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November 8th 2016 - Card Release: Ank Serah http://forums.eredan.com/viewtopic.php?f=208&t=20618 |
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Auteur : | Glainborough [ 08 Novembre 2016, 15:39 ] |
Sujet du message : | November 8th 2016 - Card Release: Ank Serah |
![]() 08/11/2016 Release New cards have been released on Eredan iTCG! All the following cards have from now on a Damned and Sacred evolution. (3 evolutions in total) Original design by Crusic Webster, fancard contest winner At its last evolution: Rare Classes: Warrior, Marauder Guild: Desert Nomads Race: Solarian Cast: Eclipse, Immortal Spirit: 0 Attack: 2/10 Defense: 0 Health points: 17 Effects: Gain Chain if you play an Action. Each time one of your characters is wounded, "Ank Serah" gains Attack +0/+1 until the end of the game. At the end of the Fight, Heals X Health points where X equals the the number of Actions played during the Turn. Odd Turns: Attack +1 and an Action from your Discard Pile is placed in your Hand. Super Pack For this release, the Ank Serah Super Pack is available in store for a limited time! ![]() The Ank Serah Super Pack contains + 5 Standard Nomad boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards! Reedition The following cards have been reedited: - - - - - Patch Changes brought to the cards are colored. (3 evolutions in total) At its last evolution: Uncommon Classes: Warrior, Marauder, Priest Guild: Desert Nomads Race: Solarian Casts: Eclipse, Temple Guardian Spirit: 1 Attack: 6/9 Defense: 0 Health points: 16 Effects: Attack +2 against Warriors. Attack +1 until the end of the game for each of your other Eclipse characters. Spirit +1 until the end of the game for each of your other Temple Guardians. Turns 4, 5 and 6: Heals 2 to 3 Health points. (3 evolutions in total) At its last evolution: Rare Classes: Warrior, Marauder Guild: Desert Nomads Race: Solarian Spirit: 2 Attack: 7/9 Defense: 0 Health points: 17 Effects: Your Nomads gain Chain if they play a Nomad Weapon. At the start of the game, copies the Casts of his Nomad allies. At the end of the Fight, all your Nomads gain 1 Health point and Attack +2/+0 until the end of the game if they carry a Weapon. Turns 4, 6, 7 et 8: The Defense of the opposing character is divided by 2 (rounded down). Uncommon Action Desert Nomads Effects: If your character dies and until the end of the game, your other Immortals gain 1 Health point for each card attached to him, your other Temple Guardians Attack +1/+0 for each card attached to him and your other Eclipse characters Attack +0/+1 for each card attached to him. Permanent. Common Action Desert Nomads Effects: Duration: 3 Turns. If an Eclipse dies, your characters gain Attack +3 until the end of the game. Immortal: Among the cards attached to the characters in battle, two opposing cards and one of yours are discarded. Temple Guardian: At the end of the third Turn, this card returns to your Deck. Common Action Desert Nomads Effects: Duration: 2 Turns. Defense +2 and Spirit +1. Immortal: Your opponent loses his Casts if you don't play any card after this one. Temple Guardian: -1 to suffered damage. Eclipse: +1 to damage dealt. Chain. These cards are now available in the Newcomers booster. Have fun! |
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