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Message Publié : 20 Septembre 2017, 15:41 
Aventurier

Inscription : 04 Avril 2017, 11:54
Message(s) : 99
Image

19/09/2017 Release

New cards have been released on Eredan iTCG!


All the following cards have from now on a Damned and Sacred evolution.

Image


(3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Noz'Dingard Envoys
Races: Human,
Cast: Dragon Knight
Spirit: 1
Attack: 7/8
Defense: 3
Health points: 14

Effects:
Chain Draconic Spell.
Your Dragon Knights are healed by 1 Health point when they deal magical damages.
If you play a "Dragon Torch" create and bind one on each of your characters.
Your Dragon can play Draconic Spells without any restriction.
Rounds 2, 4 and 6: Defense +3.


Image




Rare
Draconic spell


Effects:
Attack +1 for each "Dragon Torch" in play. If you have less than 3 create and attach one to each of your Dragon Guemelites.
Noz or Dragon Guemelites: You may choose a card in play, this card is then discarded.



Image




Uncommon
Sword
Noz'Dingard Envoys, Warrior, Dragon Knight

Effects:
Attack +2. Permanent.
If this card is in your Deck and Keltaron is entering the fight, the card attaches itself to the latter.
Your Dragon Knights gain Attack +2 and Defense +2 at the start of odd turns.



Super Pack


For this release, the Keltaron Super Pack is available in store for a limited time!

Image


The Keltaron Super Pack contains " Keltaron " + 5 Standard Noz boosters, so 66 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!


Reedition


The following cards have been reedited and/or patched:
  • Ardrakar the Dragon Knight
  • Loryana
  • Crystal Rain
  • Dragon Knight Armor
  • Dragon Torch


Patch


Changes brought to the cards are colored.




At his last evolution:

Rare
Class: Warrior
Guild: Noz'Dingard Envoys
Race: Human, Dragon Guemelite,
Cast: Dragon Knight
Spirit: 2
Attack: 6/9
Defense: 3
Health points: 15

Effects:
Gain Chain if you cast a Draconic Spell and "Azure" is played from your Deck.
Your other Noz has Defense +1.
At the end of the fight, an opposing spell in play is discarded. If it is a Nehantic or a Shadow Spell Attack+2 until the end of the game.
Turns 2, 4, and 6: Attack +2.





At her last evolution:

Common
Class: Warrior
Guild: Noz'Dingard Envoys
Race: Dragon Guemelite,
Cast: Dragon Knight
Spirit: 2
Attack: 7/10
Defense: 3
Health points: 15

Effects:
Gain Chain and Defense +1 until the end of the game if you play an Armor.
At the start of your first fight, choose one of your Dragon Knight allies.
At the end of your fights, he has Attack +1 and he gains 2 Health Points.
Turns 4 to 8: Spirit +2 and Chain Draconic Spell.




Rare
Draconic spell
Noz'Dingard Envoys, Mage

Effects:
Deals 6 magic damage points to your opponent.
If you have a Sword attached to you, Attack +2 and another opposing character suffer 4 magic damage points.





Uncommon
Armor
Noz'Dingard Envoys, Dragon Guemelite

Effects:
Permanent Spirit +2.
Dragon Knight: as this card activates and at the start of your fights, Defense +X until the end of the turn, where X equals your Spirit Bonus.




Common
Item Banner

Effects:
Permanent Attack +1 and Spirit +1. At the end of your fights heals 1 to 2 Health Points and this card has one chance out of three to be discarded.
At the end of every turn, you are untapped.
Noz: At the end of your fights, this card has one chance out of three to copy itself on your character.
Chain.



These cards are now available in the Newcomers booster.

Have fun!


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Message Publié : 20 Septembre 2017, 16:53 
Guémélite

Inscription : 25 Juillet 2014, 11:37
Message(s) : 200
well... seems like its spamming dragon torches and swords... i m not sure if i like this... at first glance it seems to me that this release will try to put noz forcefully into the top again rather then balancing them with others... on the other hand i ve never been a big fan of the smurf knights... so i happily wait for some noz experts to state a comment


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Message Publié : 22 Septembre 2017, 00:18 
Guémélite
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Inscription : 06 Février 2013, 04:18
Message(s) : 266
Localisation : Bangkok, Thailand
Spamming Dragon torch look annoying, but I think it isn't as powerful as spamming puppet for Zil, or Fragment of Onyrim in no caste Noz mage (especially with Delko and Unstable portal).

