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July 12th 2017 - Card Release: Flaziir http://forums.eredan.com/viewtopic.php?f=207&t=21998 |
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Auteur : | Silverstar [ 12 Juillet 2017, 14:36 ] |
Sujet du message : | July 12th 2017 - Card Release: Flaziir |
![]() 12/07/2017 Release New cards have been released on Eredan iTCG! All the following cards have from now on a Damned and Sacred evolution. ![]() (3 evolutions in total) At his last evolution: Rare Class: Warrior, Mage Guild: Noz'Dingard Envoys Race: Golem, Fire Guemelite Spirit: 2 Attack: 5/7 Defense: 3 Health points: 14 Effects: Gain Chain if you play a Fire Spell. If you play “Burning”, you deal 4 Fire damage points to all the opposing characters. If you deal Fire damage to an opposing character, he will have +2 to damage points suffered for the next 2 turns. Odd Turns: Attack +2. Super Pack For this release, the Flaziir Super Pack is available in store for a limited time! ![]() The Flaziir Super Pack contains "" + 5 Standard Noz boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards! Reedition The following cards have been reedited and/or patched: Patch Changes brought to the cards are colored. (3 evolutions in total) At his last evolution: Uncommon Class: : Mage, Craftsman Guild: Noz'Dingard Envoys Race: Human Spirit: 2 Attack: 5/6 Defense: 3 Health points: 14 Effects: Your characters gain Chain if they carry or play a Tool. After playing your cards, a Tool from your Hand is played. Starts the game tapped if one of your character is a Golem. Turns 3, 4 and 6: Defense +2, one of your characters gains Defense +2 until the end of the game. "Long time ago, Delko banished Marlok, his own son, Marlok apparently stole some secrets plans from him and built a monstruous Golem." Common Class: Warrior, Mage Guild: Noz'Dingard Envoys Race: Golem Spirit: 2 Attack: 7/9 Defense: 3 Health points: 14 Effects: Gain Chain if you play an Item. Attack +1 and Defense +1 if "Aerouant” or "Flaziir" is one of your characters and alive. Even turns: +2 to damage dealt. Odd turns: -2 to damage points suffered. Burning Rare Sword Noz'Dingard Envoys Effects: Activates after the Fight. Duration: 3 Fights. Attack +3. Your Noz have Defense +1 and Spirit +1. If you wound another opponent, a card attached to him is discarded. Even turns: Activates immediately. At the start of the Fight your character suffers 1 direct damage point. Uncommon Tool Craftsman Effects: If you play an Item, it activates immediately. If played by "Delko”: The Item played is chained and replicated. Permanent. Uncommon Tool Craftsman Effects: If you play an Item, the Item along with this card are discarded and you have Spirit and Defense -1 until the end of the game. If played by "Delko”: The Item is attached to the opposing character instead. Permanent. Uncommon Fire Spell Mage Effects: Deals 3 magic damage points to the opposing character +3 for each "Burn In Hell" in all Discard piles. Fire Guemelite: Chain and +2 to Fire Spell (non-AoE) damage played in chain. "The more it burns, the more it burns!" Common Action Effects: Defense +2 for each opposing character who has the same Defense as you. Spirit +2 for each opposing character who has the same Spirit as you. Delko: Chain and if the chained card is an Item, a Tool is played from your Discard pile. Common Fire Spell Mage Effects: Deals 3 to 5 magic damage points to the opposing character. Fire Guemelite: Deals 3 to 10 magic damage points instead. A Spell has many utilities, some are not as fascinating as others but can be useful. Common Amulet Mage, Noz'Dingard Envoys Effects: Spirit +1 and Defense +1. Permanent. At the start of the turn, if another “Fragment of the Onyrim” is in play, you gain an additional Spirit +1 and Defense +1 until then end of Turn. Mage: Your Spirit and your Defense cannot be modified by the opposing cards. Without Cast: Chain. As this card activates, a copy of this card is created and played on one of your characters. These cards are now available in the Newcomers booster. Have fun! |
Auteur : | Man_Santichai [ 12 Juillet 2017, 15:05 ] |
Sujet du message : | Re: July 12th 2017 - Card Release: Flaziir |
I think Delko is pretty useless, even with Unstable Portal, he is still not good enough. Better play this new Flaziir with Master-Mage Kire and another mage without cast. |
Auteur : | John_Sebastian1748 [ 12 Juillet 2017, 15:10 ] |
Sujet du message : | Re: July 12th 2017 - Card Release: Flaziir |
Anyway still good for being a craftsman, just not good with golems ![]() |
Auteur : | Neja.Persot [ 12 Juillet 2017, 15:40 ] |
Sujet du message : | Re: July 12th 2017 - Card Release: Flaziir |
I have this hunch ... A phoenix will rise again. ![]() Burn in hell + Disintegration....... MM Pilkim likes that..haha! |
Auteur : | Man_Santichai [ 16 Juillet 2017, 10:39 ] |
Sujet du message : | Re: July 12th 2017 - Card Release: Flaziir |
Old version of Delko and Fragment of the Onyrim can't be used in Standard yet. |
Auteur : | John_Sebastian1748 [ 18 Juillet 2017, 23:28 ] |
Sujet du message : | Re: July 12th 2017 - Card Release: Flaziir |
Flaziir soul is still bug, its damage increase effect isn't activated instead increases damage caused by the opponent. |
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