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Message Publié : 27 Août 2013, 12:57 
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Inscription : 23 Janvier 2013, 09:16
Message(s) : 412
From tomorrow onwards, the card release of 26th june 2013 will not be available in the newcomers booster!

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. Rare. Faith. Desert Nomads. Priest. Gardien du Temple. Heals 3 Health points. You can play a Weapon from your Hand. If you do so, the Weapon immedialty activates, otherwise Attack +3.

. Rare. Faith. Desert Nomads. Runic Legion. Priest. Choose a character, he gains 5 Health points. Temple Guardian or Nox Rune : 4 Theurgies from your Discard pile are placed in your Deck. Chain.

. (2 evolutions in all). On its last evolution : Rare. Desert Nomads. Warrior, Priest. Human. Gardien du Temple, Champion. Spirit 0. Attack 7/8. Defense 1. Health points 27. Start the game with 18 Health points. Your Temple Guardians gain Chain if they play a Two handed Sword. Turns 3, 4 and 8: your Temple Guardians gain 3 Health point.

. Uncommon. Runic. Runic Legion. Priest. Heals 3 Health points. Chain Theurgy. 2 Cor Runes: your characters have Attack +2 until the end of the game. 2 Nox Runes: every opposing character has -2 to each one of his characteristics superior to its printed value until the end of the game.

. (2 evolutions in all). On its last evolution : Uncommon. Runic Legion. Priest. Human. Archonte. Spirit 3. Attack 5/8. Defense 3. Health points 14. Your Priests have Spirit +1. At the end of your fights, if you have only one Archont alive, your Priests have Attack +1 until the end of the game. Turns 4, 6 and 7: Attack +2 and Defense +2.

. Uncommon. Runic. Runic Legion. Priest. Defense +3 and Spirit +3. Choose one of your Runics, he gains 3 Health points and a Yr Rune. At the end of the fight, this card is placed in your Deck.

. Uncommon. Runic. Runic Legion. Priest. Defense +3 and Spirit +3. Choose one of your Runics, he heals 3 Health points and gains a Cor Rune. At the end of the fight, this card is placed in your Deck.

. Uncommon. Runic. Runic Legion. Priest. Defense +3 and Spirit +3. Choose one of your Runics, he gains 3 Health points and a Nox Rune. At the end of the fight, this card is placed in your Deck.

. (3 evolutions in all). On its last evolution : Uncommon. Runic Legion. Priest. Human. Spirit 3. Attack 3/6. Defense 2. Health points 13. At the start of your fights, choose one of your Runics. At the end of the fight, he will heal 2 Health points +1 for each different type of Rune attached to your Runics. Turns 1, 5 and 6: Defense +2.

. Common. Faith. Desert Nomads. Priest. A Sword from your Discard pile or from your Deck is placed in your Hand. Temple Guardian: -3 to suffered damages. Chain Theurgie.

. Common. Faith. Priest. Duration 5 turns. If you have only one Weapon, Attack +3. At the start of your next fights, if the weapon is in your Discard pile, the weapon will be played. Champion: heals 4 Health points. Chain.

Enjoy the game!


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