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June 9th 2016 - Limited Legendary Pack: Fire mastery
http://forums.eredan.com/viewtopic.php?f=207&t=19737
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Auteur :  Glainborough [ 09 Juin 2016, 12:44 ]
Sujet du message :  June 9th 2016 - Limited Legendary Pack: Fire mastery

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Greetings everyone!

The Legendary card "" enters Eredan iTCG! For this release, we made a Limited Legendary Pack available in store until Tuesday noon (CET).



Legendary
Fire Spell

Effects:
As this card activates, deals 5 magic damage points to a random opponent.
If the opponent has already been hit by a "Fire mastery" during this Turn, damage is doubled.
Sacrifice 2: deals 4 magic damage points to 1 random opponent.
Sacrifice 4: deals 4 magic damage points to 2 random opponents.


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The Fire mastery Legendary Pack contains: "" + 1 other Legendary card, 11 Rare, 48 Uncommon and 84 Common cards from Acts 5 to 13.

+ one 500 XP Experience Destiny card, one 200 XP Experience Destiny card, four 100 XP Experience Destiny cards and a "Foil" card that you can use to change any card you want into a Foil card.

Have a nice day on Eredan iTCG! :)

Auteur :  chaosdark1 [ 09 Juin 2016, 13:14 ]
Sujet du message :  Re: June 9th 2016 - Limited Legendary Pack: Fire mastery

ok just no just no this is now the seventeen legendary you can now use in std just stop with the legendary.

Auteur :  Man_Santichai [ 09 Juin 2016, 13:20 ]
Sujet du message :  Re: June 9th 2016 - Limited Legendary Pack: Fire mastery

If we choose to sacrifice 4 cards, it will give both sac:2 and sac:4 effect, or just sac:4 effect alone?

Auteur :  GriefStone [ 09 Juin 2016, 13:29 ]
Sujet du message :  Re: June 9th 2016 - Limited Legendary Pack: Fire mastery

Man_Santichai a écrit :
If we choose to sacrifice 4 cards, it will give both sac:2 and sac:4 effect, or just sac:4 effect alone?


Maybe it has two trigger instances
first asking for sac two, then asking for sac four...?

Auteur :  Puigx [ 09 Juin 2016, 15:38 ]
Sujet du message :  Re: June 9th 2016 - Limited Legendary Pack: Fire mastery

Incredible!!! ;)

Auteur :  John_Sebastian1748 [ 09 Juin 2016, 16:29 ]
Sujet du message :  Re: June 9th 2016 - Limited Legendary Pack: Fire mastery

The art is very great. Maybe I would have liked more to have a restriction for multi-class magicians.

Good job this card is some balanced, just some.

Auteur :  Nekkrofear [ 10 Juin 2016, 02:59 ]
Sujet du message :  Re: June 9th 2016 - Limited Legendary Pack: Fire mastery

Is this supposed to be played with Mastery? (the legendary that copies the next spell)
Or is the double damage effect supposed to work with the sacrifice effects?

Auteur :  Wolvos [ 10 Juin 2016, 04:30 ]
Sujet du message :  Re: June 9th 2016 - Limited Legendary Pack: Fire mastery

it is possible to work with mastery unless they fix the wording, sacrifice is

it is a last hit legendary only because of the huge downside, almost impossible to use early mid game unless you win in that turn

very scary with 2 characters left only

Auteur :  Calandra [ 10 Juin 2016, 10:32 ]
Sujet du message :  Re: June 9th 2016 - Limited Legendary Pack: Fire mastery

how is that scary?

5 damage dealt if hit once
13 if hit twice
21 depending on how to understand the cards wording (and without any help this means that you will have to sac 4 cards which means you wont play anything but fire mastery that turn)

now even the damage is magical... means if your enemy has a somewhat decent spirit... this card totally is rendered useless

imo this is not worth the legend status... should rather be an uncommon fire spell

some noz mages deal worse in round 1 without sac handicap

Auteur :  Wolvos [ 10 Juin 2016, 11:41 ]
Sujet du message :  Re: June 9th 2016 - Limited Legendary Pack: Fire mastery

5 once +8 for second hit =13 vs 0 spirit and no bonus to 1 target with bad luck you can hit 3 different 13 damage max playing only 1 card
dont know if the card can hit 3 times because the wording suggest 2 different target

some decks like izandra, witchblades and 1 or 2 im missing can buff the damage, with meline and nadarya you can sort of play this with the full effect and combo naya's crown/trump/other side of the coin

adding a +2 only would end in 7+12+6 or 7+6+6 (for example turn 3 ogmor)

having a hand of 6 cards grants you a "normal last turn" to combo this (legendary pet) or even combo with machiavelism

17 split damage is a big deal but it requires specific circumstances, maybe equip a crown in the last fight, violent breeze the enemy first, etc


i like more this kind of use just in X scenario legendary than spam X legenary and win
if you rant because another legendary card that will wreck me in X room was released, first see this is a spell AND has a real downside which means (i hope) will be easier to handle and harder to pull, being a dead card at first rounds or uneffective vs X deck this wont be an autoinclude (i really hope) unless a deck built with synergies like the AoE wb




sorry for the walllllllllll

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