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Message Publié : 20 Août 2013, 15:52 
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Inscription : 30 Octobre 2012, 16:42
Message(s) : 88
From tomorrow onwards, the card release of 19th june 2013 will not be available in the newcomers booster!

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. Rare. Powder. Pirates. Marauder. As this card activates, choose an opposing character, you deals him a physical attack equal to 5, +3 if your character has another Powder Weapon or a "Powder" Token attached to him. Marauder: Attack +1. Permanent. Dual Wield.

. (3 evolutions in all). On its last evolution : Rare. Noz'Dingard Envoys, Pirates. Marauder. Human. Spirit 1. Attack 6/10. Defense 2. Health points 14. Attack +1 if your opponent wears an Item. Start the game with a "Loot Chest" from your Deck. Turns 2, 3 and 5: you can ignore the pre-requisite to play Items. You can choose one Item in game: it is removed and it will be played following the cards already played.

. Rare. Jewel. Kotoba. Marauder. Defense +2. Duration 2 fights. As this card activates one Item from your Deck is placed in your Hand, and you play an Item. Human: Attack +1. War Guemelite: Spirit +1.

(3 evolutions in all). On its last evolution : Uncommon. Pirates. Warrior. Golem. Mécaniste. Spirit 0. Attack 6/7. Defense 3. Health points 15. Gain chain if you play a Two Handed Weapon. At the start of your fights, the first three cards in your Discard Pile are placed in your Deck, Defense +1 for each Item and Attack +1 for each Action among these three cards. Turns 3, 4 and 6: Spirit +1.

. Uncommon. Other. Pirates. Permanent. As this card activates and at the start of any turn an Item from a Discard Pile is removed from the game. If it's the case, your Pirates have Attack +1/+0. When the bearer loses this card, every Item that this card has removed from the game is placed in the Discard Pile of his owner.

. Uncommon. Jewel. Unique. Nehantists. Permanent. As this card activates, the characters who don't wear any Cursed Items suffer 2 direct damage points. Chain Cursed Items.

. Common. Jewel. Runic Legion. Warrior. Priest. Craftsman. Permanent. You have 1 extra Rune slot (max 6) and gain one Yr Rune. Priest: +1 to your Theurgy Heals. Warrior: Defense +2.

. Common. Jewel. Noz'Dingard Envoys. Duration 4 fights. Choose a non-AoE Draconic Spell from your Hand. At the start of your next fights, a copy of this spell is created and played. Chain

. Common. Jewel. Desert Nomads. Gardien du Temple. -1 to suffered damages. The Attack bonus of your next Theurgy is doubled. Chain Theurgy.


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