Inscription : 04 Avril 2017, 11:54 Message(s) : 99
02/08/2017 Release
New cards have been released on Eredan iTCG!
All the following cards have from now on a Damned and Sacred evolution.
(3 evolutions in total)
At her last evolution:
Uncommon Class: Marauder Guild: Desert Nomads Race: Human Cast: Eclipse Spirit: 2 Attack: 7/9 Defense: 0 Health points: 17
Effects: Attack +2 against Warriors. If one of your Human Eclipse plays a Marauder card, his direct damage points are increased by 2 until end of the turn. Turn 1, 2 and 5: A Bow from your Deck is attached to "Nerodith", if she has already a Bow attached to her, it is attached to another of your Bowless characters instead.
Here a small demo of Nerodith:
Cobra’s Bow
Rare Bow Desert Nomads, Human, Marauder
Effects: Chain. Permanent. Attack +2. At the end of the fight, choose a character. He suffers 2 direct damage points, +1 if your character has the Card "Well-informed" attached to him.
Super Pack
For this release, the Nerodith Super Pack is available in store for a limited time!
The Nerodith Super Pack contains " " + 5 Standard Nomads boosters, so 66 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!
Reedition
The following cards have been reedited and/or patched:
Patch
Changes brought to the cards are colored.
(3 evolutions in total)
At her last evolution:
Uncommon Class: Marauder Guild: Desert Nomads Race: Human Cast: Eclipse Spirit: 1 Attack: 8/10 Defense: 0 Health points: 16
Effects: Attack +1 against Warriors. Your other Nomads gain Attack +0/+2 until the end of the game. At the start of the turn, once the characters are untapped, if "Itnaka" is tapped, she has -4 to damage points suffered. The "Cobra venom" played by Inatka last 2 fights. Turns 1, 3 and 5: Attack +2.
(3 evolutions in total)
At his last evolution:
Uncommon Class: Marauder Guild: Desert Nomads Race: Human Cast: Eclipse Spirit: 1 Attack: 7/11 Defense: 1 Health points: 15
Effects: Attack +2 against Marauders. At the start of the fight, if "Sol'ra Eclipse" is active: Attack +1, Defense +2 and Spirit +1. Each time you play a "Discreet Elimination" or a "Scorpio blow", an opposing character suffers 1 direct damage point. Turns 1, 4 and 5: Attack +1 and Defense +3.
Common Action Marauder
Effects: Defense +1. At the end of the fight, if "Slyness" is in play, your character heals 3 Health points. Duration 3 turns. Chain. Eclipse: Duration 3 fights.
"Know your enemy."
Common Action Desert Nomads, Eclipse
Effects: Attack +2. Doubles the Defense penalties on the opposing character. Human: Attack+2 for each active "Scorpio blow".
"There are more terrible things than a giant mutated scorpion..."
Rare Action Desert Nomads, Marauder
Effects: This card is attached to the opposing character. Duration 5 turns. At the end of the fight, this character suffers 1 direct damage per Marauder or Nomad non-character card in play (5 maximum). Eclipse: Choose the character this card is attached to.
Common Action Marauder
Effects: Attack +1. At the end of the fight, if "Well-informed" is in play, the opposing character suffers 3 direct damage points. Duration 3 turns. Chain. Eclipse: Duration 3 fights.
Common Action Marauder
Effects: The characters in fight cannot be healed. Your characters who have a "Cobra’s Bow" attached to them gain Attack +2 until the end of the game. Eclipse: Attack +2. Chain.
These cards are now available in the Newcomers booster.
Look good, but I think Eclipse Radames is still stronger because his Atk and HP are so high. Priest Eclipse also has cards that can negate opponent cards, which are very annoying.
Inscription : 01 Mai 2014, 05:17 Message(s) : 1356
Oh no, another monster playing cards from the deck before playing hand cards
The good thing is cobra venom to knock down Aelida :,)
Man_Santichai a écrit :
Look good, but I think Eclipse Radames is still stronger because his Atk and HP are so high. Priest Eclipse also has cards that can negate opponent cards, which are very annoying.
Taking into account excessive damage reductions(like Olor, than that is really op), high defenses, infinite cures, Radames is at the same or less level than that.
Things like with its spam reductions and increased damage, , , , Aelida, etc., this things to Radames makes him vulnerable easily.
_________________ Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun. Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls
Look good, but I think Eclipse Radames is still stronger because his Atk and HP are so high. Priest Eclipse also has cards that can negate opponent cards, which are very annoying.
Taking into account excessive damage reductions(like Olor, than that is really op), high defenses, infinite cures, Radames is at the same or less level than that.
Things like with its spam reductions and increased damage, , , , Aelida, etc., this things to Radames makes him vulnerable easily.
I'm comparing this new human Eclipse with Radames Eclipse. Not Radames with another deck.
Inscription : 03 Janvier 2015, 19:47 Message(s) : 165 Localisation : Berlin
Not an Abara... still not interested
_________________ Looking for a new Pauper Eredan (Copper/Copper&Silver) and/or Titan deck (50 cards singleton) playgroup! If you are interested just PM me. ^^
Suche nach einer neuen Pauper Eredan (Kupfer/Kupfer&Silber) und/oder Titan deck (50 Karten je eine Kopie) Spielgruppe! Wer Interesse hat, schreibt mir einfach eine PM. ^^
Inscription : 04 Février 2013, 21:44 Message(s) : 2233 Localisation : Peru
Very good character, good new card, but the other cards and characters of the launch, are most of them, very distant of decent, to complete the strategy, not to say bad.
- Male only?
- Female only?
That made it worse. Could not fix that? You can do everything you want.
_________________ "El corazón roto es propio del hombre, la falla en su voluntad es donde nace la corrupción..."
Inscription : 19 Juillet 2013, 19:27 Message(s) : 2184 Localisation : Romania
aflameinferno7 a écrit :
Very good character, good new card, but the other cards and characters of the launch, are most of them, very distant of decent, to complete the strategy, not to say bad.
- Male only?
- Female only?
That made it worse. Could not fix that? You can do everything you want.
Slyness is female, the other was removed. I will ask for slyness today
_________________ Guild Leader of the Zil Warriors
Inscription : 04 Février 2013, 18:04 Message(s) : 1524
Wolvos a écrit :
please fix that nomad offspring ^-^
Works correctly now.
_________________ Guild Leader of the Nehantists And it seems we weren't prepared... for a game that wasn't fair. Do we just go home? Can we follow through? When all hope is gone, there is one thing we can do. Let's just live! BattleTag:Dekillerking#1139
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