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Message Publié : 15 Mars 2017, 15:12 
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15/03/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.



Uncommon
Classes: Warrior, Marauder
Guild: Sap Heart
Race: Beast
Spirit: 1
Attack: 7/12
Defense: 4
Health Points: 15

Effects:
Attack +2 against Humans and Beasts. The "Frenzy Fruits" and "Solstitial Fruit" played by your Sap Heart become Permanent.
At the end of the fight, if "Olbat, the wild claw" carries a "Frenzy fruits", he gains X Health points, where X equals one third of the damage he dealt this turn (rounded upwards).
Turns 2, 5, 6 and 7: Attack +2
.



Uncommon

Effects:
Duration: 3 Turns.
Spirit +1 and Attack +1.
At the start of each turn, your character gains Attack +1.


Super Pack

For this release, the Olbat, the wild claw Super Pack is available in store for a limited time!

Image

Contains: "" + 5 Standard Sap Heart Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act. + the chance to get up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and some modified:

-
-
-
-
-
-
-
-

Patch

Changes brought to the cards are colored.



Common
Classes: Warrior, Mage
Guild: Sap Heart
Race: Elfine
Spirit: 1
Attack: 3/6
Defense: 1
Health Points: 14

Effects:
At the start of a turn, if you have a dead Hom'Chai or a dead Beast, "The Sachem" changes his appearance and becomes an Elfine-Beast Warrior.
He has Attack = 7/10 and deals an additional Attack that equals 6.
Odd Turns: Chain Sap Heart cards.




Rare
Classe: Warrior
Guild: Sap heart
Races: Beast, Nature Guemelite
Caste: World-Tree
Spirit: 2
Attack: 6/8
Defense: 3
Health Points: 13

Effects:
Gain Chain if you play a Warrior Item. Your other World-Tree Warriors have Defense +1 and your Beasts have Attack +1.
At the start of the fight, your other Warriors gain 2 Health points.
Turns 1, 5 and 6: Gain Attack +2 and Chain if you play a Nature Spell.




Common

Effects:
Duration: 3 fights.
As this card activates and at the start of each fight, the opposing character has Attack and Spirit -1 for each of your living Beasts.
When this card is discarded from play, the opposing character has Attack and Spirit -2 until the end of the game
.
Chain.




Common
Warrior, Marauder

Effects:
Each time your character suffers damage points, he gains Attack +1. If his Spirit = 0, he has Defense -1, otherwise he has Spirit -1.
Beast: You are not affected by the card's penalties and you draw an additional card each Turn.
Permanent.




Common

Effects:
Duration: 6 Turns. Attack -2 and Defense -2.
If "Olbat" is one of your characters and alive: Attack +2 and Defense +2 instead of -2.
Elfine: +3 to physical damage and Chain: "Opportune moment".
Beast: Chain.


These cards are now available in the Newcomers booster.

Have fun!


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Message Publié : 15 Mars 2017, 15:16 
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Inscription : 06 Février 2013, 04:18
Message(s) : 266
Localisation : Bangkok, Thailand
Oh shit! I feel bad to keep my medallion not using them sooner than this bad release.
Tell me why should I play ? when I have .


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Message Publié : 15 Mars 2017, 15:33 
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Message(s) : 1356
Man_Santichai a écrit :
Tell me why should I play ? when I have .


Yes, why play the poor sachem when there is sillikat? ._.

In my opinion, something regular, there are more guilds that need support, on the other hand that koala can recover a lot of life, luckily there isn't something for the defense = 0

I just hope that as this support was regular, the next CDS support will not be something equal of broken to the mushrooms :T

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Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun.
Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls


Dernière édition par John_Sebastian1748 le 15 Mars 2017, 15:42, édité 1 fois.

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Message Publié : 15 Mars 2017, 15:42 
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Inscription : 13 Février 2013, 15:09
Message(s) : 94
Power of on Healing deck per turn <3

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Lightning cause of rods.

Hail, Admiral Killcrew! Reign forever, Pirates!


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Message Publié : 15 Mars 2017, 15:58 
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Inscription : 08 Octobre 2013, 17:34
Message(s) : 657
Why is that Olbat a marauder? Is that a mistake? A big mistake? o.Ô

This guild never had any marauder, only warrior! (Just look into the database.)
So a marauder-release does not fit into this guild. Whoever desinged this character into marauder has no idea of the guild and should do no more releases for this guild or learn the game/guild before releasing further cards.

Also heal is no marauder skill, but it is a typical mage skill for this guild.

This feels like someone wants to destroy the game by destroying the different characteristics of the guilds = all guilds are gonna be all the same = destroy the (charme of the) game even more.

I hope the change it and make im warrior only.

(edited back, after being quoted with the first, more aggressive wording.)

_________________
/\_/\
>^,^<
-/ \
(__)__,
Al hail and glory to the Zil, the living Shadow and the Circus!

PS.: Right now I'm only on for calendar. Not playing activ.
We lost the balance too bad since the damned sacred cards.


Dernière édition par Cat_Wachter le 15 Mars 2017, 16:18, édité 2 fois.

