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Message Publié : 15 Novembre 2016, 16:35 
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15/11/2016 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

(3 evolutions in total)

After the original design from Javier Nunez, winner of the fancard constest

Evolution 2 requires:
- 1
Evolution 3 requires:
- 1

At its last evolution:

Uncommon
Classes: Mage, Marauder, Priest
Guild: Zil Warriors
Race: Mental Guemelite
Cast: Night Terror
Spirit: 2
Attack: 5/6
Defense: 3
Health points 14

Effects:
+1 to damage dealt against Priests and Marauders. Your other "Night Terror" gain Spirit +1 until the end of the game.
During your first Fight, the Attack of the characters in battle can not be increased by more than 2 points and your physical Attack is replaced with a Ghost Attack.
Turns 1, 4 and 5: A "Festivities" is created and played.




Common
Item Other
Zil Warriors

Effects:
Printed Max Attack +2 until the end of the game.
If your Hand contains more cards than your opponent's, a "Head Start" or a "Stirring Up Hatred" from your Deck/Discard pile is attached to one of your characters.


Super Pack

For this release, the Monozilk Super Pack is available in store for a limited time!

Image

The Monozilk Super Pack contains + 5 Standard Zil boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

-
-

Patch

Changes brought to the cards are colored.

(3 evolutions in total)

At its last evolution:

Uncommon
Classes: Mage, Priest
Guild: Zil Warriors
Races: Human, Mental Guemelite
Casts: Circus, Night Terror
Spirit: 3
Attack: 6/8
Defense: 1
Health points: 15

Effects:
Cannot play a Theurgy of Faith nor Divine Anger.
At the end of the Fight, the opposing character suffers 4 magic damage points, +1 for each "Sarcastic Laugh" played since the start of the game (max 7). Then the "Sarcastic Laugh" from your Discard pile are placed in your Deck.
Turns 3, 4 and 6: X "Sarcastic Laugh" are created and played, where X equals the difference between the number of cards in your Hand and in the opponent's.


(3 evolutions in total)

At its last evolution:

Rare
Class: Mage
Guild: Zil Warriors
Race: Shadow Guemelite
Casts: Circus, Shadowmancer, Night Terror
Spirit: 3
Attack: 4/6
Defense: 2
Health points: 13

Effects:
Your Zil allies gain Defense +1 and you can play Destiny Theurgies without any restriction.
At the start of the Fight, if you choose a card from your Hand, this one and a card from the opposing Hand are removed from the game.
At the end of the Fight, heals X Health points where X equals 4 minus the number of cards in the opposing Hand.
Turns 2, 4 and 6: Defense +1 and Spirit +1.




Uncommon
Action
Zil Warrior

Effects:
Attack +1 and Defense +1.
The players draw 2 cards less during the next drawing phase.
Circus: Your characters gain 1 Health point. Chain.
Night Terror: If your opponent has at least 3 cards attached to him, a "Gypsy cards" is created and played.




Rare
Destiny Theurgy
Zil Warriors, Priest

Effects:
Deals X magic damage points to the opposing character, where X equals the Spirit of your character +2 and an additional +2 if this character has already been wounded by "Sarcastic Laugh".
Your opponent draws one card less during the next drawing phase.
Chain.




Rare
Mental Spell

Effects:
Spirit, Defense and Attack +1.
Chain.
Your character obtains his Order bonus if he doesn't have it yet.




Uncommon
Action
Zil Warriors, Night Terror

Effects:
Discard up to 4 cards from your Hand. These and all of their copies in your Discard pile are placed in the opposing Deck.
At the end of the Fight, this card is placed in your Deck.
Chain Zil card.


These cards are now available in the Newcomers booster.

Have fun!


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Message Publié : 15 Novembre 2016, 17:11 
Guémélite

Inscription : 29 Avril 2013, 16:53
Message(s) : 190
old version of cards have not been update


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Message Publié : 15 Novembre 2016, 17:18 
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Inscription : 19 Juillet 2013, 19:27
Message(s) : 2184
Localisation : Romania
In fact, Monozilk requires only 1 for his level 3.

_________________
Guild Leader of the Zil Warriors


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Message Publié : 15 Novembre 2016, 17:21 
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Inscription : 13 Février 2013, 15:09
Message(s) : 94
Yippee!

Nice update for Mental Patient deck. ;)

_________________
Zoot bloom zoot tzziit.

Lightning cause of rods.

Hail, Admiral Killcrew! Reign forever, Pirates!


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Message Publié : 15 Novembre 2016, 17:22 
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Inscription : 13 Février 2013, 15:09
Message(s) : 94
mesterl a écrit :
In fact, Monozilk requires only 1 for his level 3.


Does needs sarcasm for evolution? :)

_________________
Zoot bloom zoot tzziit.

Lightning cause of rods.

Hail, Admiral Killcrew! Reign forever, Pirates!


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Message Publié : 15 Novembre 2016, 17:25 
Aventurier

Inscription : 13 Février 2013, 15:09
Message(s) : 94
What is the Ghost attack? :)

_________________
Zoot bloom zoot tzziit.

Lightning cause of rods.

Hail, Admiral Killcrew! Reign forever, Pirates!


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Message Publié : 15 Novembre 2016, 17:33 
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Inscription : 19 Juillet 2013, 19:27
Message(s) : 2184
Localisation : Romania
Ghost attack ignores damage reduction and defense, but it does not count to the final score.
As far as i know Terrifik needs the Sarcastic laugh (hopefully).

EDIT: Confirmed, he needs it!

_________________
Guild Leader of the Zil Warriors


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Message Publié : 15 Novembre 2016, 17:45 
Aventurier

Inscription : 13 Février 2013, 15:09
Message(s) : 94
mesterl a écrit :
Ghost attack ignores damage reduction and defense, but it does not count to the final score.
As far as i know Terrifik needs the Sarcastic laugh (hopefully).

EDIT: Confirmed, he needs it!


Thank you, sir. :D

The new guy replaces Arkam....gonna do some work to obtain him and sarcasms for Teripik. :)

_________________
Zoot bloom zoot tzziit.

Lightning cause of rods.

Hail, Admiral Killcrew! Reign forever, Pirates!


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Message Publié : 15 Novembre 2016, 20:26 
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Inscription : 04 Février 2013, 21:44
Message(s) : 2233
Localisation : Peru
I have always liked the Zils; Except the priests because I do not really like that class; But with the arrival of the Night Terror; The first became second in liking me; Because the Night Terror does not know that they are going; They are boring and expensive their decks.

And so much complained of the nehant No-hand, that here come these. LOL

_________________
"El corazón roto es propio del hombre, la falla en su voluntad es donde nace la corrupción..."


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Message Publié : 15 Novembre 2016, 20:35 
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Inscription : 19 Juillet 2013, 19:27
Message(s) : 2184
Localisation : Romania
For now, this had to happen :) Night Terrors have established themselves, and I promise returning to the roots. My goals are reviving the Aggro Marauders soon, giving the Pack Warriors some power again, running the Circus and enhance the magic of the shadowmancers... So we are returning to the roots of the Zil :)
I do not like the discard at all, but I had to understand that this is also a part of the game. The no hand strategy was really not my idea, but at least is a Rare card, not like , and prevents your hand too. I am constantly asking for a fix in Terrifik's order bonus so that the complete no-hand would be evitable.
Fingers crossed, I hope I can convince the staff :)

For now this is the current situation, players wanted a chance for Zil to be victorious in Amnezy. I think the chance is given now... It is up to you if you live up to it or not :)

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Guild Leader of the Zil Warriors


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