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Message Publié : 31 Mai 2017, 16:33 
Aventurier

Inscription : 04 Avril 2017, 11:54
Message(s) : 99
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Hi there!

New cards have been released on Eredan iTCG!

On this occasion other cards were also adapted.


At his last evolution:


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Rare
Class: Warrior
Guild: Sap Heart

Race: Earth Guemelite, Nature Guemelite, Demon
Spirit: 2
Attack: 7/8
Defense: 3
Health Points: 16

Effects:
Gain Chain if you play a “Sap Heart” card.
If you play a Spell, one of your character gains Defense +1 and another gains Attack +2 until the end of the game.
Turn 4, 6 and 7: Attack +X where X equals the difference between the Maximum Health points and the current Health points of your character (Attack +6 Maximum).




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Uncommon
Offensive Pet
Sap Heart, Earth Guemelite, Nature Guemelite


Effects:
Attack +1 until the end of the game.
Nature Guemelite: Gains Attack +2/+0 until the end of the game.
Earth Guemelite: As this card activates, a "Underground mushrooms" is created and played.



Super Pack


For this release, the Yumadd Super Pack is available in store for a limited time!


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The Yumadd Super Pack contains: " Yumadd " + 5 Standard Sap Heart Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act. + the chance to get up to 5 additional.




Reedition
The following cards have been reedited and some modified:




Patch

Changes brought to the cards are colored.



At his last evolution:

Uncommon
Guild: Sap Heart
Class: Warrior
Race: Dais, Earth Guemelite, Nature Guemelite
Caste: World-Tree
Spirit:2
Attack: 7/9
Defense: 3
Health Points: 15

Effects:
Gain Chain if you play a Weapon.
At the start of the game, an "Invisibility" is created and attached to each one of your World-Trees or Earth Guemelites.
Your Nature Guemelites have Attack +1 and your Earth Guemelites have Spirit +1.
Turns 2, 4 and 5: Defense +2.




At his last evolution:
Uncommon
Guild: Sap Heart
Class: Warrior, Mage
Race: Hom’Chai, Earth Guemelite
Spirit: 2
Attack: 6/7
Defense: 2
Health Points: 14

Effects:
Defense +1 to +2 until the game ends if you cast a Spell.
Attack +1 to +2 until the game ends if you play an Item.
Can attach a "Tribal Mask” or a “Holy Effigy” to one of your other characters.

If "Rockspeaker" dies, your other Sap Hearts heal 2 Health points and “Shamanism” is attached to them.
Turns 1, 3 and 5: Attack +1 and Defense +1.




Rare
Action
Sap Heart, Warrior

Effects:
You deal an additional Attack that equals your Printed Min Attack.
Nature Guemelite: +1 to damage points dealt during this turn.
Earth Guemelite: A Dagger or a Flail from your Discard pile is played.


“You don't know it yet but you're already dead.”



Patched but not reedited and no damn/sacred version.

Rare
Flail

Effects:
Attack +2. Dual Wield.
At the end of the fight this card has one chance out of two to be discarded, in which case the opposing character suffers 2 direct damage points.
Nature Guemelite: One random opposing character suffers 1 direct damage point.

Earth Guemelite: +1 to direct damage dealt.
Permanent



Uncommon
Earth spell
Sap Heart, Mage


Effects:
Defense +2. Permanent. Chain.
Each time that your character suffers damage, a weapon yield by the opposing character gets discarded.
Earth Guemelite: Heals 2 Health points each time that your character suffers damage.





Uncommon
Earth spell
Mage

Effects:
All the opposing characters have Defense -1 until the end of the game.
Nature Guemelite: An opposing character of your choice suffers 2 direct damage points.
Hom’chai: Attack +2 and Chain.




Common
Jewel

Effects:
Duration 2 fights. Attack +1 per Elfine, Defense +1 per Hom’Chai and heals 1 Health point per Earth Guemelite among your characters.
Your Sap Hearts gain Chain Item.
Earth Guemelite: Deals 3 + X magic damage points to the opposing character, where X equals the number of Earth Spells in your Discard pile (max 7).


Guerilla

Common
Action

Effects:
An One Handed Weapon is played from your Deck.
Chain.
Beast: Attack +2.
Elfine: +1 to damage points dealt.
Nature or Earth Guemelite: 2 cards from your Discard pile are placed in your Deck
.


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Message Publié : 31 Mai 2017, 17:44 
Guémélite
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Inscription : 06 Février 2013, 04:18
Message(s) : 266
Localisation : Bangkok, Thailand
Nice update, I'll replace Shroom with this new Yumadd.


