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Message Publié : 12 Juillet 2017, 14:36 
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Inscription : 04 Avril 2017, 11:54
Message(s) : 99
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12/07/2017 Release


New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Image


(3 evolutions in total)

At his last evolution:

Rare
Class: Warrior, Mage
Guild: Noz'Dingard Envoys

Race: Golem, Fire Guemelite
Spirit: 2
Attack: 5/7
Defense: 3
Health points: 14

Effects:
Gain Chain if you play a Fire Spell.
If you play “Burning”, you deal 4 Fire damage points to all the opposing characters.
If you deal Fire damage to an opposing character, he will have +2 to damage points suffered for the next 2 turns.
Odd Turns: Attack +2.



Super Pack

For this release, the Flaziir Super Pack is available in store for a limited time!

Image


The Flaziir Super Pack contains "" + 5 Standard Noz boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!


Reedition

The following cards have been reedited and/or patched:


Patch

Changes brought to the cards are colored.

(3 evolutions in total)

At his last evolution:

Uncommon
Class: : Mage, Craftsman
Guild: Noz'Dingard Envoys
Race: Human
Spirit: 2
Attack: 5/6
Defense: 3
Health points: 14

Effects:
Your characters gain Chain if they carry or play a Tool.
After playing your cards, a Tool from your Hand is played.
Starts the game tapped if one of your character is a Golem.

Turns 3, 4 and 6: Defense +2, one of your characters gains Defense +2 until the end of the game.

"Long time ago, Delko banished Marlok, his own son, Marlok apparently stole some secrets plans from him and built a monstruous Golem."





Common
Class: Warrior, Mage
Guild: Noz'Dingard Envoys
Race: Golem
Spirit: 2
Attack: 7/9
Defense: 3
Health points: 14

Effects:
Gain Chain if you play an Item.
Attack +1 and Defense +1 if "Aerouant” or "Flaziir" is one of your characters and alive.
Even turns: +2 to damage dealt.
Odd turns: -2 to damage points suffered.


Burning

Rare
Sword
Noz'Dingard Envoys

Effects:
Activates after the Fight. Duration: 3 Fights.
Attack +3. Your Noz have Defense +1 and Spirit +1.
If you wound another opponent, a card attached to him is discarded.
Even turns: Activates immediately.
At the start of the Fight your character suffers 1 direct damage point.





Uncommon
Tool
Craftsman

Effects:
If you play an Item, it activates immediately.
If played by "Delko”: The Item played is chained and replicated.

Permanent.




Uncommon
Tool
Craftsman

Effects:
If you play an Item, the Item along with this card are discarded and you have Spirit and Defense -1 until the end of the game.
If played by "Delko”: The Item is attached to the opposing character instead.
Permanent.





Uncommon
Fire Spell
Mage

Effects:
Deals 3 magic damage points to the opposing character +3 for each "Burn In Hell" in all Discard piles.
Fire Guemelite: Chain and +2 to Fire Spell (non-AoE) damage played in chain.

"The more it burns, the more it burns!"




Common
Action

Effects:
Defense +2 for each opposing character who has the same Defense as you.
Spirit +2 for each opposing character who has the same Spirit as you.
Delko: Chain and if the chained card is an Item, a Tool is played from your Discard pile.




Common
Fire Spell
Mage

Effects:
Deals 3 to 5 magic damage points to the opposing character.
Fire Guemelite: Deals 3 to 10 magic damage points instead.

A Spell has many utilities, some are not as fascinating as others but can be useful.




Common
Amulet
Mage, Noz'Dingard Envoys

Effects:
Spirit +1 and Defense +1. Permanent.
At the start of the turn, if another “Fragment of the Onyrim” is in play, you gain an additional Spirit +1 and Defense +1 until then end of Turn.
Mage: Your Spirit and your Defense cannot be modified by the opposing cards.
Without Cast: Chain. As this card activates, a copy of this card is created and played on one of your characters.




These cards are now available in the Newcomers booster.



Have fun!


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Message Publié : 12 Juillet 2017, 15:05 
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Inscription : 06 Février 2013, 04:18
Message(s) : 266
Localisation : Bangkok, Thailand
I think Delko is pretty useless, even with Unstable Portal, he is still not good enough.

Better play this new Flaziir with Master-Mage Kire and another mage without cast.


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Message Publié : 12 Juillet 2017, 15:10 
Eminence
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Inscription : 01 Mai 2014, 05:17
Message(s) : 1356
Anyway still good for being a craftsman, just not good with golems ;)

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Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun.
Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls


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Message Publié : 12 Juillet 2017, 15:40 
Aventurier

Inscription : 13 Février 2013, 15:09
Message(s) : 94
I have this hunch ...
A phoenix will rise again. ;)

Burn in hell + Disintegration....... MM Pilkim likes that..haha!

_________________
Zoot bloom zoot tzziit.

Lightning cause of rods.

Hail, Admiral Killcrew! Reign forever, Pirates!


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Message Publié : 16 Juillet 2017, 10:39 
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Inscription : 06 Février 2013, 04:18
Message(s) : 266
Localisation : Bangkok, Thailand
Old version of Delko and Fragment of the Onyrim can't be used in Standard yet.


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Message Publié : 18 Juillet 2017, 23:28 
Eminence
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Inscription : 01 Mai 2014, 05:17
Message(s) : 1356
Flaziir soul is still bug, its damage increase effect isn't activated instead increases damage caused by the opponent.

_________________
Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun.
Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls


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