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Message Publié : 23 Novembre 2017, 16:04 
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New cards are available on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution. For this release, you can choose between a Loniz Damned version Super Pack and a Loniz Sacred version Super Pack.

(3 evolutions in total)

At her last evolution:

Image

Rare
Guild: Noz'Dingard Envoys, Zil Warriors
Class: Mage, Marauder
Race: Human, Dragon Guemelite
Caste: Courtier, Tamer
Spirit: 2
Attack: 7/10
Defense: 2
Health Points: 15

Effects:
Your Tamers have Attack and Defense +1.
At the start of the game, a "Kilgarrah" from your deck is attached to "Loniz".
At the start of the fight, choose an opposing character. He suffers 2 direct damage, +1 if he shares a Class with your character.
Turn 1, 2 and 4: the opponent has Defense = 2.



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Unique
Rare
Offensive Pet
Noz'Dingard Envoys, Zil Warriors

Effects:
If "Kilgarrah" is played or at the start of odd turns: This card is attached to one of your characters without a Pet, he has Attack +2 until the end of the game.
At the start of even turns: This card is attached to an opposing character. He has Defense -1 until the end of the game and suffers 4 physical damage.

Super Pack

For this release, the Loniz Super Pack is available in store for a limited time! This Super Pack is available in two versions: one with Loniz Damned version, the other with her Sacred version.

Image Image

The Loniz Super Pack contains: “Loniz” Damned or Sacred version + 5 Standard Noz'Dingard Envoys boosters, so 66 cards from the last 3 Acts, from which at least 5 Rare (or Legendary) and 5 Damned or Sacred, as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

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Patch

Changes brought to the cards are colored.

(3 evolutions in total)
Uncommon
Guild: Noz'Dingard Envoys
Class: Mage
Race: Human, Dragon Guemelite
Caste: Compendium, Tamer
Spirit: 2
Attack: 5/7
Defense: 2
Health Points: 15

Effects:
At the start of the game, a "Darkat" from your Deck is attached to one of your Tamers without a Pet.
Your Tamers gain Chain if they play a Draconic Spell.
Turns 2, 3 and 5: Your characters gain 2 Health points, +1 for each Pet in play.


Uncommon
Offensive Pet
Noz'Dingard Envoys

Effects:
Attack +4, you gain the Marauder Class until the end of the game. Permanent.
Tamer: +2 to physical damage dealt.


Uncommon
Food

Effects:
Duration: 2 fights.
As this card activates, Heal 1 Health point and an Item Other from your Deck is played.
Tamer: Heal 3 Health Points and a Pet is played instead of an Item.

If played after "Little job", this card is attached to your opponent.
At the end of the fight, Attack -4 and Spirit -2.


Common
Action
Noz'Dingard Envoys

Effects:
If a Magic Pet is attached to your character, the opposing character suffers X Magic damage points where X equals your character's Spirit +4.
If an Offensive Pet is attached to your character: Attack +3.
If a Protective Pet is attached to your character: Defense +3.

Chain.


Common
Action
Noz'Dingard Envoys

Effects:

At the start of each turn, your Tamers who have a Pet attached gain, until the end of the turn:
Spirit +2 if it's a Magic Pet.
Attack +2 if it's an Offensive Pet.
Defense +2 if it's a Protective Pet.
Permanent.


Common
Action

Effects:
The characteristic with the highest bonus among the Spirit, Attack and Defense of the opposing character is reduced to its base value until the end of the turn.
Chain.


These cards are now available in the Newcomers booster!

Have fun!


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