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Message Publié : 31 Mai 2017, 18:05 
Eminence
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Inscription : 01 Mai 2014, 05:17
Message(s) : 1356
Is it necessary to add more cures to the sap heart?

Skin of stone doesn't need cures, discarding weapons is enough. This guild has cards as annoying as root.

Now they will heal just like an immortal, but with more defense and magic damage.

It has the characteristics to be a deck of resistance and wear.

_________________
Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun.
Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls


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Message Publié : 01 Juin 2017, 05:55 
Guémélite

Inscription : 07 Juin 2015, 18:16
Message(s) : 146
This update are insance and too op
you can use his effect every time and can be acting like a inmortal
char now this stragedy is use so much nature spell as can too kill it with too much atk and def

_________________
My specialty is shadow control


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Message Publié : 01 Juin 2017, 13:34 
Guémélite

Inscription : 05 Février 2013, 19:23
Message(s) : 240
Now waiting for nehantic undead zombie with "each time you play an action, each of your undeads gain -2 to damage suffered until the end of the game". Seriously, there were 3 decks with until end game stst changing - Immortals, Undead and Runics. Now only runics may compare, and even then, only with a legendary char.

Why the heck buffing an already strongest deck in the game?! Where are the nerfs to MushShrooms and Bright brunches? Why Sap updates are always much more powerfull than others?


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Message Publié : 01 Juin 2017, 16:55 
Guémélite

Inscription : 07 Juin 2015, 18:16
Message(s) : 146
Mr. Zub a écrit :
Now waiting for nehantic undead zombie with "each time you play an action, each of your undeads gain -2 to damage suffered until the end of the game". Seriously, there were 3 decks with until end game stst changing - Immortals, Undead and Runics. Now only runics may compare, and even then, only with a legendary char.

Why the heck buffing an already strongest deck in the game?! Where are the nerfs to MushShrooms and Bright brunches? Why Sap updates are always much more powerfull than others?


this realy true and are and why this thing are a demon a demon a demon in sap realy

_________________
My specialty is shadow control


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Message Publié : 01 Juin 2017, 18:23 
Eminence
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Inscription : 04 Février 2013, 18:04
Message(s) : 1524
Well, about the Demon race in Yumadd. Is only an extra, useful for cards that have effects by amount of different races. This does not mean that it will be a Sap Demon Deck or something like that.

_________________
Guild Leader of the Nehantists
And it seems we weren't prepared... for a game that wasn't fair. Do we just go home? Can we follow through? When all hope is gone, there is one thing we can do. Let's just live!
BattleTag: Dekillerking#1139


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Message Publié : 02 Juin 2017, 15:05 
Guémélite
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Inscription : 06 Février 2013, 04:18
Message(s) : 266
Localisation : Bangkok, Thailand
lol, someone think this deck is too op?

Why not try looking at Sap's Earth guem? There are only few earth guemelite characters that strong enough to compete with other meta decks. And Stone skin can be discarded very easily by Tornado, Disappearance cloak, and such.

I'm sure that the meta will not be changed both in Quilingo and Amnezy tournament since older decks are way more op than this earth guem Sap heart.


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Message Publié : 02 Juin 2017, 15:19 
Aventurier
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Inscription : 24 Décembre 2015, 01:51
Message(s) : 71
Mr. Zub a écrit :
Now waiting for nehantic undead zombie with "each time you play an action, each of your undeads gain -2 to damage suffered until the end of the game". Seriously, there were 3 decks with until end game stst changing - Immortals, Undead and Runics. Now only runics may compare, and even then, only with a legendary char.

Why the heck buffing an already strongest deck in the game?! Where are the nerfs to MushShrooms and Bright brunches? Why Sap updates are always much more powerfull than others?


ZzzZzz... ZZZz. Seriously you think so? I do not know why he complains about it if neither the mushrooms can be used in the tournaments ... nor the bright branches. The sap hearts almost have no updates and most of them almost have no meaning ... this time with yumadd we will have something new in warriors that we did not see for a long time ... do not complain!

_________________
Pelas forças da Natureza!
GL Coração de Seiva
Sap Heart GL


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Message Publié : 02 Juin 2017, 18:23 
Eminence
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Inscription : 01 Mai 2014, 05:17
Message(s) : 1356
With that they don't give nerf to anything, everything is well, but there is another solution, not to make soul the cards that alone are already very strong.



Man_Santichai a écrit :
And Stone skin can be discarded very easily by Tornado, Disappearance cloak, and such.


lol, so easy how to reduce spirit 10 to 1 to nehant, aelida and so on.

_________________
Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun.
Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls


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