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Message Publié : 23 Août 2017, 17:09 
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Inscription : 04 Avril 2017, 11:54
Message(s) : 99
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The legend says that in the ancient and remote Eltarite forest, a Lost Temple can be found, hiding a fabulous treasure. Over the centuries, countless expeditions have entered the forest in an attempt to seize its riches, but none ever returned. The vast forest was rumored to be defended by its mysterious people, the Eltarite.
What the legend didn't say however is that if the Lost Temple was indeed protected, it wasn't from expeditions, but from the creature that systematically killed the expeditions.
"Camo" the Eltarite call it, an ageless being, concealed among the luxuriant vegetation and never to be seen until it's too late.



For this event, we set up the special Camo's Room, where you can fight in a special format:

  • Rare, Uncommon, Common cards are allowed
  • Maximum 2 Mythical cards
  • Maximum 1 Legendary card
  • No character counting for 3
  • No Damned or Sacred Cards.
  • Mush and Shroom banned
  • Gáe Bolga banned
  • You MUST have at least 1 common character and 1 unusual.


How do I get the rewards of this event?


Until Wednesday 30th August at noon (CET), you will have the opportunity to collect Medallions by fighting other players in the Camo's Room or in tournaments, by completing Camo's challenges.

To win the trophies you will have to complete the following challenges:

  • Win 3 games with the same guild deck in the special room
  • Play 60 cards (objects, spells, action, theurgy). Your points will not be taken into account if you leave the game.
  • Kill the campaign boss of 5 different Guilds

These Medallions can be used in the special Shop, where you can exchange them to obtain "Camo" and his terrifying version "Camo, Terror of the Forest and others...

The old Event: The lost temple has also been made available.


New cards have been released on Eredan iTCG for this Event!


Image



Mythical
Classes: Warrior, Mage
Guild: Sap Heart
Races: Dais, Earth Guemelite , Nature Guemelite
Castes : World-Tree, Colossus
Spirit: 3
Attack: 7/9
Defense: 3
Health points: 15

Effects:
Until the game ends, your Dais gain Chain if they play a Sap Heart Action.
At the start of the game an "Unfortunate Encounter" is created and attached to each of your allies.
The opposing characters cannot obtain their order bonus as long as Camo is alive.
Odd turns: Attack +2 and Spirit +1 for each wounded Dais.


Image



Mythical
Classes: Warrior, Mage
Guild: Sap Heart
Races: Dais
Castes : World-Tree, Colossus
Spirit: 3
Attack: 7/8
Defense: 2
Health points: 30

Effects:
Gain Chain and Spirit +1 if you play a Sap Heart card.
Each time you deal magical damage, a "Reforestation" or a "Leaf tornado" is created and attached to you (max 2 times per turn).
An "Anger of the dais" or a "Danger in Delay" is played from your deck after your cards.
Even turns: Attack +2 per "Reforestation" in play.


Image


Mythical
Action

Effects:
Attack +2. Duration: 3 fights.
At the start of the game this card is placed in your hand if you have a Colossus.
As this card activates, an "Awakened Spirit" is created and attached to each of your characters.
Colossus: your allies gain Attack and Defense +1 until the end of the game.


Image


Mythical
Decoration

Effects:
Duration: 2 fights. Spirit +1.
At the start of his fights your character obtains his order bonus if he does not have already.



Reedition


The following cards have been reedited and/or patched:


Patch


Changes brought to the cards are colored.



At his last evolution:
Rare
Class: Warrior
Guild: Sap Heart
Race: Unknown, Nature Guemelite
Spirit: 2
Attack: 6/9
Defense: 3
Health points: 17

Effects:
Attack +1 for each living Kuar, Spirit and Defense +1 for each dead Kuar.
The opposing characters have +1 to damage suffered until the end of the game.
At the start of the fight if you do not have a weapon, an "Amber Javelin" is created and played after your cards.
Odd turns: until the end of the next turn your characters gain +2 to each of their characteristics that are lower than the opposing character's.




At his last evolution:
Uncommon
Class: Warrior
Guild: Sap Heart
Race: Unknown, Nature Guemelite
Spirit: 2
Attack: 6/8
Defense: 3
Health points: 15

Effects:
Gain Chain if you play a Nature Spell.
The opposing characters have Attack -2.
At the start of the fight an "Emaciated Skull" is created and played after your cards.
Until the game ends, each time a Kuar dies, the opposing characters gain Attack, Spirit and Defense -1.

Turns 2, 3 and 5: The opposing characters cannot play nor activate Items..




At his last evolution:
Uncommon
Class: Warrior
Guild: Sap Heart
Race: Unknown, Nature Guemelite
Spirit: 2
Attack: 6/9
Defense: 3
Health points: 15

Effects:
Gain Chain if you play a Weapon.
At the start of the fight the opposing character has Defense and Spirit -1.
At the start of the fight a "Mangled Skull" is created and played after your cards.
Until the game ends, each time a Kuar dies
, the opposing characters suffer 1 direct damage points.
Turns 1, 2 and 6: the opposing character cannot play nor activate Spells.



Rare
Armor

Effects:
Permanent. Chain.
-2 to damage suffered.
Kuar: a copy of this card is created and attached to your other Kuars.



