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Message Publié : 29 Mars 2017, 14:35 
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29/03/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.



At it's last evolution

Uncommon
Class: Warrior
Guild: Kotoba
Race: Human
Spirit: 2
Attack: 7/8
Defense: 3
Health Points: 14

Effects:
Gain Chain if you play a Two handed Weapon.
At the start of the game, a "Martial Art manual" is created and attached to one of your Allies.
If you play a Kotoba Action, you can Discard one opposing Card in game (one per turn maximum).
Turns 2, 4 and 6: The opposing characters suffer 1 direct Damage point.




Uncommon
Kotoba, Warrior

Effects:
Activates after the fight.
Attack +2, +1 for every wounded opponent.
The opposing characters have Defense -1 until the end of the game.


Super Pack

For this release, the Kotoba "Sun Tsu" Super Pack is available in store for a limited time!

Image

The Sun Tsu Super Pack contains: "Sun Tsu" + 5 Standard Kotoba Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act. + the chance to get up to 5 additional.

Reedition

The following cards have been reedited and some modified:

-
- (2 evolutions)
-
-
-
-
-
-
-

Patch

Changes brought to the cards are colored.



Rare
Class: Warrior
Guild: Kotoba
Race: Human
Spirit: 2
Attack: 8/10
Defense: 2
Health Points: 16

Effects:
Gain Chain if you play an Item.
At the end of the fight, if you dealt physical damage to the opposing character, one of the cards attached to him is discarded.
Turns 2, 3 and 6: A Two handed Weapon from your Deck or your Hand is played after your cards


(Evolution 1)

Common
Class: Warrior
Guild: Kotoba
Race: Human
Spirit: 1
Attack: 6/9
Defense: 3
Health Points: 14

Effects:
Gain Chain if you play a Spear.
Your Warrior Allies have Defense +1 to +2 and Attack +1 to +2.
At the start of the fight, a Kotoba Action from your Discard is placed in your Hand.
Turns 1, 3 and 4: Attack +2 and Spirit +1.


(Evolution 2)

Common
Class: Warrior
Guild: Kotoba
Race: Human
Spirit: 1
Attack: 7/10
Defense: 3
Health Points: 15

Effects:
Gain Chain if you play a Spear.
Your characters have -2 to damage suffered for each Spear in game.
Turns 1, 2 and 4: Attack +2 and Spirit +1.




Rare
Kotoba, Warrior

Effects:
Spirit +2. Doubles Defense bonus on your character.
Non-multi class Warrior: Attack +3.
Chain Item or Action.




Rare

Effects:
Permanent. Defense +2.
Your Warriors have Defense +2 and Spirit +2.
This card is discarded if one of your characters activates a Spell.




Rare
Kotoba, Warrior

Effects:
The Attack bonus on the opposing character are divided by two (rounded up).
The Spirit and Defense of the opposing character are divided by two (rounded up).
Chain "Hand of the Empire".




Uncommon
Kotoba

Effects:
Choose a Card attached to the opposing character. It is discarded.
Warrior: If this card is an Item, a playable Weapon from your Hand is played.
Otherwise, an action from your Hand, except "Fullness", is played.




Common
Warrior, Craftsman

Effects:
All your characters carrying a Weapon gain Attack +1 until the end of the game as this Card activates.
They have Attack +1 and Defense +1 additional if they carry a Spear. Kotoba: Chain.




Common
Kotoba

Effects:
One copy of this Card per character only. Duration: 4 Turns.
Each time a Kotoba Action activates, Attack +1 or Defense +1.
Chain. This Card becomes Permanent in you play a Spear.




Common
Warrior

Effects:
Permanent. Attack +2.
As this Card activates and at the start of the fight, if your character has his Order bonus, he gains Attack +2 and Defense +2 until the end of the Turn.
Otherwise "Naginata" becomes an Item Other.


These cards are now available in the Newcomers booster.

