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July 12th 2017 - Card Release: Flaziir
http://forums.eredan.com/viewtopic.php?f=207&t=21998
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Auteur :  Silverstar [ 12 Juillet 2017, 14:36 ]
Sujet du message :  July 12th 2017 - Card Release: Flaziir

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12/07/2017 Release


New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

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(3 evolutions in total)

At his last evolution:

Rare
Class: Warrior, Mage
Guild: Noz'Dingard Envoys

Race: Golem, Fire Guemelite
Spirit: 2
Attack: 5/7
Defense: 3
Health points: 14

Effects:
Gain Chain if you play a Fire Spell.
If you play “Burning”, you deal 4 Fire damage points to all the opposing characters.
If you deal Fire damage to an opposing character, he will have +2 to damage points suffered for the next 2 turns.
Odd Turns: Attack +2.



Super Pack

For this release, the Flaziir Super Pack is available in store for a limited time!

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The Flaziir Super Pack contains "" + 5 Standard Noz boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!


Reedition

The following cards have been reedited and/or patched:


Patch

Changes brought to the cards are colored.

(3 evolutions in total)

At his last evolution:

Uncommon
Class: : Mage, Craftsman
Guild: Noz'Dingard Envoys
Race: Human
Spirit: 2
Attack: 5/6
Defense: 3
Health points: 14

Effects:
Your characters gain Chain if they carry or play a Tool.
After playing your cards, a Tool from your Hand is played.
Starts the game tapped if one of your character is a Golem.

Turns 3, 4 and 6: Defense +2, one of your characters gains Defense +2 until the end of the game.

"Long time ago, Delko banished Marlok, his own son, Marlok apparently stole some secrets plans from him and built a monstruous Golem."





Common
Class: Warrior, Mage
Guild: Noz'Dingard Envoys
Race: Golem
Spirit: 2
Attack: 7/9
Defense: 3
Health points: 14

Effects:
Gain Chain if you play an Item.
Attack +1 and Defense +1 if "Aerouant” or "Flaziir" is one of your characters and alive.
Even turns: +2 to damage dealt.
Odd turns: -2 to damage points suffered.


Burning

Rare
Sword
Noz'Dingard Envoys

Effects:
Activates after the Fight. Duration: 3 Fights.
Attack +3. Your Noz have Defense +1 and Spirit +1.
If you wound another opponent, a card attached to him is discarded.
Even turns: Activates immediately.
At the start of the Fight your character suffers 1 direct damage point.





Uncommon
Tool
Craftsman

Effects:
If you play an Item, it activates immediately.
If played by "Delko”: The Item played is chained and replicated.

Permanent.




Uncommon
Tool
Craftsman

Effects:
If you play an Item, the Item along with this card are discarded and you have Spirit and Defense -1 until the end of the game.
If played by "Delko”: The Item is attached to the opposing character instead.
Permanent.





Uncommon
Fire Spell
Mage

Effects:
Deals 3 magic damage points to the opposing character +3 for each "Burn In Hell" in all Discard piles.
Fire Guemelite: Chain and +2 to Fire Spell (non-AoE) damage played in chain.

"The more it burns, the more it burns!"




Common
Action

Effects:
Defense +2 for each opposing character who has the same Defense as you.
Spirit +2 for each opposing character who has the same Spirit as you.
Delko: Chain and if the chained card is an Item, a Tool is played from your Discard pile.




Common
Fire Spell
Mage

Effects:
Deals 3 to 5 magic damage points to the opposing character.
Fire Guemelite: Deals 3 to 10 magic damage points instead.

A Spell has many utilities, some are not as fascinating as others but can be useful.




Common
Amulet
Mage, Noz'Dingard Envoys

Effects:
Spirit +1 and Defense +1. Permanent.
At the start of the turn, if another “Fragment of the Onyrim” is in play, you gain an additional Spirit +1 and Defense +1 until then end of Turn.
Mage: Your Spirit and your Defense cannot be modified by the opposing cards.
Without Cast: Chain. As this card activates, a copy of this card is created and played on one of your characters.




These cards are now available in the Newcomers booster.



Have fun!

Auteur :  Man_Santichai [ 12 Juillet 2017, 15:05 ]
Sujet du message :  Re: July 12th 2017 - Card Release: Flaziir

I think Delko is pretty useless, even with Unstable Portal, he is still not good enough.

Better play this new Flaziir with Master-Mage Kire and another mage without cast.

Auteur :  John_Sebastian1748 [ 12 Juillet 2017, 15:10 ]
Sujet du message :  Re: July 12th 2017 - Card Release: Flaziir

Anyway still good for being a craftsman, just not good with golems ;)

Auteur :  Neja.Persot [ 12 Juillet 2017, 15:40 ]
Sujet du message :  Re: July 12th 2017 - Card Release: Flaziir

I have this hunch ...
A phoenix will rise again. ;)

Burn in hell + Disintegration....... MM Pilkim likes that..haha!

Auteur :  Man_Santichai [ 16 Juillet 2017, 10:39 ]
Sujet du message :  Re: July 12th 2017 - Card Release: Flaziir

Old version of Delko and Fragment of the Onyrim can't be used in Standard yet.

Auteur :  John_Sebastian1748 [ 18 Juillet 2017, 23:28 ]
Sujet du message :  Re: July 12th 2017 - Card Release: Flaziir

Flaziir soul is still bug, its damage increase effect isn't activated instead increases damage caused by the opponent.

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