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Message Publié : 30 Août 2016, 12:05 
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30/08/2016 Release

New cards have been released on Eredan iTCG!

(3 evolutions in total)

Evolution 2 requires:
- 1
Evolution 3 requires:
- 1

At its last evolution:

Uncommon
Classes: Warrior, Priest
Guild: Desert Nomad
Race: Solarian
Cast: Temple Guardian
Spirit: 2
Attack: 7/9
Defense: 1
Health points: 18

Effects:
Gain Chain if you play a Sword.
If your character in battle suffers direct damage from his allies, he gains Attack +3 until the end of the Turn. If not, he gains 3 Health points at the end of the Turn.
Turn 4 and less: Attack +2.


Super Pack Akhet

For this release, the Akhet Super Pack is available in store for a limited time!

Image

The Akhet Super Pack contains "Akhet" + 5 Standard Nomad boosters, for a total of 60 cards including 40 from your Guild and 20 generic or Mercenary cards, selected from the last 3 acts, including at least 5 Rare cards.

Reedition

The following cards have been reedited:

-
-
-
-
-
-

Patch

Changes brought to the cards are colored.



At its last evolution:

Uncommon
Class: Warrior, Priest
Guild: Desert Nomad
Race: Solarian
Cast: Temple Guardian
Spirit: 1
Attack: 8/10
Defense: 0
Health Points: 18

Effects:
All your Temple Guardians gain Chain if they play "This Tomb...".
Turns 2 and 3: you suffer 1 direct damage point and gain Attack +2.




At its last evolution:

Common
Classes: Warrior, Priest
Guild: Desert Nomad
Race: Solarian
Cast: Temple Guardian
Spirit: 1
Attack: 5/9
Defense: 0
Health Points: 17

Effects:
Gain Chain if you play a "Desert Scimitar".
Your Solarians gain Attack +1 for each living allied Solarian.
Turns 4 and 6: Defense +1.




At its last evolution:

Common
Class: Warrior
Guild: Desert Nomad
Race: Human
Caste: Temple Guardian
Spirit: 0
Attack: 6/9
Defense: 2
Health Points: 15

Effects:
Gain Chain if you play a "Desert Scimitar" or a Two handed Weapon.
If "Kararine" or "Neythiri" is one of your living characters, she and "Lodir" share their classes and casts.
Turns 4 and 6: Defense +2.




Uncommon

Effects:
Choose an opposing character. An opposing Action attached to him is discarded.
Priest: If you suffered allied damage during this Turn, this card is attached to the chosen character. He loses as many Defense points as the amount of suffered allied damage. Duration: 4 Turns.
If not,
an additional Action is discarded.




Uncommon
Desert Nomad, Warrior, Priest

Effects:
The 2 characters in battle exchange their current Defense bonuses.
Solarian: Chain.




Uncommon
Desert Nomad, Marauder, Warrior

Effects:
Permanent. Dual Wield.
Max. Attack + 1. All your Nomads gain Attack +1.
At the end of the Turn, your non-Immortal characters wounded during this Turn gain 1 Health point, +1 additional Health point if they suffered damage from allies during this Turn.



Rare
Desert Nomad, Warrior, Temple Guardian

Effects:
Activates after the Fight. Permanent. Attack +3. Defense +1.
Each time your character suffers damage, he gains Attack +2/+0.
Priest: Heals 4 Health points.


These cards are now available in the Newcomers booster.

Have fun!


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Message Publié : 30 Août 2016, 15:47 
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Inscription : 04 Février 2013, 16:56
Message(s) : 750
Nice, more fresh air for lucyen


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Message Publié : 30 Août 2016, 18:15 
Immortel
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Inscription : 04 Février 2013, 17:01
Message(s) : 6173
Localisation : da world
maybe the big scimitar became a bit broken if the bonus last after the end of the battle

glad the other weapon isnt for inmortals

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Message Publié : 30 Août 2016, 18:31 
Guémélite

Inscription : 29 Avril 2013, 16:53
Message(s) : 190
when do the desert nomad get hit by there allies hit them-self yes but allies no unless it sol Ra avatar.


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Message Publié : 30 Août 2016, 19:03 
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Inscription : 19 Juillet 2013, 19:27
Message(s) : 2184
Localisation : Romania
chaosdark1 a écrit :
when do the desert nomad get hit by there allies hit them-self yes but allies no unless it sol Ra avatar.


The translation is a bit odd.. We are talking about allied damage... The damage dealt to yourself included.

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