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Message Publié : 13 Septembre 2016, 12:24 
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13/09/2016 Release

New cards have been released on Eredan iTCG!

(3 evolutions in total)

Evolution 3 requires:
- 1

At its last evolution:

Common
Class: Marauder
Guild: Nehantists
Races: Shadow Guemelite, Demon
Spirit: 2
Attack: 7/7
Defense: 2
Health points: 14

Effects:
At the start of the Fight, if you choose a living allied Demon, he suffers 4 direct damage points and a "Symbiote" from your Hand is attached to him. If not, you gain Attack +2.
Turns 1 and 2: Your opponent draws one card less during the next drawing phase and you gain Chain if you play a Shadow Spell.


Preconstructed Deck: Lily

For this release, a preconstructed deck has been created after a concept from "Senshui".

Image

This Deck of 27 cards (containing 5 Rares and 11 Uncommons), including , is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Sunday at 12pm (CET).
Afterwards, the preconstructed deck Lily will be available for 1999 Fee’z in the “Deck” section of the store.


All cards of this preconstructed deck are playable in Standard format Tournaments.

Reedition

The following cards have been reedited:

-
-
-

Patch

Changes brought to the cards are colored.

(3 evolutions in total)

At its last evolution:

Rare
Class: Marauder, Mage
Guild: Nehantists
Races: Demon, Human
Spirit: 2
Attack: 7/7
Defense: 2
Health Points: 15

Effects:
At the start of the Fight, if your opponent is a non-Nehantist Male, he has Min. Attack -5. If he discards a card from his Hand, this debuff is canceled.
Turns 1, 3 and 5: You draw an additional card.




Unique
Rare
Action
Nehantist, Marauder

Effects:
Your Attack ignores the opposing Defense and Attack reduction.
Sacrifice 2: Attack +2/+3 until the end of the Turn.
At the end of the Fight, if your opponent is alive, your character dies.




Uncommon
Action
Nehantist, Marauder, Warrior

Effects:
As this card activates, Attack +1 and the opposing player has Sacrifice 3: Discard this card.
At the end of the 3rd Turn, you perform 3 additional physical attacks dealing 6 damage points each on random opposing targets.
Duration: 3 Turns.




Common
Action
Nehantist, Marauder, Mage

Effects:
Permanent. Chain Spell. As this card activates and at the start of the Fight, your opponent has Attack and Spirit -1 until the end of the Turn, and the opposing player has Sacrifice 2: Discard this card. Each time you suffer allied damage, a random opposing card is discarded.

These cards are now available in the Newcomers Booster.

Have fun!


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Message Publié : 13 Septembre 2016, 15:09 
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Inscription : 13 Février 2013, 15:09
Message(s) : 94
Man week. :)

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Lightning cause of rods.

Hail, Admiral Killcrew! Reign forever, Pirates!


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Message Publié : 13 Septembre 2016, 15:26 
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Inscription : 03 Janvier 2015, 19:47
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Sorry, my NoHand is a little rusty.
So, how good/bad are those cards now?
(preferably waiting for an answer from someone, who actually plays NoHand actively)

σ(^_^;)

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Looking for a new Pauper Eredan (Copper/Copper&Silver) and/or Titan deck (50 cards singleton) playgroup! If you are interested just PM me. ^^

Suche nach einer neuen Pauper Eredan (Kupfer/Kupfer&Silber) und/oder Titan deck (50 Karten je eine Kopie) Spielgruppe! Wer Interesse hat, schreibt mir einfach eine PM. ^^


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Message Publié : 13 Septembre 2016, 16:01 
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Inscription : 13 Février 2013, 15:09
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GriefStone a écrit :
Sorry, my NoHand is a little rusty.
So, how good/bad are those cards now?
(preferably waiting for an answer from someone, who actually plays NoHand actively)

σ(^_^;)



Literally, no more hand.

If your opponent likes to continue.. :)

Sacrifice plus hand deny card. ;)

_________________
Zoot bloom zoot tzziit.

Lightning cause of rods.

Hail, Admiral Killcrew! Reign forever, Pirates!


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Message Publié : 13 Septembre 2016, 17:42 
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Inscription : 06 Février 2013, 04:18
Message(s) : 266
Localisation : Bangkok, Thailand
So weak....

You want to make the opponent sacrifice some cards but will he really do it?

Fatal Countdown is not that harsh, 6 physical dmg are pretty useless against many decks even in Standard format. (if use in Global, it'd deal no dmg at all)

The great devourer's effect look better but why chain spell???
You want us to play then use , right? But that combo is very limited. Why not just make it simply chain anything? We could use different combos such as the great devourer + which will bring a cursed claw from the deck. (which will also make us suffer 1 direct dmg 2 times = discard 2 opponent's cards)

...

Very disappointing and the cards in the pre-con are pretty bad too.
? ?
lol, who would use them in Quilingo?


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Message Publié : 14 Septembre 2016, 04:24 
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Inscription : 07 Décembre 2013, 08:31
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A quick Phantom Attack question...

Do Lose HP effects count towards your score as it's not damage???

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My Wife calls me a "Pessimist"... I prefer the term "Cynical Realist"...


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Message Publié : 14 Septembre 2016, 04:32 
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Man_Santichai a écrit :
Very disappointing and the cards in the pre-con are pretty bad too.
? ?
lol, who would use them in Quilingo?


You want an OP killer-deck for a Preco??? Then nobody would bother with Boosters!!!
Preco's are meant as a starting point to provide newer players with a good base to build from not to be an "out-of-the-box" Tourney ready deck...

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Message Publié : 14 Septembre 2016, 05:34 
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Zork13266 a écrit :
Man_Santichai a écrit :
Very disappointing and the cards in the pre-con are pretty bad too.
? ?
lol, who would use them in Quilingo?


You want an OP killer-deck for a Preco??? Then nobody would bother with Boosters!!!
Preco's are meant as a starting point to provide newer players with a good base to build from not to be an "out-of-the-box" Tourney ready deck...


I mean there are many common-uncommon cards better than those ones.

Instead of giving , why not give ?
Instead of , why not ? (to play with Shadow and steel and Cursed claws.)

And if you want us to play Nehant shadow spells, why not just patch some Zil or Kotoba spells to be able to play by Nehantist? Somethings like or is much better than trash like .

And if you want this to work in Quilingo, you should add some -defense cards to the deck. You should re-edition back to Standard format. It also reduce the opponent's draw which suit the theme of the deck.

...

Really, the one who design this deck should try to play in Quilingo a bit.
If he know how strong the other decks are, he might make this deck a bit better.


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Message Publié : 14 Septembre 2016, 07:29 
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Man_Santichai a écrit :

Really, the one who design this deck should try to play in Quilingo a bit.
If he know how strong the other decks are, he might make this deck a bit better.


This is why we need to tweak the PRECO DECKS before engaging to the grave or tourneys.

- To exercise our brain on building decks for our success. :)

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Zoot bloom zoot tzziit.

Lightning cause of rods.

Hail, Admiral Killcrew! Reign forever, Pirates!


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Message Publié : 14 Septembre 2016, 08:40 
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I always compete for top 5 in Quilingo. Just from reading the patch, I know whether the deck can survive in the tournament or not.

Some new releases are very strong, such as Submerge, Okto and Zion.
Some of them are weak, such as Rahal, Lady eel and this one.

Lily herself is not bad, but the deck is weak.
No matter how hard you try, you can't get decent elo from this deck.


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