04/01/2017 ReleaseNew cards have been released on Eredan iTCG!
All the following cards have from now on a Damned and Sacred evolution. (3 evolutions in total)
At its last evolution:Uncommon
Class: Marauder
Guild: Kotoba
Race: Shadow Guemelite
Cast: Crow
Spirit: 2
Attack: 7/9
Defense: 2
Health points: 14
Effects:
At the start of the Fight, the opposing characters' maximum Health is reduced by 1.
After playing your cards, you can choose a Shadow Spell from your Discard pile. If you do, you lose 3 Health points and the Spell is played.
Turn 4, 5 and 6: Attack +1 for each Shadow Spell in your Discard pile.Super PackFor this release, the Jubey Super Pack is available in store for a limited time!
The Jubey Super Pack contains + 5 Standard Kotoba boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!ReeditionThe following cards have been reedited:-
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PatchChanges brought to the cards are
colored.
(3 evolutions in total)
At its last evolution:Uncommon
Class: Marauder
Guild: Kotoba
Race: Shadow Guemelite
Cast: Crow
Spirit: 2
Attack: 6/11
Defense: 2
Health points: 15
Effects:
Attack +1 against Marauders.
Your Crows gain Attack +1, Spirit +1 and Chain : Tsume until the end of the game.
Turn 1, 2 and 5: Spirit +2 and Defense +1. (3 evolutions in total)
At its last evolution:Rare
Classes: Mage,
MarauderGuild: Kotoba
Race: Human
Casts: Tracker, Crow
Spirit: 2
Attack: 0/7
Defense: 2
Health points: 16
Effects:
As long as Malyss is alive, -2 to damage points suffered by your other Trackers.
Each time a Shadow Spell is activated, Malyss gains Min Attack +2 until the end of the game.
Turn 1, 4 and 7: Spirit +1 and Min Attack +3.Common
Action
Kotoba, Crow
Effects:
All your Crows gain Attack +1.
Mage or "Karasu Kage": All your Crows gain an additional Attack +1.
If played after "Kagejutsu": Deals 3 to 5 magic damage points to the opposing character.
Permanent.Rare
Claws
Kotoba, Warrior, Marauder, Crow
Effects:
Permanent. Dual Wield.
Attack +2/+3.
Your character performs magic Attacks instead of his physical Attacks.
"Karasu Kage" and "Jubey": At the start of the Fight, the opposing character has Attack -1 and Spirit -1 until the end of the game.Uncommon
Shadow SpellKotoba,
Zil Warriors, Mage, Crow,
ShadowmancerEffects:
As this card activates and at the start of the Fight, if you don't have the initiative, Defense +2 and Spirit +1 until the end of the Turn, otherwise your opponent has Spirit -3 until the end of the Turn.
Permanent.Common
Shadow Spell
Kotoba, Mage
Effects:
Your opponent has Spirit = 0, then the two characters in battle suffer X magic damage where X equals the opposing character's printed Spirit.
Chain: "Karajutsu".Uncommon
Shadow Spell
Mage
Effects:
Attack +1.
Discard X cards from your Hand.
An additional Attack +X.
At the end of the Fight, if your character is alive, X random cards from your Discard pile are shuffled in your Deck.These cards are now available in the Newcomers booster.
Have fun!