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May 11th 2016 - Card Release: Eval http://forums.eredan.com/viewtopic.php?f=207&t=19549 |
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Auteur : | Glainborough [ 11 Mai 2016, 12:34 ] |
Sujet du message : | May 11th 2016 - Card Release: Eval |
![]() New cards have been released on Eredan iTCG! (3 evolutions in all) At its last evolution: Uncommon Class: Priest Guild: Nehantist Races: Undead, Demon Cast: Necromancer Spirit: 2 Attack: 6/6 Defense: 2 Health points: 16 Effects: At the end of the fight, if you dealt more damage than your opponent, your Undead characters have their maximum Health points upgraded by 1 and your Demons suffer 1 direct damage. If not, your characters gain Attack +1 until the end of the game. Turns 2, 4 and 6: choose a Theurgy from a Discard Pile. It is played without restriction after your other cards. Rare Staff Nehantist Effects: [i]Spirit +1. Permanent. Activates at the end of the Fight. Chain. Demon or Undead: your character becomes Mage/Priest until the end of the game. Necromancer: 2 Undead Actions from your Deck become Necrosis.[/i] Uncommon Magic Pet Nehantist Effects: This card is attached to your character. Duration: 3 Turns. As the card activates and at the start of the Fight, choose a Spell or a Theurgy from your Discard Pile. It is played after your other cards. If this card is a Necrosis, your character has Attack +2 until the end of the game. If not, it becomes a Necrosis. For this release, the Eval Super Pack is available in store for a limited time! ![]() The Eval Super Pack contains: "" + 5 Standard Nehantist boosters. That is 60 cards, including at least 5 Rare (or Legendary) and 20 Uncommon. Reedition / Patch: Changes brought to the cards are colored. Rare Action Nehantist, Undead Effects: Duration 3 fights. This card becomes a Necrosis. As this card activates and at the start of each turn, each one of your dead Undead allies Heals 2 to 6 Health points, then, those who have more than 0 Health points, rise again and are tapped. Uncommon Magic Pet Nehantist Effects: This card is attached to your character. Duration: 3 Turns. As the card activates and at the start of the Fight, choose a Spell or a Theurgy from your Discard Pile. It is played after your other cards. If this card is a Necrosis, your character has Attack +2 until the end of the game. If not, it becomes a Necrosis. Rare Theurgy of Faith Priest Effects: Your character has Defense +2 and gains the Classes of your other characters (alive and dead). Your other characters have Attack +1 or +2 if they are Priests. Chain Theurgy. Duration: 2 Fights. (3 evolutions in all) At its last evolution: Uncommon Unknown Classes: Warrior, Maraudeur Guild: Nehantist Race: Demon Spirit: 2 Attack: 6/9 Defense: 3 Health points: 15 Effects: Gain Chain if you play an Item. At the start of the Turn, Nightmare has Attack and Defense +1 for every 2 Health points lost. Turns 2, 5 and 6: the opposing characters have Attack and Spirit -1 until the end of the next Turn. (3 evolutions in all) At its last evolution: Uncommon Class: Priest Guild: Nehantist Race: Demon Spirit: 2 Attack: 8/9 Defense: 4 Health points: 14 Effects: At the start of the fight, a Theurgy from your Deck is placed in your Hand. At the end of the fight, if your character has dealt more damage than the opposing character, he permanently has Attack -2. If not, your other Demons heal 1 Health point. Turns 1, 4 and 7: Attack +1 per living Priest or Warrior. The opposing character cannot play nor activate Theurgies. Common Jewel Nehantist Effects: Permanent. As this card activates and at the start of the Fight, the opposing character has Spirit -2 and Defense -1 until the end of the Turn. Demon: the opposing character has an additional Defense -1 for each dead character. Undead: Spirit +2 and Chain Undead Action. These cards are now available in the Newcomers Boosters. Enjoy the game! |
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