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August 9th 2016 - Card Release: Alude http://forums.eredan.com/viewtopic.php?f=208&t=20101 |
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Auteur : | Glainborough [ 09 Août 2016, 12:22 ] |
Sujet du message : | August 9th 2016 - Card Release: Alude |
![]() 16/08/2016 Release New cards have been released on Eredan iTCG! (3 evolutions in all) Evolution 2 requires: - 1 "Flying ants" Evolution 3 requires: - 2 "Flying ants" At its last evolution: Uncommon Class: Marauder Guild: Zil Warriors Races: Human, Nature Guemelite Casts: The Pack, Tamer Spirit: 1 Attack: 6/9 Defense: 2 Health points: 14 Effects: Defense +2 against Warriors. Each time one of your characters from The Pack suffers magic damage, he gains Spirit +1 for 3 Turns. If he suffers more than 3 magic damage points, he heals 2 Health points. At the start of the Fight, discard up to 2 cards from your Hand. For each discarded card, a "Flying ants" is created and played. Turns 2, 3 and 4: A "Amber Fetish of Destruction" is created and played after your other cards. Common Zil Effects: Permanent. Becomes a Nature Spell and is attached to your opponent. If your opponent is: Mage: Spirit -1. Marauder or Berserker: Attack -1. Warrior: Defense -1. ![]() The Alude Super Pack contains "Alude" + 5 Standard Zil boosters, for a total of 60 cards, including at least 5 Rares (or Legendaries) and 20 Uncommons. Re-edition The following cards have been reedited: - - - - - - - - - - Patch Rare Zil Warriors, The Pack Effects: This card is attached to your character with the highest max Attack. He gains max. Attack +2 and Defense +1. Your characters gain Chain if they play a card from "The Pack". Permanent. Uncommon Craftsman, Marauder Effects: Non Craftsman: This card is attached to the opposing character and becomes a Nature Spell. Attack -1 for each living Guemelite at the start of the Fight. If played by "Gaya" or "Alude": If the opposing character is Guemelite, he becomes Human instead. Permanent. Chain. Uncommon Zil Warriors Effects: Permanent. Defense +2. The Pack: when activated, a “Boldness” is created and played. Tamer or Warrior: Chain. It's soft inside. Rare Zil Warriors, The Pack, Shadowmancer Effects: Duration: 2 to 3 Turns. Your characters gain Defense +2. Chain. Each time you suffer more than 5 damage points, your characters gain Attack +2. Tamer: If your next card is a Pet, your characters have their maximum Health upgraded by 1. Common Mage Effects: Duration 3 Turns. Mage or The Pack: this card becomes Permanent. Choose a character and attach this card to him. At the end of the Turn, if the character is tapped, he has Spirit -1 and suffers 2 magical damage points. Nature Guemelite: If not, he has Attack -1. Uncommon Mage Effects: Choose an Item attached to a character, it is discarded. If Alude is one of your characters: Duration 3 Turns. Attack +1/+2. Nature Guemelite: Chain. These little creatures love to devour clothes... and especially woman clothing for some strange reason. Clothing Common Zil Warriors Effects: Your character becomes Beast in addition to his other Races. The opposing Beasts have Defense -2. The Pack : Attack +3/+1. Permanent. Rare Craftsman, Marauder Effects: Attack +1 for every living Guemelite character in play at the start of the Fight. Non Craftsman: Choose one of your characters, this card becomes a Nature Spell and is attached to him. If played by "Gaya" or "Alude": The character becomes Nature Guemelite in addition to his other Races at the end of the Turn. Permanent. Chain. Rare Effects: Permanent. Attack +2. Chain. This card activates after the Fight. At the end of the Fight, the opposing character suffers 1 direct damage point for each Nature Spell attached to him. Nature Guemelite: Activates immediately. (2 evolutions in all) At its last evolution: Rare Class: Marauder Guild: Zil Warriors Races: Beast, Nature Guemelite, Shadow Guemelite Casts: The Pack, Tamer Spirit: 1 Attack: 7/12 Defense: 3 Health Points: 13 Effects: Spirit +2 against Noz'Dingards. When Cigue dies, the opposing characters lose 2 Health points. At the start of the Fight, if you discard 2 cards from your Hand, a "Magic doohickey" is created and played. Turn 3 or less: A "Wild camping" is created and played. These cards are now available in the Newcomers booster. Have fun! |
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