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Message Publié : 10 Mai 2017, 14:51 
Aventurier

Inscription : 04 Avril 2017, 11:54
Message(s) : 99
Image
Hello!

New cards have been released on Eredan iTCG!

Valkyrion
Image
Rare
Class: Mage, Marauder
Guild: Noz'Dingard Envoys, Mercenaries
Race: Unknown
Spirit: 2
Attack: 7/9
Defense: 3
Health Points: 14

Effects:
If you play a Noz spell, a “Recreate the link” or an “Energy Field” is created and played.
Your Tamers have -2 to damage points suffered.
Starting turn 4: Your Dragon Guemelites gain Spirit +3
Turn 2, 3 and 6: Deals 4 magic damage points to the opposing character, +1 for each type of Spell attached to the characters in play.



Preconstructed deck: Valkyrion
For this release, a preconstructed " Valkyrion" deck has been created for you!

Image

This Deck of 27 cards (containing 5 Rares and 11 Uncommons), including “Valkyrion", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET). Afterwards, the preconstructed deck “Valkyrion” will be available for 1999 Fee’z in the “Deck” section of the store.


Reedition


The following cards have been reedited and some modified:

  • Tanaer of Arcania
  • Kounok
  • The Last Action
  • The Last Word
  • Voltaïx
  • Wyrm's tooth
  • Dracorum
  • Energy Field
  • Dragon fury


Patch

Changes brought to the cards are colored.


Tanaer of Arcania

At his last evolution:
Uncommon
Class: Mage
Guild: Noz'Dingard Envoys
Race: Human
Cast: Compendium
Spirit: 2
Attack: 4/7
Defense: 2
Health Points: 14

Effects:
At the start of the turn, if your Spirit is lower than 3, Spirit=3.
If you play “Dragon shape”, "The Art of Magic" or "Water wave", a Noz Spell from your hand is played.
Turn 3, 5 and 6: Your Compendium have Defense +1 and your Beasts have Spirit +1 until the end of the game.


Kounok

At his last evolution:
Common
Class: Mage
Guild: Noz'Dingard Envoys
Race: Human
Cast: Compendium
Spirit: 1
Attack: 6/10
Defense: 2
Health Points: 15

Effects:
Attack +2 and Chain against Warriors.
Your Dragon Guemelites gain Attack +1.
If one of your character is Human, draw an additional card at each one of your draw phase as long as Kounok is alive.

Turns 1, 4 and 7: Spirit and Attack +2.


The Last Action

Rare
Draconic Spell
Noz'Dingard Envoys, Mage

Effects:
Attack +X where X equals the double of your character's Spirit.
"For all those who did not get the last word."


The Last Word

Rare
Draconic Spell
Noz'Dingard Envoys, Mage

Effects:
Spirit +X where X equals your character's Defense.
Dragon Guemelite: A Draconic Spell from your Discard pile is placed in your Deck.
"And that's it!"


Voltaïx

Magic Pet
Rare
Mage

Effects:
Defense +4. The opposing character has Attack -3.
Lightning Guemelite: Your characteristic penalties are ignored.
Tamers: Duration 2 fights.
Noz : A Lightning Spell from your Discard pile is placed in your Hand.

Chain Item or "Tadaa! You're a bunny!".


Wyrm's tooth

Uncommon
Dagger
Marauder

Effects:
Permanent.
Attack +2, +1 for every Pet in play.
Tamers: Defense +1 for every Pet in play.
When you deal Damage points to a Beast or to a Guemelite, one of the cards attached to him is discarded.


Dracorum

Uncommon
Item Other

Effects:
Your opponent has Spirit -X until the end of the turn where X equals your Defense (maximum 4).
Dragon Guemelite: Deals X/2 magical damage points to the opposing character.
Noz: No maximum. Chain Draconic Spell.


Energy Field

Common
Lightning Spell
Noz'Dingard Envoys

Effects:
-2 to damage points suffered.
Compendium: All characters have -1 to Physical damage dealt.
Permanent.