Have fun! :D


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Message Publié : 29 Mars 2017, 17:23 
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Inscription : 07 Juin 2015, 18:16
Message(s) : 146
why are shori and this helm are dont getting nerf or buff

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Message Publié : 29 Mars 2017, 17:33 
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ZyronHD a écrit :
why are shori and this helm are dont getting nerf or buff


None of them needs it... both are good

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Message Publié : 29 Mars 2017, 17:58 
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Inscription : 07 Février 2013, 22:33
Message(s) : 2546
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I think that improved would have been more suitable for the release, is more of hammers xD. The release is interesting and I like it, but the spears are pretty much half-finished, a card of style of but with spears were necessary ( could have been the key). Anyway it is a good release, but ... if a spear becomes an object other ... this stop counting as a spear in Asajiro, no?


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Message Publié : 29 Mars 2017, 18:03 
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Puigx a écrit :
if a spear becomes an object other ... this stop counting as a spear in Asajiro, no?


Yes, this affect Sharpening Blades too.

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Message Publié : 29 Mars 2017, 18:06 
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Breor De Gwad a écrit :
Puigx a écrit :
if a spear becomes an object other ... this stop counting as a spear in Asajiro, no?


Yes, this affect Sharpening Blades too.



Then is a spear of double-edged ...


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Message Publié : 29 Mars 2017, 18:10 
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Inscription : 19 Juillet 2013, 19:27
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Yes, as breor said.. Still, this was the only way to prevent Naginata being discarded if you play an another spear with the character :) plus, Asajiro is a common character, the -2 for each spear is a very good effect, so it needs some "balance". ;)
The murasama's 7 secrets is an insanely op card, I had no intention creating something similar for spears... This release gives a little viability for such a deck, and further updates are up to Luciano_Olari. ;)
Shori is for Two handed weapons (including spears), although she has a hammer, but i think the only playable hammer is the legendary.. Plus, i always see her in a deck with Thunder King.

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Message Publié : 29 Mars 2017, 18:49 
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mesterl a écrit :
Yes, as breor said.. Still, this was the only way to prevent Naginata being discarded if you play an another spear with the character :) plus, Asajiro is a common character, the -2 for each spear is a very good effect, so it needs some "balance". ;)
The murasama's 7 secrets is an insanely op card, I had no intention creating something similar for spears... This release gives a little viability for such a deck, and further updates are up to Luciano_Olari. ;)
Shori is for Two handed weapons (including spears), although she has a hammer, but i think the only playable hammer is the legendary.. Plus, i always see her in a deck with Thunder King.



Well...the spears are slower and you can have only 1, a card of style of but with spears it would not have been so op, and if you can not always put a sacrifice or something. but... or in Damned or Sacred evolution can be more dangerous... Anyway it's not bad, I like it, but I think it lacks an offensive card, not necessarily a card of style of ...


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Message Publié : 29 Mars 2017, 18:51 
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Sun tsu, is great against tornado, portal, last barrier and other legendary xD with Shori too much would I say.

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Message Publié : 29 Mars 2017, 18:55 
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Inscription : 19 Juillet 2013, 19:27
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Puigx a écrit :
mesterl a écrit :
Yes, as breor said.. Still, this was the only way to prevent Naginata being discarded if you play an another spear with the character :) plus, Asajiro is a common character, the -2 for each spear is a very good effect, so it needs some "balance". ;)
The murasama's 7 secrets is an insanely op card, I had no intention creating something similar for spears... This release gives a little viability for such a deck, and further updates are up to Luciano_Olari. ;)
Shori is for Two handed weapons (including spears), although she has a hammer, but i think the only playable hammer is the legendary.. Plus, i always see her in a deck with Thunder King.



Well...the spears are slower and you can have only 1, a card of style of but with spears it would not have been so op, and if you can not always put a sacrifice or something. but... or in Damned or Sacred evolution can be more dangerous... Anyway it's not bad, I like it, but I think it lacks an offensive card, not necessarily a card of style of ...


Sometimes defense can be offensive :) I would suggest you to try played after

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