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September 3rd: Cards withdrawn from the NewComer Booster
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Auteur :  kmilea [ 03 Septembre 2013, 16:11 ]
Sujet du message :  September 3rd: Cards withdrawn from the NewComer Booster

From tomorrow onwards, the card release of July 3rd 2013 will not be available in the newcomers booster!

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. Rare. Action. Zil Warriors. Attack +2 or +3. You can choose an active Dagger and this is removed, played and activates immediatly. Chain Dagger or Chain if you wear a Dagger.

. (3 evolutions in all). On its last evolution : Rare. Mercenaries. Marauder. Human. Courtisan, Traquemage. Spirit 2. Attack 9/11. Defense 2. Health points 15. At the start of the game, if your allies are Marauders, you gain their guilds. Attack +2 against Mages and Priests. If you play 2 Marauder cards, your allies have Attack +1 until the end of the game. Turns 2, 4 and 6: Chain Marauder card.

. Rare. Action. Zil Warriors. Marauder. Attack +4. If you have a Dagger, an opposing character suffers 1 direct damage point. Chain Dagger.

. Uncommon. Other. Kotoba. Defense +3. Choose a character, he is untapped and his allies are tapped. Tracker: if a Spell or an Action played by the opposing character is active, heals 4 Health points and Attack +2.

. Uncommon. Action. Desert Nomads. Permanent. Attack +1 for each character whose Defense is lower than 2. Eclipse: if another "Eclipse's curse" is activated, the next opposing non-Theurgy card is discarded. Chain.

. (3 evolutions in all). On its last evolution : Uncommon. Desert Nomads. Marauder. Human. Eclipse. Spirit 1. Attack 8/10. Defense 0. Health points 16. Attack +1 against Warriors. Your other Nomads have Max. Attack +1 until the end of the game. At the start of the turn, once the characters are untapped, if "Itnaka" is tapped, she has -4 to damage suffered. Turns 1, 3 and 5: Attack +2.

. Common. Staff. Kotoba. Duration 2 turns. The Spirit Bonus of your opponent are canceled. Tracker: The Min Attack of your opponent equals his Spirit. All the Bokken and Smoke Bomb from your Discard Pile are placed in your Deck.

. Common. Action. Desert Nomads. Marauder. Attack +3/+4 and Defense = 2. A Sol'Ra Eclipse from your Deck is placed in your Hand.

. Common. Dagger. Marauder. Permanent. Attack +2. Tracker: Dual Wield. Extra Attack +1 if any opposing character is Mage or Priest. Chain.

Enjoy the game!

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