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Nous sommes actuellement le 14 Août 2025, 12:15
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Message Publié : 08 Octobre 2013, 15:38 
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Inscription : 23 Janvier 2013, 09:16
Message(s) : 412
From tomorrow onwards, the card release of August 7th will not be available in the NewComer Booster!

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. (2 evolutions in all). On its last evolution : Rare. Pirates. Warrior, Craftsman. Human, Golem. Mécaniste, Champion. Spirit 2. Attack 4/6. Defense 3. Health points 15. You can attach Craftman Items on any character. At the start of the turn, copy the best Attack from one of your Golems. Turns 3, 4 and 5: your Golems gain 3 Helth points and they have Attack and Defense +1 until the end of the game.

. (2 evolutions in all). On its last evolution : Rare. Pirates. Warrior, Craftsman. Human, Golem. Mécaniste, Champion. Spirit 1. Attack 6/8. Defense 2. Health points 15. You can attach Craftman Items on any character. Attack, Spirit and Defense +1 per every Craftman ally. Turns 5, 7 and 9: Attack +3 and 3 Items from your Discard Pile are placed in your Deck.

. Rare. Other. Kotoba. Sap Heart. Warrior. Duration 2 turns. At the end of your fights, physical damages suffered by your opposing characters are shared equally amongst them, and Attack +X, where X equals the sum of Defense bonuses of your allies.

. Rare. Action. Pirates. Defense +X where X equals the number of Items attached to you (maximum 3). Mechanist: Attack +X. If you are wearing less than 2 Items, one Item from your Deck is played. Chain

. Rare. Action. Pirates. At the end of fight, your character gains 1 Health Point for each Item attached to you (2 maximum). Mechanist: 6 maximum. Chain Item.

. Rare. Other. Pirates. Mécaniste. Defense +1. Mechanist: Attack +2. If your character dies, this card is moved and attached to one of your living Golems determined at random. Permanent.

. Uncommon. Armor. Pirates. Craftsman. Permanent. Defense +3 and you change appearance. Golem: Attack +2. At the end of your fights if you are Human, it heals 2 Healt Points and you get the Golem race. Chain.

. Uncommon. Divine Anger. Priest. It deals X magic damage points to your opponent, where X equals your min. printed Attack. If it is under 5, Attack +5. Warrior: an action, an Items, a Spell and a Theurgy attached to him are discarded.

. Uncommon. Action. Pirates. Mécaniste. An "Overload" and a "Ica-Rusty's Mechanical Arm" are created and played. Chose one of the 2 cards, the other is removed from the game.

. Common. powder. Pirates. Warrior. Permanent. Attack +2. At the start of your fights, you and your opponent lose your "Powder" Tokens and you have Attack +1 until the end of the turn per each powder token lost this way.

. Common. Other. Sap Heart. Warrior. Duration 4 fights. Only one sample per character. Attack and Defense +1. At the start of your fights, Attack +2 until the end of the turn per each turn passed after your last fight.

. Common. Other. Runic Legion. Warrior. Priest. Craftsman. Permanent. At the start of odd turn, a tapped opposing character suffers 2 physical damages points per Cor Rune in game, and 2 magic damage points per Nox Rune in game. Warrior: Chain. You gain 2 Cor Runes.

. (3 evolutions in all). On its last evolution : Common. Pirates. Warrior. Golem. Mécaniste. Spirit 0. Attack 5/8. Defense 3. Health points 14. Your Mechanists gain Chain if they play a Pirate Item. "Ica-Rusty" comes into play with "Ica-Rusty's Mechanical Arm" if this card is present in your Deck. Turns 3, 4 and 6: A "Time Bomb" from your Discard Pile is attached to an out of combat opposing character determined at random.

. Common. Action. Pirates. Mécaniste. An "Accumulair" and "Galenof Cocktail" are created and played. Chose one of these 2 cards, the other is removed from the game. Chain.

Enjoy the game!


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