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Message Publié : 03 Mai 2017, 14:25 
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Inscription : 04 Avril 2017, 11:54
Message(s) : 99
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03/05/2017 Release


New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.



Image

At his last evolution:
Common
Class: Warrior, Marauder
Guild: Zil Warriors
Race: Human, Beast
Caste: The Pack, Champion, Tamers
Spirit: 1
Attack: 8/10
Defense: 3
Health Points: 15

Effects:
Defense +3 against Nomads.
Your Warriors have Spirit +1 and your Marauders have their maximum Health upgraded by 2 until the game ends.
Each time a pet is played: Gains Attack +1/+0 until the end of the game.
Turns 1, 3 and 5: Gain Chain if you play an Action Zil.




Rare
Sword

Effects:
Permanent. (Unique)
Your characters from "The Pack” gain +2 to damage dealt.
Your “Tamers” gains -2 to damage points suffered.
Wolvos: Attack +2.
Dual Wield.





Commun
Volk

Effects:
Permanent.
During the even Turns, an opposing character suffers 3 direct damage points.
Champion: One of your non-Beast character becomes a Beast until the end of the fight and gains Attack +1.



Super Pack


For this release, the Wolvos Super Pack is available in store for a limited time!


Image


The Wolvos Super Pack contains: "Wolvos" + 5 Standard Zil Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act.+ the chance to get up to 5 additional.


Reedition


The following cards have been reedited and some modified:





Patch
Changes brought to the cards are colored.




At his last evolution:

Uncommon

Class: Warrior Marauder
Guild: Zil Warriors
Race: Human
Caste: The Pack, Tamers
Spirit: 0
Attack: 6/8
Defence: 3
Health Points: 13

Effects:
Gain Chain if you play a Two handed Weapon.
At the start of a fight, Attack, Defence and Spirit +1 for each opposing character still alive.
Each time Brutus suffers more than 5 damage points he deals 5 points of physical damage to a random opposing character.
Turn 3, 5 and 6: Attack +2.




At her last evolution:
Common
Class: Warrior, Marauder
Guild: Zil Warriors
Race: Human
Caste: The Pack, Tamers
Spirit: 0
Attack: 6/9
Defence: 3
Health Points: 13

Effects:
Gain Chain if you play an Action Zil.
At the start of the fight, a "Magic doohickey" from your Discard pile is placed in your Hand.
The "Magic doohickey” you play last 2 more turns
Turns: 2, 4 and 6: Your characters gain Attack +1 until the end of the game. One of your allies from The Pack suffers 2 direct damage.




Rare
Action
Zil Warriors
The Pack

Effects:
Permanent.
As this card activates, a "Black Volk" and a "White Volk" are created. Choose one to be played, the other is removed from the game.
Your character deals an additional Attack that equals he number of Volk pets in your possession +2 for each of your living Pack characters.
Chain The Pack Card.




Uncommun
Action
Zil Warriors

Effects:
Duration: 2 Turns.
Spirit +1 for each one of your Warriors and Mage.
Warrior: Chain Spell. Your allies have -2 to damage points suffered.
Mage: Chain Spell. At the end of the fight, your characters gain 2 Health points.




Uncommun
Axe
Zil Warriors
Warrior, Marauder

Effects:
Activates after the Fight. Permanent
Spirit +1 for each one of your Marauders and Defense +1 for each of your Warriors.
The Pack
An additional Attack +1.
Activates immediately.




Commun
Tool
Zil Warriors

Effects:
Permanent.
When this card activates a Pet from your Hand or your Discard pile is attached to a character of your choice.
Tamers: Spirit +1 and Attack +1 until the end of the game.



Uncommun
Action
Zil Warriors
The Pack

Effects:
Duration: 4 Turns. Defense +1, you gain the Race Beast and change your appearance.
Your Beasts have Attack +1 per Beast and Folk Pet.




Uncommun
Volk
Zil Warriors

Effects:
Duration: 3 fights.
Defense +1 per Volk pet and per Beast
Your characteristic penalties are ignored.
At the start of the fight, your characters from the Pack gain 3 Health points.
Chain.


These cards are now available in the Newcomers booster.



Have fun!