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Message Publié : 15 Mars 2017, 16:05 
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Cat_Wachter a écrit :
Why is that Olbat a marauder? Is that a mistake? A big mistake? o.Ô

This guild never had any marauder, only warrior! (Just look into the database.)
So a marauder-release does not fit into this guild. Whoever desinged this character into marauder has no idea of the guild and should do no more releases for this guild or learn the game/guild before releasing further cards.

Also heal is no marauder skill, but it is a typical mage skill for this guild.

This feels like someone wants to destroy the game by destroying the different characteristics of the guilds = all guilds are gonna be all the same = destroy the (charme of the) game even more.

I hope the change it and make im warrior only.


You're right. I agree with you in all.

And after that? A priest cds? pff as if those who thought about this had no idea of anything about the game.

_________________
Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun.
Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls


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Message Publié : 15 Mars 2017, 16:07 
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Inscription : 04 Février 2013, 21:44
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Cat_Wachter a écrit :
Why is that Olbat a marauder? Is that a mistake? A big mistake? o.Ô

This guild never had any marauder, only warrior! (Just look into the database.)
So a marauder-release does not fit into this guild. Whoever desinged this character into marauder has no idea of the guild and should do no more releases for this guild or learn the game/guild before releasing further cards.

Also heal is no marauder skill, but it is a typical mage skill for this guild.

This feels like someone wants to destroy the game by destroying the different characteristics of the guilds = all guilds are gonna be all the same = destroy the (charme of the) game even more.

I hope the change it and make im warrior only.

+1

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"El corazón roto es propio del hombre, la falla en su voluntad es donde nace la corrupción..."


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Message Publié : 15 Mars 2017, 16:59 
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Inscription : 07 Juin 2015, 18:16
Message(s) : 146
Cat_Wachter a écrit :
Why is that Olbat a marauder? Is that a mistake? A big mistake? o.Ô

This guild never had any marauder, only warrior! (Just look into the database.)
So a marauder-release does not fit into this guild. Whoever desinged this character into marauder has no idea of the guild and should do no more releases for this guild or learn the game/guild before releasing further cards.

Also heal is no marauder skill, but it is a typical mage skill for this guild.

This feels like someone wants to destroy the game by destroying the different characteristics of the guilds = all guilds are gonna be all the same = destroy the (charme of the) game even more.

I hope the change it and make im warrior only.

(edited back, after being quoted with the first, more aggressive wording.)


+1 and he got def 4 holy... and then this fruits you can mage a horrible nightmare with mush and shroom or with other chars this thing is a horrible nightmare too much def too much atk and why maro is useless for the hap guild

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Message Publié : 15 Mars 2017, 17:08 
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Inscription : 07 Février 2013, 22:33
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aflameinferno7 a écrit :
Cat_Wachter a écrit :
Why is that Olbat a marauder? Is that a mistake? A big mistake? o.Ô

This guild never had any marauder, only warrior! (Just look into the database.)
So a marauder-release does not fit into this guild. Whoever desinged this character into marauder has no idea of the guild and should do no more releases for this guild or learn the game/guild before releasing further cards.

Also heal is no marauder skill, but it is a typical mage skill for this guild.

This feels like someone wants to destroy the game by destroying the different characteristics of the guilds = all guilds are gonna be all the same = destroy the (charme of the) game even more.

I hope the change it and make im warrior only.

+1



The creator of the card wanted to be faithful to the other , although perhaps it would have been better if the creator had been faithful to everything and this Olbat also have to been mercenary like the other, to be neutral for all, something similar to but with beasts ... But let's look at the good side, + is interesting xD. And even if it's a marauder, Olbat is the best the release.

ImageImage

And ... with such a poor improvement :(... even if it is damned or sacred evolution, won't still have place on a deck. It is a shame because I love that original character :(

... almost is better for the mushroom deck than the beasts ... but it is interesting and I like it ;)


And the other cards ... little to say... :|


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Message Publié : 15 Mars 2017, 17:12 
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Inscription : 07 Juin 2015, 18:16
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Puigx a écrit :
aflameinferno7 a écrit :
Cat_Wachter a écrit :
Why is that Olbat a marauder? Is that a mistake? A big mistake? o.Ô

This guild never had any marauder, only warrior! (Just look into the database.)
So a marauder-release does not fit into this guild. Whoever desinged this character into marauder has no idea of the guild and should do no more releases for this guild or learn the game/guild before releasing further cards.

Also heal is no marauder skill, but it is a typical mage skill for this guild.

This feels like someone wants to destroy the game by destroying the different characteristics of the guilds = all guilds are gonna be all the same = destroy the (charme of the) game even more.

I hope the change it and make im warrior only.

+1



The creator of the card wanted to be faithful to the other , although perhaps it would have been better if the creator had been faithful to everything and this Olbat also have to been mercenary like the other, to be neutral for all, something similar to but with beasts ... But let's look at the good side, + is interesting xD. And even if it's a marauder, Olbat is the best the release.

ImageImage

And ... with such a poor improvement :(... even if it is damned or sacred evolution, won't still have place on a deck. It is a shame because I love that original character :(

... almost is better for the mushroom deck than the beasts ... but it is interesting and I like it ;)


And the other cards ... little to say... :|


ahh okey but the guild hap dont ahve any maro this destroy the basic of eredan or?
and he is a way too strong
too much def and too much atk and his healing effekt make him like a undeath or so

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