04/10/2016 ReleaseNew cards have been released on Eredan iTCG!All the following cards have from now on a Damned and Sacred evolution.
(Temple Guardian version)
Rare
Class: Warrior
Guild: Desert Nomads
Race: Undead
Cast: Temple Guardian
Spirit: 0
Attack: 0/0
Health points: 30
Effects:
Revenant. Gain Chain if you play a One handed Weapon or Action. At the end of the Turn, Attack +2 if "Radames" is tapped.
When one of your Undead dies, an Action and an Item attached to him are removed and attached to one of your living Undead.
Even Turns: A "Distorted death" from your Deck is placed in your Hand and a tapped ally or a dead Undead ally gains 5 Health points. (Eclipse version)
Rare
Classes: Marauder, Priest
Guild: Desert Nomads
Race: Undead
Cast: Eclipse
Spirit: 0
Attack: 0/0
Defense: 0
Health points: 25
Effects:
Revenant. Cannot play Theurgies of Faith nor Destiny Theurgies. Attack +2 if the opposing character has a Spirit of 2 or more. Attack +2 for each untapped character. Tapped characters have Spirit -2. When one of your Undead dies, an Action and an Item attached to him are removed and attached to one of your living Undead.
Even Turns: an "Incarnation" from your Deck is placed in your Hand.Unique
Rare
Nomad, Undead
Shield
Effects:
At the start of the game, if "Radames" is one of your characters, you draw this card. As this card activates, the Caster gains Defense and Spirit +5 until the end of the Turn, and you choose a character to attach this card to.
Chain "Sandstorm". The Holder stays tapped as long as there are living allies.
Nomad: At the start of the Turn, the Holder heals 1 to 3 Health points.Preconstructed Deck: RadamesFor this release, a preconstructed deck has been created after a concept from "
NightXIII".
This Deck of 27 cards (containing 5 Rares and 11 Uncommons), including , is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Sunday at midnight (CET).
Afterwards, the preconstructed deck Radames will be available for 1999 Fee’z in the “Deck” section of the store.All cards of this preconstructed deck are playable in Standard format Tournaments.
ReeditionThe following cards have been reedited:-
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PatchChanges brought to the cards are
colored.
Uncommon
Nomad
Effects:
Duration: 2 Turns. All the opposing characters have Defense -2.
Priest: Duration 2 additional Turns. All the opposing characters have Spirit -2.
Eclipse: Chain.Uncommon
Nomad
Effects:
Your Marauders gain Attack +1 and an additional Attack +2 if "Sol'ra Eclipse" is active.
Your Priests gain +1 to magic damage dealt and an additional +2 if "Sol'ra Eclipse" is active.
Eclipse: Duration 2 Turns.Uncommon
Nomad, Guardian Temple
Effects:
Attack +2 and Spirit -2.
Each character in battle exchanges his Spirit and his Defense.
Undead: Chain.Rare
Nomad, Priest, Solarian
Effects:
Spirit = 0 and Attack min. +5.
Your character becomes Warrior and Marauder.
Permanent. Chain.Common
Nomad, Priest
Effects:
If the next opposing card is an Action or an Item, it is placed back in the opposing Hand.
If it's a Spell, your opponent has Spirit -2 and suffers 3 to 5 magic damage points.
If it's a Theurgy, it is discarded, your opponent has Spirit -1 and suffers 4 to 6 magic damage points.
Chain Theurgy Nomad.Common
Nomad
Effects:
Permanent. Choose a character and attach this card to him, he suffers 1 direct damage point at the start of each Turn.
Nomad: At the start of the Turn, Attack +3/+2 until the end of the game if this character is tapped, if not this card is discarded.These cards are now available in the Newcomers Booster.Have fun!