Eredan iTCG BrasileiroEredan iTCG DeutschEredan iTCG EspañolEredan iTCG ItalianoEredan iTCG FrançaisEredan iTCG English
Nous sommes actuellement le 21 Décembre 2025, 22:20
Publier une réponse Page 1 sur 1   [ 1 message ]
Auteur Message
Message Publié : 28 Décembre 2016, 15:37 
Administrateur
Avatar de l’utilisateur

Inscription : 15 Mars 2016, 11:20
Message(s) : 729
Image

28/12/2016 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution, except and .

(3 evolutions in total)

Evolution 3 requires:
- 1 x

At its last evolution:

Uncommon
Class: Mage
Guild: Noz'Dingard Envoys
Race: Human
Spirit: 3
Attack: 0/3
Defense: 2
Health points: 15

Effects:
Your Mages without Cast gain +1 to Spell damage and Defense +2 until the end of the game.
The "Draconis..." played by your characters last 2 additional Turns.
Turn 2, 4 and 6: -2 to damage points suffered.




Rare
One handed Weapon, Staff

Effects:
Duration: 3 Fights.
Dual Wield.
Your Mages without Cast gain Spirit +1 and Defense +1.
As this card activates, a "Draconis..." is created and played.
Master-Mage Kire: Permanent.


Super Pack

For this release, the Kire Super Pack is available in store for a limited time!

Image

The Kire Super Pack contains + 5 Standard Noz boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

-
-
-
-
-
-
-

Patch

Changes brought to the cards are colored.

(3 evolutions in total)

At its last evolution:

Rare Classes: Mage, Unknown
Guild: Noz'Dingard Envoys
Races: Water Guemelite, Fire Guemelite, Dragon Guemelite, Lightning Guemelite
Spirit: 0
Attack: 0/1
Defense: 0
Health points: 17

Effects:
Gain Chain if you play a Draconic Spell.
At the start of the Fight:
Attack +2 for each Fire Spell in your Discard pile.
Defense +1 for each Water Spell in your Discard pile.
Spirit +1 for each Lightning Spell in your Discard pile.
After playing your cards, a Spell from your deck is played.
Turn 1 and 2: -20 to damage suffered by the characters in battle.




Common
Jewel
Noz'Dingard Envoys

Effects:
Attack +2 if a Fire Spell is in your Discard pile.
Defense +1 if a Water Spell is in your Discard pile.
Spirit +1 if a Lightning Spell is in your Discard pile.
Chain if you are without Cast.
Permanent.




Common
Draconic Spell
Noz'Dingard Envoys, Mage

Effects:
Attack +2 or Spirit +2 if you play a Spell as a Chain.
If you are without Cast: +1 to the effects of this card.
Chain.




Common
Water Spell
Noz'Dingard Envoys, Mage

Effects:
The opposing character suffers 6 to 8 magic damage points.
Compendium: Choose an out-of-combat character. If he is untapped, he becomes tapped and if he is tapped, he becomes untapped.
Mage without Cast: The opposing characters have Spirit -1 until the end of the game.




Common
Scroll
Noz'Dingard Envoys

Effects:
Choose a Mage and attach this card to him.
Permanent.
After the holder played his cards, a Noz Spell from his Discard pile is placed in his Deck.
If you are without Cast: +1 to Spell damage.


These cards are now available in the Newcomers booster.

Have fun!


Haut
 Hors-ligne Profil  
 
Afficher les messages publiés depuis :  Trier par  
Publier une réponse Page 1 sur 1   [ 1 message ]


Qui est en ligne ?

Utilisateur(s) parcourant ce forum : Aucun utilisateur inscrit et 1 invité


Vous ne pouvez pas publier de nouveaux sujets dans ce forum
Vous ne pouvez pas répondre aux sujets dans ce forum
Vous ne pouvez pas éditer vos messages dans ce forum
Vous ne pouvez pas supprimer vos messages dans ce forum
Vous ne pouvez pas insérer de pièces jointes dans ce forum

Recherche de :
Aller vers :  

Propulsé par phpBB® Forum Software © phpBB Group
Traduction et support en françaisHébergement phpBB