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| December 28th 2016 - Card release: Master-Mage Kire http://forums.eredan.com/viewtopic.php?f=208&t=20880 |
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| Auteur : | Glainborough [ 28 Décembre 2016, 15:37 ] |
| Sujet du message : | December 28th 2016 - Card release: Master-Mage Kire |
![]() 28/12/2016 Release New cards have been released on Eredan iTCG! All the following cards have from now on a Damned and Sacred evolution, except and . (3 evolutions in total) Evolution 3 requires: - 1 x At its last evolution: Uncommon Class: Mage Guild: Noz'Dingard Envoys Race: Human Spirit: 3 Attack: 0/3 Defense: 2 Health points: 15 Effects: Your Mages without Cast gain +1 to Spell damage and Defense +2 until the end of the game. The "Draconis..." played by your characters last 2 additional Turns. Turn 2, 4 and 6: -2 to damage points suffered. Rare One handed Weapon, Staff Effects: Duration: 3 Fights. Dual Wield. Your Mages without Cast gain Spirit +1 and Defense +1. As this card activates, a "Draconis..." is created and played. Master-Mage Kire: Permanent. Super Pack For this release, the Kire Super Pack is available in store for a limited time! ![]() The Kire Super Pack contains + 5 Standard Noz boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards! Reedition The following cards have been reedited: - - - - - - - Patch Changes brought to the cards are colored. (3 evolutions in total) At its last evolution: Rare Classes: Mage, Unknown Guild: Noz'Dingard Envoys Races: Water Guemelite, Fire Guemelite, Dragon Guemelite, Lightning Guemelite Spirit: 0 Attack: 0/1 Defense: 0 Health points: 17 Effects: Gain Chain if you play a Draconic Spell. At the start of the Fight: Attack +2 for each Fire Spell in your Discard pile. Defense +1 for each Water Spell in your Discard pile. Spirit +1 for each Lightning Spell in your Discard pile. After playing your cards, a Spell from your deck is played. Turn 1 and 2: -20 to damage suffered by the characters in battle. Common Jewel Noz'Dingard Envoys Effects: Attack +2 if a Fire Spell is in your Discard pile. Defense +1 if a Water Spell is in your Discard pile. Spirit +1 if a Lightning Spell is in your Discard pile. Chain if you are without Cast. Permanent. Common Draconic Spell Noz'Dingard Envoys, Mage Effects: Attack +2 or Spirit +2 if you play a Spell as a Chain. If you are without Cast: +1 to the effects of this card. Chain. Common Water Spell Noz'Dingard Envoys, Mage Effects: The opposing character suffers 6 to 8 magic damage points. Compendium: Choose an out-of-combat character. If he is untapped, he becomes tapped and if he is tapped, he becomes untapped. Mage without Cast: The opposing characters have Spirit -1 until the end of the game. Common Scroll Noz'Dingard Envoys Effects: Choose a Mage and attach this card to him. Permanent. After the holder played his cards, a Noz Spell from his Discard pile is placed in his Deck. If you are without Cast: +1 to Spell damage. These cards are now available in the Newcomers booster. Have fun! |
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