| Eredan http://forums.eredan.com/ |
|
| March 30th 2016 - Card Release: Sciofoby http://forums.eredan.com/viewtopic.php?f=208&t=19243 |
Page 1 sur 1 |
| Auteur : | Glainborough [ 30 Mars 2016, 12:46 ] |
| Sujet du message : | March 30th 2016 - Card Release: Sciofoby |
New cards have been released on Eredan iTCG! ![]() . (2 evolutions in all). At its last evolution: Rare. Zil Warriors. Mage. Shadow Guemelite. Circus, Shadowmancer, Tamer. Female. Spirit 3. Attack 4/7. Defense 3. Health points 15. At the start of the turn, your Mages have -1 to damage points suffered for each Zil card attached to them (max 2). Each time a character suffers magic shadow damage, one random opponent loses 1 Health point. Turns 3, 4 and 6: Defense and Spirit +1. . Uncommon. Magic Pet. Zil Warriors, Mage. Duration 2 to 3 turns. Chain. At the end of the turn, your opponent suffer X+1 magic shadow damage, where X equals his Spirit. Shadowmancer: Defense +1. Heals 0 to 1 Health points after every Shadow Spell. ![]() For this release, the Sciofoby Super Pack is available in store for a limited time! The Sciofoby Super Pack contains: "Sciofoby" + 5 Newcomer boosters. That is 60 cards, including at least 5 Rare (or Legendary) and 20 Uncommon. Reedition / Patch: . (3 evolutions in all). At its last evolution: Rare. Zil Warriors. Mage. Shadowmancer. Female. Spirit 2. Attack 3/5. Defense 3. Health points 14. At the start of the fight, if there are more than 5 Spells reserved to Shadow Guemelites in your Discard pile and in your Deck, one of them is placed in your Hand. If you play 2 Shadow Spells, "Night Vision" or "Favor of the night" is created and played. Turns 2, 5, 6 and 9: Defense +2 and Spirit +1. . Rare. Action. Mage. Duration 2 fights. Defense +1 and Spirit +1. Chose one of the two last cards playable by your character in the opposing Discard Pile. The chosen card is played, the other one is placed in the opponent's Deck. . Rare. Shadow Spell. Zil Warriors, Mage, Shadow Guemelite. If Sciofoby is one of your characters and alive, your opponent suffers 3 magic damage, +1 for each "Shadow tentacle" in play. If not, the opposing characters suffer 3 magic damage points, +2 for each "Shadow tentacle" attached to them. A "Shadow tentacle" is created and played. . Uncommon. Armor. Zil Warriors, Mage. Permanent. Defense +3 and Spirit +1 per Shadow Guemelite. At the start of the fight, your opponent can discard up to 4 cards, if he discards 4, this card is discarded and you suffer X + 4 magic shadow damage, where X equals your Spirit. . Uncommon. Shadow Spell. Zil Warriors, Mage. Choose an opposing character, he suffers 3 to 5 magic damage points. Non-multiclass Mage: +1 magic damage point per Shadow Guemelite. All the characters gain the Shadow Guemelite race. Duration 2 fights. . Common. Shadow Spell. Zil Warriors, Mage. Each time you should suffer damage, they are dealt as magic shadow damage to one of your characters instead. . Rare. Shadow Spell. Zil Warriors, Mage. Multi Class Mage: Spirit +1. Non-multi Class Mage: All the opposing characters become Mercenaries until the end of the turn. These cards are now available in the Newcomers Booster. Enjoy the game! |
|
| Page 1 sur 1 | Le fuseau horaire est UTC+1 heure [Heure d’été] |
| Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |
|