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Message Publié : 03 Mai 2017, 15:27 
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Inscription : 01 Mai 2014, 05:17
Message(s) : 1356
I see the champion caste unnecessary.

I think it's great that he can't play directly with their current races c:

On the other hand this character will resist a lot. :,v

And now is it a trend that all new chars give spirit to their allies? xD

Interesting release. ;)

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Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun.
Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls


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Message Publié : 03 Mai 2017, 15:30 
Guémélite

Inscription : 07 Juin 2015, 18:16
Message(s) : 146
Lol a Champion again are he got a mission too or so?
and i like this char alot

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Message Publié : 03 Mai 2017, 15:57 
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Inscription : 04 Février 2013, 21:44
Message(s) : 2233
Localisation : Peru
I should not be champion.

Now it will be trend ???

It was supposed that there was only one champion per guild ???

We will now require two champions per guild

Thanks Google Translator

PS: Too OP the launch, what were you thinking ???

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"El corazón roto es propio del hombre, la falla en su voluntad es donde nace la corrupción..."


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Message Publié : 03 Mai 2017, 16:35 
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Inscription : 01 Mai 2014, 05:17
Message(s) : 1356
Exactly, they should respect that there is only 1 champion per guild. :T

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Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun.
Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls


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Message Publié : 03 Mai 2017, 16:53 
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Inscription : 19 Juillet 2013, 19:27
Message(s) : 2184
Localisation : Romania
John_Sebastian1748 a écrit :
Exactly, they should respect that there is only 1 champion per guild. :T


Well guys, Times change...

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Guild Leader of the Zil Warriors


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Message Publié : 03 Mai 2017, 16:57 
Guémélite

Inscription : 07 Juin 2015, 18:16
Message(s) : 146
mesterl a écrit :
John_Sebastian1748 a écrit :
Exactly, they should respect that there is only 1 champion per guild. :T


Well guys, Times change...


okey but i dont wanna see in the future a avo champion or so and are the champion not the strongest not legi chaar in story and so

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Message Publié : 03 Mai 2017, 17:20 
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Inscription : 07 Février 2013, 22:33
Message(s) : 2546
Localisation : The demon of time
mesterl a écrit :
John_Sebastian1748 a écrit :
Exactly, they should respect that there is only 1 champion per guild. :T


Well guys, Times change...



I see it as something negative, in my opinion you should have made a new caste, like Capitan with the pirates, or Archon with the Runicos. For example... Something very appropriate with the Zils would is the caste: Ring Master: https://www.google.es/search?q=ring+master&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiS39Smg9TTAhUpK8AKHdyuAfwQ_AUICCgB&biw=1152&bih=758

In which Abyssien and would also be part. Champion should be something more exclusive ... and I do not see a very charismatic character to be champion, even would have a better image as a champion ...With being a tamer was enough...


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Message Publié : 03 Mai 2017, 17:33 
Eminence
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Inscription : 01 Mai 2014, 05:17
Message(s) : 1356
mesterl a écrit :
John_Sebastian1748 a écrit :
Exactly, they should respect that there is only 1 champion per guild. :T


Well guys, Times change...


Okay, I just hope then that there are not too many champions and that at least 2 maximum per guild. Because that way they lose their exclusivity. :T

_________________
Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun.
Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls


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Message Publié : 03 Mai 2017, 17:35 
Guémélite

Inscription : 07 Juin 2015, 18:16
Message(s) : 146
Puigx a écrit :
mesterl a écrit :
John_Sebastian1748 a écrit :
Exactly, they should respect that there is only 1 champion per guild. :T


Well guys, Times change...



I see it as something negative, in my opinion you should have made a new caste, like Capitan with the pirates, or Archon with the Runicos. For example... Something very appropriate with the Zils would is the caste: Ring Master: https://www.google.es/search?q=ring+master&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiS39Smg9TTAhUpK8AKHdyuAfwQ_AUICCgB&biw=1152&bih=758

In which Abyssien and would also be part. Champion should be something more exclusive ... and I do not see a very charismatic character to be champion, even would have a better image as a champion ...With being a tamer was enough...


ring master is interesting but i think it would funny as a zil show master or so
but i think they make him champion because is like boadicea is a memory of the player wolvos they help him

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