14/12/2016 ReleaseNew cards have been released on Eredan iTCG!All the following cards have from now on a Damned and Sacred evolution.
(2 evolutions in total)
Evolution 2 requires:- 1 x
At its last evolution:Uncommon
Classes: Berserker, Mage
Guild: Stone Linkers
Races: Ice Elf, Air Guemelite, Water Guemelite
Spirit: 3
Attack: 4/8
Defense: 2
Health points: 15
Effects:
Gain Chain if you play a Water Spell or a Jewel.
As long as Olor has a Stone-Heart or a Water Spell attached to her, she obtains her Rage bonus.
Rage: Olor changes her appearance and the "Frozen Stone-heart" played by your characters are copied.
Turns 2, 3 and 5: A "Frozen Stone-heart" is created and played.Common
Jewel, Stone-heart
Mercenaries, Stone Linkers
Effects:
Permanent. Chain.
Defense +1.
Ice Elf : -1 to damage points suffered.
Water or Air Guemelite: +1 to magic damage dealt.Super PackFor this release, the Olor Super Pack is available in store for a limited time!
The Olor Super Pack contains + 5 Stone Linker boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!ReeditionThe following cards have been reedited:-
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PatchChanges brought to the cards are
colored.
(3 evolutions in total)
At its last evolution:Uncommon
Class: Mage
Guild: Stone Linkers
Races: Air Guemelite, Water Guemelite, Earth Guemelite
Spirit: 3
Attack: 5/6
Defense: 2
Health points: 15
Effects:
After having played your cards, Defense +2 if you are wearing a Stone-heart.
+1 to damage dealt for each "Globetrotter" or "Water Stone-heart" in play (max 3).
Turns 1, 2 and 4: Defense and Spirit +1.Common
Water Spell
Stone Linkers, Mage
Effects:
Duration: 4 Turns. Spirit +3.
Air or Water Guemelite: At the end of every even Turn, the opposing characters have Spirit -1 until the end of the game.
Olor or Lazar Zackarov: Permanent.Common
Water Spell
Noz'Dingard Envoys,
Stone Linkers, Mage
Effects:
Duration: 3 Fights. Defense +2.
As this card activates, choose a character. He is tapped and suffers X magic damage points, where X equals your Defense.Common
Water Spell
Mage
Effects:
Defense +X where X equals your character's Spirit.
Water Guemelite: Attack +X.Common
Water Spell
Mage
Effects:
All your characters gain Defense +1 for this Turn and the next.
Water Guemelite: The opposing character has Attack and Spirit -1 until the end of the game.Uncommon
Water Spell
Mage
Effects:
All Items attached to the opposing character return to their owner's deck.
Water Guemelite: Deal 2 direct damage to the opposing character.These cards are now available in the Newcomers booster.
Have fun!