What make this Dragon Knight strong is the new rare spell, Faith in Dragon. DK is always very hard to die and they can plays spell from discard pile, also can recycle the card in discard pile back to the deck. So having a removal spell benefit it a lot.

If you are skillful enough, maybe you can use this DK to compete with other meta, such as Inferno water guem. But I dare say it isn't easy since those meta are very powerful and more aggressive than DK.


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Message Publié : 22 Septembre 2017, 03:56 
Guémélite

Inscription : 25 Juillet 2014, 11:37
Message(s) : 200
i dont know.... but now there are 3 chars... with individual auto-equip weapons... which even can be souled... which makes it very likely to play a 4 card combo in the rounds 1-3 ...

i dont understand the person responsible for this kind of stuff... arent they reading anything in the forum? the discussions going on? the warnings and the feedback from players?

its not just about the soul system... its also this creating a card here and there thing... cards are not just put out but they double, redouble and quadrible some effects... leading to a more broken game... if the soul system ever gets a fix... cards that produce other cards ought to get a serious overlook as well... this release in my eyes... is just bad


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Message Publié : 22 Septembre 2017, 10:43 
Guémélite
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Inscription : 06 Février 2013, 04:18
Message(s) : 266
Localisation : Bangkok, Thailand
I'm still sure that there are many decks stronger than this DK right now.
That's why I won't play it.

Calling weapons is not anything new, and the effect of these weapons are just a bit increase of power. Not something that can dominate the game like what other meta have.


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Message Publié : 22 Septembre 2017, 14:08 
Guémélite

Inscription : 25 Juillet 2014, 11:37
Message(s) : 200
that wasnt my point... i wanted to say that i dont understand the people producing those cards at times like these when a fix of the system is what a major part of the community is hoping for... no instead they produce more and more of those "creation" cards that is just like trying to extinguish a fire by applying oil... its just plain stupid


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Message Publié : 22 Septembre 2017, 14:57 
Guémélite
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Inscription : 06 Février 2013, 04:18
Message(s) : 266
Localisation : Bangkok, Thailand
Mister Loyal a écrit :
that wasnt my point... i wanted to say that i dont understand the people producing those cards at times like these when a fix of the system is what a major part of the community is hoping for... no instead they produce more and more of those "creation" cards that is just like trying to extinguish a fire by applying oil... its just plain stupid


They just released the cards the same way they did before.
People also complain about the system for a while, the same as before too.
I don't see any points worth complaining about this release.

Now I just patiently wait for them to fix the system, that's all.


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Message Publié : 22 Septembre 2017, 15:03 
Guémélite

Inscription : 25 Juillet 2014, 11:37
Message(s) : 200
hmm... i dont think its wise to stop complaining... maybe someone at feerik is looking at the souled system poll and thinks "wow 3% approval rate... yea we rock this"

anyhow... did you notice that the last two releases werent published in the french forum... i cant find the nehant release nor this noz release... i think its weird since french is the main feerik language... so if they cant even maintain that service... um... :?


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Message Publié : 22 Septembre 2017, 15:06 
Archonte
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Inscription : 19 Juillet 2013, 19:27
Message(s) : 2184
Localisation : Romania
Mister Loyal a écrit :
hmm... i dont think its wise to stop complaining... maybe someone at feerik is looking at the souled system poll and thinks "wow 3% approval rate... yea we rock this"

anyhow... did you notice that the last two releases werent published in the french forum... i cant find the nehant release nor this noz release... i think its weird since french is the main feerik language... so if they cant even maintain that service... um... :?


I just reported the posts... apparently there was something wrong with the forum.
We are constantly working on the souls ;)

_________________
Guild Leader of the Zil Warriors


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Message Publié : 22 Septembre 2017, 21:30 
Eminence
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Inscription : 01 Mai 2014, 05:17
Message(s) : 1356
Tell me, what are the op cards of this release that scares you so much?

Keltaron doesn't spam torches, when you activate the first active the effect, but if you activate another in the same turn will not create more.
Torches can't spam like stones created with Olor, zil puppets, gypsy cards, Alude cockroaches, etc., nor do they compare their effects. 2 or 3 torches created will not change the metagame, direct damage can easily destroy them or high stats like nehant guem water.
What is the spam with swords? you can't spam swords or weapons as long as they are dual weild or as long as they are two-handed.
As long as there isn't something that greatly increases the spirit of the dk until the end of the game, there is nothing to fear.

If you think there's something op, post it with images ;)

_________________
Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun.
Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls


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