at the start of the Fight, choose a Spell or a Theurgy from your Discard Pile. It is played after your other cards.
If this card is a Necrosis, your character has Attack +2 until the end of the game. If not, it becomes a Necrosis.



Rare
Theurgy of Faith
Priest

Effects:
Your character has Defense +2 and gains the Classes of your other characters (alive and dead).
Your other characters have Attack +1 or +2 if they are Priests.
Chain Theurgy. Duration: 2 Fights.


(3 evolutions in all)

At its last evolution:

Uncommon
Unknown
Classes: Warrior, Maraudeur
Guild: Nehantist
Race: Demon
Spirit: 2
Attack: 6/9
Defense: 3
Health points: 15

Effects:
Gain Chain if you play an Item.
At the start of the Turn, Nightmare has Attack and Defense +1 for every 2 Health points lost.
Turns 2, 5 and 6: the opposing characters have Attack and Spirit -1 until the end of the next Turn.


(3 evolutions in all)

At its last evolution:

Uncommon
Class: Priest
Guild: Nehantist
Race: Demon
Spirit: 2
Attack: 8/9
Defense: 4
Health points: 14

Effects:
At the start of the fight, a Theurgy from your Deck is placed in your Hand.
At the end of the fight, if your character has dealt more damage than the opposing character, he permanently has Attack -2. If not, your other Demons heal 1 Health point.
Turns 1, 4 and 7: Attack +1 per living Priest or Warrior. The opposing character cannot play nor activate Theurgies.




Common
Jewel
Nehantist

Effects:
Permanent.
As this card activates and at the start of the Fight, the opposing character has Spirit -2 and Defense -1 until the end of the Turn.
Demon: the opposing character has an additional Defense -1 for each dead character.
Undead: Spirit +2 and Chain Undead Action.


These cards are now available in the Newcomers Boosters.

Enjoy the game!


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