Have fun!


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Message Publié : 23 Août 2017, 17:38 
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Inscription : 06 Février 2013, 04:18
Message(s) : 266
Localisation : Bangkok, Thailand
Nice event, you give a chance for free players to get lots of expensive soul cards.
Though it's pretty hard to get lots of these soul cards in the event shop,
even if you have to purchase boosters for more medals, I think it worth the money.


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Message Publié : 23 Août 2017, 17:45 
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Inscription : 04 Février 2013, 21:44
Message(s) : 2233
Localisation : Peru
Good event, designed for everyone by restricting many things in the hall of the event. But in the store, things are uneven, some guilds were very favored, and others very disadvantaged, who proposed the characters and cards souls there?

_________________
"El corazón roto es propio del hombre, la falla en su voluntad es donde nace la corrupción..."


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Message Publié : 23 Août 2017, 18:35 
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Inscription : 19 Juillet 2013, 19:27
Message(s) : 2184
Localisation : Romania
aflameinferno7 a écrit :
Good event, designed for everyone by restricting many things in the hall of the event. But in the store, things are uneven, some guilds were very favored, and others very disadvantaged, who proposed the characters and cards souls there?


Every GL for his own. It was an aggreement that the character must be a new one and not an old patched, and the card belonging to him is one that he uses frequently, and not unique card. We tried to choose the cards added to be at the same level.

_________________
Guild Leader of the Zil Warriors


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Message Publié : 23 Août 2017, 19:54 
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Inscription : 04 Février 2013, 21:44
Message(s) : 2233
Localisation : Peru
The event is very cool, but there are two handicapped guilds in the store, zil and nomade, in their characters and cards, and moderately the noz'dingard for their cards, the rest are well their characters and cards.

And to all this, if we kill taking them out with effort and time, do not nerf after?

_________________
"El corazón roto es propio del hombre, la falla en su voluntad es donde nace la corrupción..."


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Message Publié : 23 Août 2017, 20:00 
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Inscription : 19 Juillet 2013, 19:27
Message(s) : 2184
Localisation : Romania
aflameinferno7 a écrit :
The event is very cool, but there are two handicapped guilds in the store, zil and nomade, in their characters and cards, and moderately the noz'dingard for their cards, the rest are well their characters and cards.

And to all this, if we kill taking them out with effort and time, do not nerf after?


If the event will receive positive feedbacks, maybe we could convince the staff to use this type of store for each event, having always different cards in it ;)
The soul system has to be fixed, but surely not deleted completely. I cannot tell you more now :)

_________________
Guild Leader of the Zil Warriors


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Message Publié : 23 Août 2017, 23:02 
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Inscription : 01 Mai 2014, 05:17
Message(s) : 1356
The characters who play a soul card deck before playing cards are on another level to the others, who was the genius who thought of placing those characters in the store?
Why the zil having Wolvos that can enter more decks, put that monzilk shit? The nomade having the scorpion, djamena or radames, placed that shit? Turul is a good idea because it is more op than the plop of le-min, even better idea than the naya crowns or amnesias or water waves.

_________________
Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun.
Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls


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Message Publié : 23 Août 2017, 23:07 
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Inscription : 19 Juillet 2013, 19:27
Message(s) : 2184
Localisation : Romania
John_Sebastian1748 a écrit :
The characters who play a soul card deck before playing cards are on another level to the others, who was the genius who thought of placing those characters in the store?
Why the zil having Wolvos that can enter more decks, put that monzilk shit? The nomade having the scorpion, djamena or radames, placed that shit? Turul is a good idea because it is more op than the plop of le-min, even better idea than the naya crowns or amnesias or water waves.


There is no reason to cry about it.. This is the current situation. Next time the cards and characters will change. As i mentioned, we would like to ask the staff to keep this store setup in the future. As you can see, we tried to put in characters that are either rare, or they require a rare or expensive card for their evolution to help the players who want them.

_________________
Guild Leader of the Zil Warriors


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Message Publié : 23 Août 2017, 23:17 
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Inscription : 23 Août 2013, 01:23
Message(s) : 278
mesterl a écrit :
John_Sebastian1748 a écrit :
The characters who play a soul card deck before playing cards are on another level to the others, who was the genius who thought of placing those characters in the store?
Why the zil having Wolvos that can enter more decks, put that monzilk shit? The nomade having the scorpion, djamena or radames, placed that shit? Turul is a good idea because it is more op than the plop of le-min, even better idea than the naya crowns or amnesias or water waves.


There is no reason to cry about it.. This is the current situation. Next time the cards and characters will change. As i mentioned, we would like to ask the staff to keep this store setup in the future. As you can see, we tried to put in characters that are either rare, or they require a rare or expensive card for their evolution to help the players who want them.


Good, man!!! Very good!


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Message Publié : 24 Août 2017, 00:07 
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Inscription : 01 Mai 2014, 05:17
Message(s) : 1356
It is unfair to those who waste our stones on expensive cards like pirates, to have wasted stones in characters that now anyone can easily obtain without saving crystals or waiting for the stone for 1 month.

_________________
Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun.
Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls


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