Dragon fury

Common
Draconic Spell
Noz'Dingard Envoys, Mage

Effects:
Spirit +1. Draw one extra card during the next Draw phase.
Mage: At the end of a fight, if your Spirit is lower than your printed Spirit, the opposing character suffers 6 Magical damage points.
Marauder: Attack +2 and Chain.
Permanent.


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Message Publié : 10 Mai 2017, 15:07 
Guémélite

Inscription : 05 Février 2013, 19:23
Message(s) : 240
Maybe Tanaer is still Noz? And there are multiple races on the image of new character, yet he is said to have only "Unknown". And is he Mercenary?


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Message Publié : 10 Mai 2017, 15:11 
Guémélite
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Inscription : 08 Novembre 2015, 23:03
Message(s) : 261
Mr. Zub a écrit :
Maybe Tanaer is still Noz? And there are multiple races on the image of new character, yet he is said to have only "Unknown". And is he Mercenary?


Still, is a post error, and isnt unknown oe mercenary.



Draconic Bestiary - Page 19

"Thunder Dragolisc"

"Exist few thunder dragoliscs, they are dragolisc where his egg was kept on an Energy Field.
This made the dragolisc create a link with the Thunder, naturally he born with an energy field."

"If a Thunder Dragolisc is furious, his horns begin to show eletricity, and sometimes the eletricity hit one next habitant or creature.
Instead of a Fire Breath, this dragolisc release a Thunder Breath, like a energy cannon, if the breath reach a very distant place his end begin disperse like a thunder."

"Tanaer was the first tamer to have contact with this race."

"Exist in Draconia 4 Thunder Dragoliscs, being the newer Valkyrion and the older Yziton.
...
Valkyrion, even being the newer of his race, have all the knowledge of his ancestors. He live next to the Tamer Center, and his energy field can reach 4 meters."

_________________
Guild Leader Noz
>>>>> OLD NICK: BREOR DE GWAD <<<<<

How Changed: GL exclusivity
Why changed: Now i have an original nick! :P


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Message Publié : 10 Mai 2017, 15:54 
Guémélite
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Inscription : 06 Février 2013, 04:18
Message(s) : 266
Localisation : Bangkok, Thailand
New character + 2 tamers look good. (Tanaer + Ogmor)
Let's see, will they be stronger than Norya deck (if not using sacred/damned).


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Message Publié : 10 Mai 2017, 20:02 
Eminence
Avatar de l’utilisateur

Inscription : 01 Mai 2014, 05:17
Message(s) : 1356
Tanaer isn't soul. :/

of this act still needs 3 s to evolve?

Reducing damage will make many annoying players use it to win for resistance.

And why did they remove the mercenary guild from Valk? The race of Valk isn't exploited as it should.

Btw, wyrm's tooth is much more useful for The pack :c The discarding effect should be exclusive to when played by a Noz'dingard character. Voltaix is much more useful for the zil discard. This release helps more the Zils than the Noz'dingard :C

_________________
Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun.
Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls


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Message Publié : 11 Mai 2017, 00:42 
Guémélite
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Inscription : 04 Février 2013, 16:37
Message(s) : 186
John_Sebastian1748 a écrit :
This release helps more the Zils than the Noz'dingard :C


Yep... I did imagine the same

_________________
Lançamentos 2012 - 2013
Índice de traduções
Deck – Kaes maléfico


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Message Publié : 13 Mai 2017, 06:54 
Guémélite

Inscription : 07 Juin 2015, 18:16
Message(s) : 146
The effect of this new char is changes in game he is not anymore tamr and not supporting the other tamer anymore.
is doesnt make sense this update that this new char are not tamer anymore and the update cards are for tamer and so

_________________
My specialty is shadow control


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Message Publié : 27 Mai 2017, 22:11 
Eminence
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Inscription : 01 Mai 2014, 05:17
Message(s) : 1356
Tooth wyrm this bug, after having discarded it continues discarding cards when it inflicts damage any ally personage of the one that carried it, even the one that carried it continues discarding cards when inflicting damage.

_________________
Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun.
Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls


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